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Old 2003-12-04, 05:03 PM   [Ignore Me] #1
Lonehunter
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More things in the patch SOE did not mention


Every time there is a patch SOE always adds someting with out saying a word about it. This time, it was explosions. Grenades now make big clouds of black smoke, this includes the Pounder. YEAH BABY!. Plasmas explode differently as well as Jammers. I think the new jammer explosion is pretty cool. The rocklet also makes clouds of fire & smoke when every rocklet explodes. The Striker emits a flame burst when it fires but it is VERY un-detailed and will still probably be fixed. The HART now has the same corny fire effect on the bottom of it when dropping.
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2003-12-04, 05:06 PM   [Ignore Me] #2
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Just adds to the sizzle baby
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Old 2003-12-04, 06:08 PM   [Ignore Me] #3
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Yea I saw some graphics tweaks - very nice. Those usually arent documented.

As for the gameplay issues, the vehicle timer being long wont be in live. And there were a few other bugs, nothing game stopping. Overall looks like it will be a good patch
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Old 2003-12-04, 10:21 PM   [Ignore Me] #4
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Originally Posted by Hamma
nothing game stopping.
I don't know Hamma. Now Pounder grenades make a big cloud of smoke. I don't think this is just an effect, I think it is a bonus. Now when we spam those nades down hallways they DEFINETLY won't see a dang thing. The hall way will be nothing but black smoke.
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2003-12-04, 10:46 PM   [Ignore Me] #5
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Originally Posted by Lonehunter187
I don't know Hamma. Now Pounder grenades make a big cloud of smoke. I don't think this is just an effect, I think it is a bonus. Now when we spam those nades down hallways they DEFINETLY won't see a dang thing. The hall way will be nothing but black smoke.
Yes, but this also means the pounders wont see whats incoming, friend or foe...or where they are coming from. It has its ups and downs...
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Old 2003-12-04, 06:14 PM   [Ignore Me] #6
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This patch realy looks to be good, i haven had a chance to test it, but i might later. I just hope the FPS patch doen't make my FPS drop even more.
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Old 2003-12-04, 06:29 PM   [Ignore Me] #7
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HART is 5 min. i think
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Old 2003-12-04, 06:39 PM   [Ignore Me] #8
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Yeah, like in the patch before this one, they made jammers take out vechicals guns, very nice.
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Old 2003-12-05, 12:13 AM   [Ignore Me] #9
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Originally Posted by STEALTHKILLER
Yeah, like in the patch before this one, they made jammers take out vechicals guns, very nice.
yeah, well, jammers disable all electrical equipment, so its logical
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Old 2003-12-04, 06:45 PM   [Ignore Me] #10
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Its still not known if that was intentional or not, I think its BS
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Old 2003-12-04, 06:56 PM   [Ignore Me] #11
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People have been using jammers on my tanks the past couple days. What a pain in the ass!
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Old 2003-12-04, 07:03 PM   [Ignore Me] #12
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Really? Jammers take out guns?
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Old 2003-12-04, 07:06 PM   [Ignore Me] #13
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Yes, jammers take out enemy vehicle weapons, and it is truly annoying...
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Old 2003-12-04, 07:08 PM   [Ignore Me] #14
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Maybe, it was part of the FPS improvement to lower CPU demands
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Old 2003-12-04, 07:21 PM   [Ignore Me] #15
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According smoke a few interviews ago jammers are supposed to disable the weapons, it fluxates per patch for some reason though
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