Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Even Ray Charles could see it.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-07-17, 08:25 PM | [Ignore Me] #3 | ||
Master Sergeant
|
FUCKING THANK YOU!!
Holy shit that was close!! Seriously just make them similar to the PS1 modeljust make them similar to the PS1 model. Every implant in PS1 was viable and worked fine. If you want to monetize it we understand, but TALK TO THE COMMUNITY about pricing models. We know what we would pay for, please just ask us rather than (almost) forcing it on us. We love this game and want to see it succeed as much, if not more than you guys do. Last edited by WSNeo; 2013-07-17 at 08:39 PM. |
||
|
2013-07-17, 08:43 PM | [Ignore Me] #4 | ||
Lieutenant General
|
What he said
I'm still shocked they planned on adding all these new cool game mechanics that add many counters to the game, and they wanted to fucking charge for them? lol Either with money via SC or time via certs, either way is too high of a cost. I thought they'd be bought with resources To me, temporary benefits should be purchased with temporary or renewable resources. I'd love to see implants kinda like a universal cert pool. You cert it, get improvements for it, but pay resources to actually use it.
__________________
Last edited by Lonehunter; 2013-07-17 at 08:48 PM. |
||
|
2013-07-17, 08:34 PM | [Ignore Me] #8 | ||
Major
|
Suggestion:
Just make the resistance-type implants a % chance to succeed, instead of 100% success every time. Example: Gets thrown a concussive grenade (or flash grenade etc.) game message: Successfully resisted concussion grenade or failed to resist concussion grenade Give them like 50-75% chance to succeed. I believe alot of players don't like elements of the gameplay removed 100% of the time with implants. |
||
|
2013-07-17, 11:02 PM | [Ignore Me] #9 | |||
First Sergeant
|
|
|||
|
2013-07-18, 12:03 AM | [Ignore Me] #11 | |||
Contributor Lieutenant Colonel
|
https://twitter.com/j_smedley/status...56064591798274
If they are going back to the drawing board I wonder how long it will take for them to come up with something new. Last effort took 6mths. And why did it take until a week before release for us to find out what they were. Could have saved them a heap of time. Hope they dont make the same mistake again, they must be very disappointed in the time they have wasted.
|
|||
|
2013-07-17, 08:48 PM | [Ignore Me] #15 | ||
Let this be a lesson to those who claimed that the devs don't listen to feedback.
Hardy Har Har, Mr. Smart Guys!
Yes I am a small and petty, petty man.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-07-17 at 08:49 PM. |
|||
|
|
Bookmarks |
|
|