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2012-07-20, 11:36 AM | [Ignore Me] #1 | ||
Private
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I'm new to the Planetside community and I am extremely interested in this game.
For a long time I've always enjoyed the idea of being apart of a small spec ops squad that infiltrates deep behind enemy line to do surveillance and to cause havoc, then once the main force attacks, our squad provides support and cover fire. The problem with this is that I haven't had the opportunity to play a game where this type of gameplay is possible due to the lack of a frontline aka COD is a run around in circles shooting anything that moves, and BF is too fast paced for any surveillance to be useful when playing the "rush" game mode and "conquest" had a constantly changing frontline. My question is how viable is the surveillance/long range sniper/shit disturber play style, what kind of tactics were infiltrators used for in PS1, and what tactics have outfits been brainstorming for infiltrators? |
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2012-07-20, 11:55 AM | [Ignore Me] #2 | ||
First Sergeant
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In PS1 cloakers weren't snipers as armors were more a weight class which determined inventory size and armor protection.
Cloaker (no armor)(only equip 1 small weapon or tool at a time with very little extra space) Agile (Light Armor)(Equip 1 large weapon, 2 smalls + extra space) Rexo (Heavy armor)(2 large, 2 smalls, + more extra space) Any armor besides cloakers and MAXs could grab a sniper rifle. However most people who sniped in PS1 weren't partuclarly good at it. They grab it cus it's a nice strong weapon to whore some easy kills early on. Real Snipers in PS1 however, were very effective at softening up a moving infantry force or covering a friendly one because they could also carry alot of other potential weapons and equipment combinations. Most cloakers are the same as the newbs grabbing the snper rifles. But the good ones actually made excellent spotters and sabotuers. Easily, a good cloaker with alot of skill and luck (due to all the glitches involved with them), could shutdown an entire enemy base long enough for it to be taken. They aren't as effective in the field however just because so much more could go sideways for them. Because cloakers and snipers are being combined in PS2, their ability to strike from range or up close (i forsee) will make them very versatile, particularly in small spec ops elements working in conjunction with a larger organized force. What will separate the good ones from the ones trying to whore kills will be how well they can survive, setup a foe(s), or react to a very chaotic situation as their survivability (i think) seems higher than in PS1. Last edited by Hosp; 2012-07-20 at 11:58 AM. |
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2012-07-20, 11:58 AM | [Ignore Me] #3 | ||
Corporal
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I have been wondering the same thing. Was leaning towards medic because I like playing support roles. But I would love to play a infiltrator and play it as a reconnaissance/support role unlike other games where recon gets a bad name from people thinking they are Vassili Zaitsev.
Last edited by soulsurfsublime; 2012-07-20 at 12:06 PM. |
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2012-07-20, 12:09 PM | [Ignore Me] #4 | |||
First Sergeant
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2012-07-20, 05:15 PM | [Ignore Me] #6 | ||
First Sergeant
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Ghosts of the Revolution has made use of and continues to maintain two units that, in PS2, will be cloaker-based.
If you're interested in sabotage, recon, or sniping (recon or actual suppressive fire) send me a PM, I'd be glad to give you more information. We currently have around a dozen active players in these teams.
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2012-07-22, 06:29 PM | [Ignore Me] #10 | |||
I'm still waiting for the 100+ OS of AT. Anyway, cloakers will be valuable for any type of outfit. Even us Tank Junkies. |
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2012-07-21, 07:04 AM | [Ignore Me] #11 | ||
Sergeant
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I mean, I think the infil can be very useful for attacking a base. My ideal situation would be getting a group of 4 of us in there so we can equally hack terminals and sabotage vehicles while the others who arent can work as stealth guards relying back to your outfit or just those outside the base. As well as I plan to spec my infil for melee and cloaking so I can do a lot of close range disruption and distraction for when the bigger troops come in. I just hope melee will be an effective tool for the infil but only time/beta will tell
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2012-07-21, 10:33 AM | [Ignore Me] #12 | |||
Sergeant
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what I imagine happening is an infiltrator with lots of squad leader certs sneaking into an enemy base, planting iff and emp mines (iff detects enemies and emp drains shield) at key attack points where the main force plans to push. Then the infiltrator could move around the base spawning in squadmates to get behind the enemy forces. |
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2012-07-25, 12:39 PM | [Ignore Me] #13 | |||
Master Sergeant
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In PS1 you could drop with regular troops or cloakers/infiltrators, or a mix. Infiltrators could solo drop out of air vehicles or in groups on towers and facilties. We'd hack the command center or destory the generator, or mixed units would have their cloakers stay on the roof and snipe enemies covering their squad's entry into a facility. We hack sometimes deep in enemy territory causing distraction and sometimes major shifting of enemy forces. You can sneak in and kill off an enemy hacker, or other random troops. You can plant combat engineering devices such as mines and turrets. We hack enemy vehicles to turn them over to our empire (not sure that's in PS2 yet). Hacking a galaxy spawn point would be a game-changer. Cloakers would lase targets for artillery fire from Flails, or set off an Orbital Strike killing a mass concentration of enemy troops. Since PS2 is handing you a sniper rifle, this will all be that much more fun and effective. |
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2012-07-21, 10:00 AM | [Ignore Me] #14 | ||
Private
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In PS1 there was only 1 reason for me to get my cloaksuite...
Some people used it to lame with boomers inside enemy bases. Some really hardcore cloakers where owning with the spiker weapon. Last edited by psychophonic; 2012-07-21 at 10:10 AM. |
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Tags |
djeclipse, infiltrator, outfit, recon, strategy, tactics |
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