Nanite Systems - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Gotta be K/D
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-09-27, 06:56 PM   [Ignore Me] #1
CrystalViolet
First Lieutenant
 
CrystalViolet's Avatar
 
Nanite Systems


Was trying to figure out how these guys play into the equation of PS2 and came up with this theory.

Nanite Systems represent a new category of vehicle that spawns at bases and doesn't require a cert to operate. Essentially, this would work in the same way as vehicles from the battlefield series, and allow players to assume roles as needed without having to recert their characters. NS vehicles would therefore likely be significantly less powerful than certable vehicles, but still come in handy in a pinch. This makes perfect sense given their lack of color, and the devs taking elements from faster paced shooters.

Any other theories?

Last edited by CrystalViolet; 2011-09-27 at 06:58 PM.
CrystalViolet is offline  
Reply With Quote
Old 2011-09-27, 07:13 PM   [Ignore Me] #2
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Nanite Systems


I call President.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-09-27, 07:20 PM   [Ignore Me] #3
FIREk
Captain
 
Re: Nanite Systems


They're common-pool not common.

There will be no recerting in PS2.

With luck there will be some subtle differences (beyond color) between factions.

End. :P
FIREk is offline  
Reply With Quote
Old 2011-09-27, 07:34 PM   [Ignore Me] #4
CrystalViolet
First Lieutenant
 
CrystalViolet's Avatar
 
Re: Nanite Systems


The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
CrystalViolet is offline  
Reply With Quote
Old 2011-09-27, 07:37 PM   [Ignore Me] #5
NCLynx
Major
 
NCLynx's Avatar
 
Re: Nanite Systems


Originally Posted by CViolet View Post
The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
The fact that he laid out a color pallet simply means these people are not aligned with any one faction.
NCLynx is offline  
Reply With Quote
Old 2011-09-27, 07:44 PM   [Ignore Me] #6
FIREk
Captain
 
Re: Nanite Systems


Originally Posted by CViolet View Post
The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
I think it's logical to assume that the NS color palette is for:
1) elements of the environment (the crates we saw in the trailer, and possibly other stuff like base equipment),
2) common-pool weapons; coincidentally, PS1's Punisher matched this color scheme.

I don't think there would be common-pool vehicles lying around... Not too PlanetSidey.
FIREk is offline  
Reply With Quote
Old 2011-09-27, 07:53 PM   [Ignore Me] #7
CrystalViolet
First Lieutenant
 
CrystalViolet's Avatar
 
Re: Nanite Systems


Originally Posted by FIREk View Post
I think it's logical to assume that the NS color palette is for:
1) elements of the environment (the crates we saw in the trailer, and possibly other stuff like base equipment),
2) common-pool weapons; coincidentally, PS1's Punisher matched this color scheme.

I don't think there would be common-pool vehicles lying around... Not too PlanetSidey.
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
CrystalViolet is offline  
Reply With Quote
Old 2011-09-27, 08:00 PM   [Ignore Me] #8
NCLynx
Major
 
NCLynx's Avatar
 
Re: Nanite Systems


Originally Posted by CViolet View Post
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
Thousands of people, actually speaking realistically or even undershooting it lets say there 300vs300vs300. Do you really think vehicles are just going to keep popping up for the people who don't have them?

You won't see vehicles just lying around unless someone has abandoned it.
NCLynx is offline  
Reply With Quote
Old 2011-09-27, 08:02 PM   [Ignore Me] #9
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Nanite Systems


Originally Posted by CViolet View Post
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
Could be as simple as filling in a blank. The color pallette for the factions all have a background on the what and why. So this just fills that in for the common pool. I mean along with the punisher, the deci also matches that same color scheme.

Also, nobody is calling to be Vice President of Nanite Systems? (Simpson's Trouble with Trillions episode? anyone? anyone? bueller?)
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-09-27, 09:10 PM   [Ignore Me] #10
SgtMAD
Captain
 
Re: Nanite Systems


Look, I have been trying to play nice and not tear into ppl but this thread reeks of stupidity

the speculation is getting out of hand,we are entering into the crazy bible code crap you see on Discovery
SgtMAD is offline  
Reply With Quote
Old 2011-09-27, 09:27 PM   [Ignore Me] #11
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: Nanite Systems


Originally Posted by Raymac View Post
Also, nobody is calling to be Vice President of Nanite Systems? (Simpson's Trouble with Trillions episode? anyone? anyone? bueller?)
I call Chief of Product Development.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2011-09-27, 07:44 PM   [Ignore Me] #12
CrystalViolet
First Lieutenant
 
CrystalViolet's Avatar
 
Re: Nanite Systems


Correct, but story typically follows function in games like this which is why I'm speculating their purpose in the game.
CrystalViolet is offline  
Reply With Quote
Old 2011-09-28, 07:58 AM   [Ignore Me] #13
DOUBLEXBAUGH
Sergeant Major
 
Re: Nanite Systems


So none of you have been in a neutral base in PS1?
DOUBLEXBAUGH is offline  
Reply With Quote
Old 2011-09-28, 11:23 AM   [Ignore Me] #14
atone
Sergeant
 
atone's Avatar
 
Re: Nanite Systems


My best guess is NS is just a name given to common pool from planetside 1, as basti said.
Probably more important for background story or possibly setting up future events.
atone is offline  
Reply With Quote
Old 2011-09-28, 11:29 AM   [Ignore Me] #15
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Nanite Systems


It's just a weapons manufacturer, we have them in RL too, they supply the bang bangs
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.