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Old 2013-07-17, 08:21 PM   [Ignore Me] #1
Hamma
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Implants Delayed due to Feedback



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Old 2013-07-17, 08:23 PM   [Ignore Me] #2
OCNSethy
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Re: Implants Delayed due to Feedback


Thank goodness for that... Interesting that is from Smed and not Higgles
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Old 2013-07-17, 08:25 PM   [Ignore Me] #3
WSNeo
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Re: Implants Delayed due to Feedback


FUCKING THANK YOU!!

Holy shit that was close!!

Seriously just make them similar to the PS1 modeljust make them similar to the PS1 model. Every implant in PS1 was viable and worked fine. If you want to monetize it we understand, but TALK TO THE COMMUNITY about pricing models. We know what we would pay for, please just ask us rather than (almost) forcing it on us.

We love this game and want to see it succeed as much, if not more than you guys do.
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Old 2013-07-17, 08:43 PM   [Ignore Me] #4
Lonehunter
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Re: Implants Delayed due to Feedback


Originally Posted by WSNeo View Post
FUCKING THANK YOU!!
What he said

I'm still shocked they planned on adding all these new cool game mechanics that add many counters to the game, and they wanted to fucking charge for them? lol Either with money via SC or time via certs, either way is too high of a cost.

I thought they'd be bought with resources

To me, temporary benefits should be purchased with temporary or renewable resources.

I'd love to see implants kinda like a universal cert pool. You cert it, get improvements for it, but pay resources to actually use it.
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And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

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Old 2013-07-18, 02:33 AM   [Ignore Me] #5
EvilNinjadude
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Re: Implants Delayed due to Feedback


Originally Posted by WSNeo View Post
FUCKING THANK YOU!!

Holy shit that was close!!
What he said.

Now excuse me while I go clean my Keyboard.


(jk, but seriously, this is great to hear. Let's meet on the Roadmap, everyone.)
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Old 2013-07-17, 08:27 PM   [Ignore Me] #6
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Re: Implants Delayed due to Feedback


They'll be back.
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Old 2013-07-17, 08:32 PM   [Ignore Me] #7
OCNSethy
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Re: Implants Delayed due to Feedback


Originally Posted by DirtyBird View Post
They'll be back.
No doubt about that Bird but hopefully they will have a workable model next time
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Old 2013-07-17, 08:34 PM   [Ignore Me] #8
Mordelicius
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Re: Implants Delayed due to Feedback


Suggestion:

Just make the resistance-type implants a % chance to succeed, instead of 100% success every time.

Example: Gets thrown a concussive grenade (or flash grenade etc.)

game message: Successfully resisted concussion grenade or failed to resist concussion grenade

Give them like 50-75% chance to succeed. I believe alot of players don't like elements of the gameplay removed 100% of the time with implants.
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Old 2013-07-17, 11:02 PM   [Ignore Me] #9
Badjuju
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Re: Implants Delayed due to Feedback


Originally Posted by Mordelicius View Post
Suggestion:

Just make the resistance-type implants a % chance to succeed, instead of 100% success every time.

Example: Gets thrown a concussive grenade (or flash grenade etc.)

game message: Successfully resisted concussion grenade or failed to resist concussion grenade

Give them like 50-75% chance to succeed. I believe alot of players don't like elements of the gameplay removed 100% of the time with implants.
God no! Nothing is worse than RNG, especially in a competitive game. You should not be winning or loosing battles based the luck of the draw, or elements that are out of your control.
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Old 2013-07-17, 11:17 PM   [Ignore Me] #10
OCNSethy
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Re: Implants Delayed due to Feedback


Originally Posted by Badjuju View Post
God no! Nothing is worse than RNG, especially in a competitive game. You should not be winning or loosing battles based the luck of the draw, or elements that are out of your control.
The only things you have control over is your own loadout and your actions... everything else, in this game, is out of your control... but I get what your saying
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Old 2013-07-18, 12:03 AM   [Ignore Me] #11
DirtyBird
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Re: Implants Delayed due to Feedback


https://twitter.com/j_smedley/status...56064591798274

If they are going back to the drawing board I wonder how long it will take for them to come up with something new.
Last effort took 6mths.

And why did it take until a week before release for us to find out what they were.
Could have saved them a heap of time.
Hope they dont make the same mistake again, they must be very disappointed in the time they have wasted.

Roadmap, a new way to interact with the development team providing feedback on game direction, updates and content. Be a part of the development process!
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Old 2013-07-17, 08:34 PM   [Ignore Me] #12
Purestorm
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Re: Implants Delayed due to Feedback


That's very good news.

I'm hoping that the next versions of the implants will be like the implants that were in pre-beta; very minor benefits that couldn't turn the tides of a battle on their own.
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Old 2013-07-17, 08:38 PM   [Ignore Me] #13
Calista
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Re: Implants Delayed due to Feedback


At the very least they should have had enough common sense to hold off something like this until after SOE Live. Either way, hurray!
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Old 2013-07-17, 08:37 PM   [Ignore Me] #14
OctavianAXFive
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Re: Implants Delayed due to Feedback



I knew they would. It was only a matter of time. Though I figured it would be Higby to spill the beans.
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Old 2013-07-17, 08:48 PM   [Ignore Me] #15
ChipMHazard
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Re: Implants Delayed due to Feedback


Let this be a lesson to those who claimed that the devs don't listen to feedback.

Hardy Har Har, Mr. Smart Guys!
Yes I am a small and petty, petty man.
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