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2013-02-01, 06:19 AM | [Ignore Me] #1 | ||
Master Sergeant
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I'm struggling with this
We have three tanks with a KD ratio. We know they died on average 1 time each to get that D statistics. Problem is we don't have have 3 Kills. The MBT stats Magrider: 1.71 Vanguard: 0.87 Prowler: 0.63 1.71 + 0.87 + 0.63 = 3.21 kills 1.17:1 0.87:1 0.63:1 --- 3.21:3 so .. where did the extra 0.21 tank to get killed come from? |
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2013-02-01, 06:28 AM | [Ignore Me] #2 | |||
Contributor Major
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For all we know there was 20,000 Magriders, 1000 Vanguard's, and 1000 Prowlers in that sample. If they try to tell us that there's 10,000 strictly 1v1 MBT fights in a day in PS2 they're full of shit and if they try to say otherwise then why are they ignoring population in k/d numbers? Using statistics like this to balance out a game is really dumb when you're not going to explain them. Posting them on a forum like reddit where the users believe every word they read on the internet is even worse. If they want to use statistics like that to justify their changes, which is exactly what they tried to do by posting those, then they need to post their parameters for them. Otherwise they're just pushing propaganda. It's just like the US Government telling everyone how the unemployment numbers are dipping every time tax season rolls around, idiots buy into every year not even thinking that they're all temp workers until tax season is over. Last edited by Assist; 2013-02-01 at 06:29 AM. |
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2013-02-01, 06:37 AM | [Ignore Me] #3 | ||
Sergeant
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I agree that these statistics seem a little suggestive. Are they the average stats overall per tank right now? Or just some sampleset taken by someone?
The post also seems to suggest that every unit in game should (on average) have a 1 k/d, which is just not true. Im pretty sure the average k/d of liberators is way above 1 and with fighters the same, but this is due to their role on the battlefield. Tho if it's meant to be an argument that the magrider is more powerfull than the rest, than quit trying, it's allready a known fact that mag's are. They were designed this way and their allready working on balancing it better. (altho i think mag's will allways be the best, and this is not necessarily a bad thing). |
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2013-02-01, 08:28 AM | [Ignore Me] #4 | |||
Major
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2013-02-01, 08:36 AM | [Ignore Me] #5 | |||
First Sergeant
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The graph was just thrown out without any explanation on how the stats were obtained and all the people that wanted to support their "game is fine for infantry" agenda latched onto it. I find releasing stats like these without explaining methodology is just a dick move to stir up shit in the community as someone can use those stats to justify any position they want. Transparency is good, but if you are going to do it half-assed then just don't do it at all. This kind of behavior creates more problems than alleviating player concerns. |
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2013-02-01, 07:38 AM | [Ignore Me] #6 | |||
Lieutenant General
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We would require a complete numerical breakdown. :/ If they survive longer, why?
>.> It's anyone's guess right now, even if we have some clear indicators that the Magrider does have significant advantages in several fields. Particularly hovering, Tank Destroyer setup under non-dedicated driver advantage and strafing. Hence why the Magrider in PS1 had the least armour of the three tanks, despite of having the weakest weaponry of the three: damage over time vs endurance should be equal between the three MBTs. What happens with the Mag in the current situation is that the Damage over Time is equal, but the endurance much larger as they are missed more often due to the strafing TD platform. It's clear from Higby's comments however that the Prowler's HE is so attractive to killing infantry, more HE is used than AP. Could this influence the statistics in tank combat? In theory it may very well do so, since farming is more appealing to the point the healthy HE-amongst-tanks ratio is broken. In essence, a Prowler HE nerf might actually make the AP more attractive and therefore their tanks more successful in tank combat as more would use AP rounds. |
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2013-02-01, 08:26 AM | [Ignore Me] #7 | |||||
Are they just the ratio of any kills obtained whilst in a tank, versus deaths whilst in the tank? In which case they seem unbelievably low for the Prowler and Vanguard. Edit - or more likely, MBT kills per MBT death. Whatever the figures are, they do show the superiority of the Magrider. Wish we had more info though.
I'm pretty sure that more Magriders are pulled overall than Vanguards and Prowlers, which makes sense as people know that they are the superior tank, and the easiest to use. Last edited by psijaka; 2013-02-01 at 08:42 AM. |
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2013-02-01, 08:43 AM | [Ignore Me] #8 | |||
Major
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1.71 Magriders 0.87 Vanguard 0.36 Prowler ---- 2.94 ~ 3 Higby said this data is from a random day with 10k tanks involved in Tank vs Tank battles. They probably counted tank kills + tank deaths and tallied them up. The missing fragment from tank deaths on suicide that's not counted? If it's really 0.36 then maybe that's why they gave HEAT +25% bonus as a drastic measure. |
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2013-02-01, 08:46 AM | [Ignore Me] #9 | ||
Major
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Higby pulled this crap before and it honestly makes me wonder if they have any idea how to do actual, unbiased statistical and quantitative analysis.
Just because one person on staff has a college statistics course under their belt doesn't mean they know what heck he or she is doing and if anything, the use of improper statistics will almost always lead to bad decisions. |
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2013-02-01, 09:00 AM | [Ignore Me] #10 | ||
I don't think that we can argue that these stats do anything other than point to the fact that the Magrider does have a statistical advantage over the other tanks, but I really would like a bit more clarity - why even bother publishing the figures if there is a question mark hanging over them?
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2013-02-01, 09:19 AM | [Ignore Me] #11 | ||
Major
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They should completely stop releasing these--what I hope are--partial data sets.
It's almost like they want to justify changes to us. First, unless they release everything, these partial releases mean absolutely nothing. Second, it makes them look insecure about their decisions, IMO. Last, I hope to god they know how to do good, unbiased statistical analysis and are not basing their decisions on simple data shoved into an excel spreadsheet that any sixth grader can do these days. Hire a statistician or pure mathematics major. Let him or her crunch the numbers and make sound decisions. And never, ever release or even infer about these numbers to us, because it's a double-edge sword. Last edited by Beerbeer; 2013-02-01 at 09:30 AM. |
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2013-02-01, 09:28 AM | [Ignore Me] #12 | ||
Many Magriders have an advantage because the vast majority of Mag's use Saron an AP dedicated secondary while most prowlers spec HE/HEAT to farm infantry, its a total no-brainer that an AP spec tank will wipe the floor with a HE/HEAT tank, AS IT SHOULD. The TR players made a concious CHOICE to spec their tanks with HE/HEAT, they like farming infantry.
The better metric would have been to compare AP prowlers Vanny's and Mags. I know that will be hard as I cant remember the last time (if ever) I got a kill on an AP prowler they are so dam rare as TR are too busy farming infantry kills with their tank's spamming the hell out of towers and outpost windows. By this logic we should nerf AP lightnings as well; I often pull one and go one on one with 1/2 Prowlers confident that 90% of the time my prowler opponent is kitted out to kill infantry, and so my lightning's additional maneuverability /speed allows me to get a back shot on them while they sit there waiting for their slow ass reload on HE/HEAT. But wait we are going to buff these guys with 25% more HEAT damage so they can farm sundies and outposts even faster, insane. Last edited by Shamrock; 2013-02-01 at 09:42 AM. |
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2013-02-01, 10:08 AM | [Ignore Me] #13 | |||
First Lieutenant
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Also if we're going to question why a lot of Prowlers run HE when everyone else doesn't, we should extend that questioning to why a lot of Magriders run double AP when everyone else doesn't (and why there's a lot more Magriders in general). The answer is probably "because it's easier", and that's causing a lot of the balance issues in the game at the minute in my opinion (certain things being easier than others, and those who could be just as good get frustrated before they can get good). |
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2013-02-01, 09:59 AM | [Ignore Me] #15 | |||
PSU Admin
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Here are Higby's exact words:
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