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View Poll Results: Who should be allowed to spot enemies? | |||
Only the infiltrator class. | 40 | 48.19% | |
All classes. | 27 | 32.53% | |
Nobody | 15 | 18.07% | |
Other | 1 | 1.20% | |
Voters: 83. You may not vote on this poll |
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2012-06-10, 05:19 PM | [Ignore Me] #4 | ||
Second Lieutenant
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From other thread:
It seems the motivation for throwing in 3d spotting is to help noobs out, and people who don't (for whatever reason) look at the minimap. It's also been suggested that this is a compensation for lack of VOIP in game. While I can appreciate wanting to help out newer players just running around using their normal field of vision, I think the introduction of 3D spotting helps them out, but also creates a barrier to learning. For example, I don't think anyone here would say they can't remember three 7-digit numbers, but I also bet the majority of people that read this don't know by memory the phone numbers of their 3 best friends. Why? The 3D spotter of telecommunications: cell phones! Having said that; I think this debate may already be rendered partially obsolete. What I mean by that, is the introduction of relatively seemless in-house VOIP that can be jumped into super easily; even between strangers. The social interaction that 3D spotting attempted to compensate for (and not particularly well I might add) has been intergrated back into gameplay to the point that spotted targets can be verbally communicated again (just as in reality), and the social nature of squads will help new players to use the minimaps (which they may not need at all, since they will be verbally conveying targets) through learning the game for the sake of maximizing squad effectiveness. In closing, I think Mr. Higby's goal of in House VOIP may in fact have more benefits than even he realized...The handicaps from lone players being verbally isolated from other lone players will be revealed in how much better PS2's game play is, particularly amoungst the zerg. For this reason, I think 2D spotting is more than enough, and should be limited to use by infiltrators, thus giving them their fair share of demand for inclusion within a squad. |
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2012-06-10, 05:23 PM | [Ignore Me] #7 | ||
Sergeant
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Take away key-press 3D-spoting, and replace with a class tool that's a target designator similar to present day SOFLAM for vehicles, and binoculars for infantry. I nominate the LA to carry said devices. :]
Last edited by JimmyOmaha; 2012-06-10 at 05:48 PM. |
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2012-06-10, 05:23 PM | [Ignore Me] #8 | ||
Corporal
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ew people actually want spotting? Have you even played BF3? ...Spotting is the death of tactical gameplay. I'm gonna sit on a tower all day spamming Q. Oh that cool spot you found? No worries i'll just remove all of your hopes of surprise attack with a simple button press. Seriously people, PS1 didn't need spotting, PS2 definitely doesn't. It'll kill immersion for me and a lot of others.
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2012-06-10, 05:25 PM | [Ignore Me] #9 | ||
Master Sergeant
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The way they have it now seems fine to me. Everyone can spot single enemies, and infiltrators look like they are going to get a special tool that they can cert into and have to carry around that will enable them to do some more powerful and advanced spotting work. Whether or not the spotting a LA can do will be shared with his squad or just help him out personally I don't know yet, but we are fairly certain infiltrators will be able to share with a larger number of people.
It gives the recon infiltrator another skillset and makes him more valuable to a squad. I like the way it is right now, and im just waiting to see how it pans out in beta |
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2012-06-10, 05:30 PM | [Ignore Me] #10 | ||
First Sergeant
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I don't think saying that VOIP will be available to all is a solid justification for not including spotting (3D or not).
The assumption appears to be that people will actively and effectively call out targets, but I'm not so sure. First I somehow doubt that everyone will be talking over VOIP, second I believe that even if a large portion do that it isn't always going to be effective. I could also make the argument that not everyone is going to have VOIP turned on, but I would of thought that self evident. Personally I want to see 2D spotting be available to all, but only spread within squad. Which means either you see it yourself and it shows up or your squad sees it and it shows up. No extending that to the empire. As for 3D? I think that it should be available to squads, but not by default and only through an Infil. The implication being that an Infil could 3D spot for themselves (which I believe to be reasonably fair given their situation) but then be able to provide it for their squad by certing for it. By making it by cert only you're making it a choice that a player has to make, allowing them to provide something useful to their team at the cost of something else. |
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2012-06-10, 05:40 PM | [Ignore Me] #11 | ||||
Second Lieutenant
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EDIT:
Last edited by Red Beard; 2012-06-10 at 05:42 PM. |
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2012-06-10, 05:53 PM | [Ignore Me] #12 | ||
Major
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My opinion is that once you have broken line of sight, you should be completely hidden from the opposition. For example, your foes don't need to know, and should not know, once you've turned a corner if you keep running, or turn around to ambush your pursuers as they come around that corner.
3d spotting is almost as bad as a wall hack or the gamma shenanigans that let people see cloakers in PS1. Its presence limits your tactical options, especially in small scale CQB, and makes the psychological game less interesting. I think a better system would be a lazing device that could only maintain a 'spot' while the person using it has line of sight and can keep the target painted. Perhaps infiltrators would be the only ones with access to such a device, or maybe they just get one with some benefit compared to other classes (longer range, shorter lock-on time, etc...). |
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2012-06-10, 05:34 PM | [Ignore Me] #13 | ||
First Sergeant
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The question asked by the OP is much too simplistic. The how's and why's of the debate dictate who should be able to spot; one conversation cannot be held without the other if you expect to reach a reasonable conclusion.
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2012-06-10, 05:37 PM | [Ignore Me] #14 | ||
Sergeant Major
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If you must have 3d Spotting
Infil only sounds fine to me. The game is already free.. let's have some type of skill curve to it.. and not let everyone be like BF games and spotted constantly all over so players just LMG hold down the trigger shooting at the spot icon. just sayin |
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2012-06-10, 06:00 PM | [Ignore Me] #15 | ||
First Sergeant
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I'm ok with all classes having the ability, but in a very limited fashion in comparison to the Infil, and to a lesser degree, the Light Assault.
Honestly I'm still pondering what I think the best implementation would be; whether it be utility based, cert based, a standard ability, etc. though I am leaning away from the "QQQQ" method and more towards something based off of certs and devices such as the IFF device the Infil has access to. I also believe that baring some very high end options that most definitely I would want to be Infil specific, I think that if an enemy is not within your LOS then it should be purely 2D spotting. I.E. if that enemy is behind a wall or big rock, you might see them on your mini map but not as a 3D icon hover over them. Last edited by Knightwyvern; 2012-06-10 at 06:04 PM. |
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