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2013-06-01, 02:08 PM | [Ignore Me] #3 | ||
Captain
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Yeah dude, just because you have 4 weapons it doesnt mean you need 4 load outs, just make one for each situation you like and if needed, change the weapon for it.
With 5 LMG, one Battle rifle, one shotgun and one smg for my heavy assault, I have one load out for close range, another for mid and the last one for long, the first one I use the msw-r or the shotgun, the second one I use the t16 rhino or the t9 carv and on the last one I use the tmg-50 or the battle rifle, I really dont use smg with the heavy assault, smg is for my infiltrator only, all other classes got better weapons. I also have 5 out of 6 launchers, I could use 6 loudout so I didnt need to change the primary weapons and all attachments, but the truth is, the TR players should only use 2 launchers, the decimator or the striker, all others are obsolete. Change then on the needed, striker on open grounds, decimator to close, or fight maxes and turrets. There is on the roadmap a loadout revamp, so lets wait and see.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 Last edited by Falcon_br; 2013-06-01 at 02:09 PM. |
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2013-06-01, 02:19 PM | [Ignore Me] #4 | ||
Major General
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Bleh... I don't even like the way they provide switching load-outs currently (drop-down menu > Resupply button), much less having to switch guns per load-out based on situation. I could have 10 infantry load-outs in PS1 (5 load-outs for vehicles), and that was still too little for the amount of options I had to fill. Granted, load-outs in PS1 weren't tied to class, but still. There's many more options in PS2, and they sell for real money. Why not let me create my load-outs the way I want as many ways I want? It would make money sense for SOE.
Last edited by Crator; 2013-06-01 at 02:21 PM. |
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2013-06-01, 03:10 PM | [Ignore Me] #5 | ||
Contributor Lieutenant Colonel
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To me, the issue you bring up in your second post Crator is the more annoying of the two. If I'm switching the gear in my loadout it's probably because I've got a few seconds. When I'm switching loadouts then having a shortcut somewhere on the keyboard (i.e. numbers 1,2,3) instead of clicking, dragging and clicking. Only to drop with the wrong loadout or something else.
Of course, in the overall scheme of things these are piddly little complaints, but valid nonetheless. |
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2013-06-01, 06:01 PM | [Ignore Me] #7 | ||
Lieutenant Colonel
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I would enjoy and make good use of having 5 load outs instead of 3.
I would probably only use them on my favorite class - but I play that class probably 80% of the time.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-06-01 at 06:03 PM. |
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2013-06-01, 06:32 PM | [Ignore Me] #8 | ||
Private
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More loadouts per class/vehicle would be nice
And btw also diffrent weapons loadouts(get reset when you change,Beyond the 3 class loadouts), spend way too much time fiddling in the loadouts Last edited by isilyan; 2013-06-01 at 06:35 PM. |
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2013-06-02, 12:45 AM | [Ignore Me] #9 | ||
Lieutenant General
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I could easily take advantage of 10 load outs per class, and per vehicle. It's something they know is an issue and are working on it, but I bet they end up selling them.
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Last edited by Lonehunter; 2013-06-02 at 03:38 PM. |
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2013-06-02, 04:46 AM | [Ignore Me] #11 | ||
Second Lieutenant
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I've always believed you should be able to press 1-6 for your class and then 1-3 for your loadouts, maybe pressing 7 or 0 or something to go back so you don't have to do any clicking. This would make switching classes and loadouts on the fly as the situation changes much more manageable.
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2013-06-02, 05:09 AM | [Ignore Me] #12 | ||
i would like to have a list of 10 loadouts on the topmenu of the terminal. not per class.
and being able to choose by pressing a number. the devs promised to speed up ps2 compared to ps1, but all the things that were fast already in ps1 are now slowed down extremely. i want to run up to a ams, hit e and 6 and have my anti air heavy. then run back to the ams, hit e and 0 and have my scattermax. this was a matter of milliseconds in ps1 (as long as the terminalbug didn´t show up) in ps2 i am killed at an ams often, because i need time to click through the menu and find what i want.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-06-02, 03:40 PM | [Ignore Me] #13 | ||
Lieutenant General
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I would like to add, the limit of loadouts has kept me from spending more money.
Honestly over time I can see myself buying several weapons for each class, but why buy them if I have to go into the menu to manually change out weapons and attachments every respawn? |
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2013-06-03, 04:02 AM | [Ignore Me] #14 | ||
Contributor Major
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Because Sony wants you to spend your fucking money. This is a company, not a social service. Duh.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2013-06-03, 04:33 AM | [Ignore Me] #15 | |||
a lot of people don´t spend more money just because we don´t have more loadouts! do you even realise what people are asking for in this thread? they don´t want the stuff in the loadouts, but the option to save more of their loadout configurations without having to do the annoying micromanagement every time. i think the micromanagement of loadouts in ps2 is far more annoying than the backpack tetris ever was in ps1.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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