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2011-07-29, 05:26 PM | [Ignore Me] #6 | |||
Sergeant Major
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It'd be mostly one those little things you come to appreciate the most. One of those little things that makes other FPS' feel bland in comparison |
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2011-07-28, 02:22 PM | [Ignore Me] #10 | ||
Second Lieutenant
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Makes me want to play The Force Unleashed again, they used the hell out of euphoria for that game. Definitely one of the cooler techs to come out in the last few years.
Still, I'd like to see some Schmagdoll in PS2... -HC13 |
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2011-07-29, 04:36 PM | [Ignore Me] #12 | ||
Sergeant
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EVE is tryin to do something like this for their walking in stations expansion for character players, they have a very unique new engine as well. when players brush by another player they want them to interact in unique ways and so on and so forth.
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2011-07-29, 05:38 PM | [Ignore Me] #13 | ||
Major
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Might be past the point in development they could do this. Seems also to be for NPCs not player characters. I'll just be impressed if the ragdolls are solid and you can make walls out of them. Seeing people go flying due to flail fire would also be a blast.
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By hook or by crook, we will. |
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2011-07-29, 06:32 PM | [Ignore Me] #14 | ||
Major
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I really don't care about this or any ragdoll physics at all. I'm perfectly fine with a pre-animated death animation when I kill someone. I could care less.
Most of the time it makes serious games end up looking silly when you shoot someone in the head and they do a complete backflip and then flop around on the floor for awhile because the character is colliding with some object it's not supposed to. |
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2011-07-29, 06:42 PM | [Ignore Me] #15 | ||
Staff Sergeant
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...then again it can be argued that the same silliness factor can be attributed to a game that lacks any physics or at least variance in death animations, just felt cheated in the first game when you blasted a squad of people with well placed boomers only for them to die in a bizarre fashion of just plopping down like they were just euthanized instead of being blown to kingdom come..
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