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2012-04-28, 04:27 AM | [Ignore Me] #1 | ||
First Sergeant
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has pivot. Atleast up and down. If you look closely, right after Higby gets run over the Magrider's main cannon pivots up a little bit. Haven't seen anyone post this information yet. If there is vertical pivot, perhaps there will be some horizontal pivot.
http://www.youtube.com/watch?feature...5flxhP0#t=562s |
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2012-04-28, 04:01 PM | [Ignore Me] #4 | ||
Brigadier General
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I think most people assumed it would have vertical pivot. It needs to be able to aim upwards, and it would look kind of odd to have the entire Magrider tilt upwards.
As for side to side, it is as you say, it would be easy to add if it can already pivot up and down. The only real question is whether it will be needed or not. My assumption is that the turning speed and responsiveness of the Magrider will be great enough that it feels like rotating a turret without needing any additional horizontal pivoting of the gun itself. Combine that with the potential that the Forgelight physics engine may allow the Magrider to continue drifting in it's original direction of travel after having turned to the side, and it should be a pretty flawless and intuitive interface. But on the other hand, if a small amount of horizontal pivoting proves to be needed, it's nice to know it probably wouldn't be hard to add. Beta beta beta. Until then, the devs know more than we do. |
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2012-04-28, 05:26 PM | [Ignore Me] #6 | |||
Lieutenant General
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I thought PS1's Magrider only had vertical pivot in the main gun, and to look left/right you basically had to strafe/turn the tank. This is how I'd like to see it return. This is the tradeoff for getting a tank that can strafe : / To be clear no vertical pivot would mean the tank would need to place it's self on a hill to aim up/down, and that just sounds ridiculous.
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Last edited by Lonehunter; 2012-04-28 at 05:32 PM. |
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2012-04-28, 09:42 PM | [Ignore Me] #10 | |||
Brigadier General
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I screwed up. :-D |
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2012-04-29, 02:50 AM | [Ignore Me] #11 | ||
Corporal
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This tank is like the Bf2142 russan tank and it had no horizontal movement but had vertical. And against the standard tank it was better because of the maneuverability and it was my favorite from all tanks, in all games i have ever played. The lack of horizontal movement is nothing to be afraid, though in the scale of PS2 i think it will be quite tricky to play it and will take a lot of training to do better than the others.
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2012-04-30, 09:15 AM | [Ignore Me] #13 | ||
Brigadier General
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It will also mean that those who are skilled in driving and gunning their own tank will either have the option of an extra gunner controlling an AI or AA turret, or will have that option without requiring a third person in the vehicle (depending on how the devs choose to balance having a dedicated gunner variant).
I dare say that as much as a lot of vets assume that every PS1 player would take the dedicated gunner variant and every CoD/BF transplant will use a driver controlled gun, what will actually end up happening is that most players will eventually start using both variants, at least part time. Of course, if done right, hopefully the dedicated gunner variant will also have a more powerful main gun than the regular driver controlled main gun. I think that is essential to balance and will be an important factor in the (in my opinion superior) dedicated gunner variant being widely used. Last edited by Xyntech; 2012-04-30 at 09:17 AM. |
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