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Old 2011-09-07, 04:35 PM   [Ignore Me] #1
Draep
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Your outfit role in PS2


While we don't know much about gameplay, you can probably guess a lot of the same aspects and concepts will remain in play. Me and my outfit back in the day were avid Prowler drivers, though of course we had to take some infantry certs to make base battles interesting.

So what do you guys wanna do in the new game? Spec ops? Armor? Air? Support?
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Old 2011-09-07, 04:40 PM   [Ignore Me] #2
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Re: Your outfit role in PS2


Designated team killer and racist.
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Old 2011-09-07, 05:10 PM   [Ignore Me] #3
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Re: Your outfit role in PS2


Originally Posted by DeeTwoEh View Post
Designated team killer and racist.
/QFT

He's not called D2A for nothing.

EDIT:

I'm a sniper and a medic. Always was, always will be.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2011-09-07 at 05:20 PM.
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Old 2011-09-07, 05:13 PM   [Ignore Me] #4
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Re: Your outfit role in PS2


Guys on topic please. Don't derail new threads.
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Old 2011-09-07, 05:44 PM   [Ignore Me] #5
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Re: Your outfit role in PS2


My Vindicators always tended towards armour columns or gal drops.

However at our peak when we could boast 30 players simultaneously we ran dedicated armour, air and infantry squads all of which were coordinated by a commander.

That is what I want us to manage in PS2 on a nightly basis, with a fourth squad for the platoon made up of a recon and command players. With the added flexibility of the new cert system it should mean that everyone can quickly be effective at any role, so if we need 15 tanks or a massed air assault we can shift the focus of the platoon to suit the situation.
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Old 2011-09-07, 05:43 PM   [Ignore Me] #6
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Re: Your outfit role in PS2


well, being outfit leader myself and not trusting anyone - I took Ground/Air Support myself to get the team where I wanted them to be. On the offensive side I also had Assault Buggy. Our enforcer squad was the best. Gonna go the same way, if it's somewhat compareable in PS2.
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Old 2011-09-07, 05:51 PM   [Ignore Me] #7
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Re: Your outfit role in PS2


Originally Posted by Draep View Post
While we don't know much about gameplay, you can probably guess a lot of the same aspects and concepts will remain in play. Me and my outfit back in the day were avid Prowler drivers, though of course we had to take some infantry certs to make base battles interesting.

So what do you guys wanna do in the new game? Spec ops? Armor? Air? Support?
All of the above. I'm hoping to get a little taste of everything at some point in time.
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Old 2011-09-07, 06:18 PM   [Ignore Me] #8
Talek Krell
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Re: Your outfit role in PS2


Air and armor. At least my part of the outfit.
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Old 2011-09-07, 06:34 PM   [Ignore Me] #9
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Re: Your outfit role in PS2


I don't plan on limiting myself to one thing. Whats the logic in that?
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Old 2011-09-07, 06:36 PM   [Ignore Me] #10
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Re: Your outfit role in PS2


Originally Posted by CutterJohn View Post
I don't plan on limiting myself to one thing. Whats the logic in that?
So you can specialize yourself in one specific area rather than sucking in various ones.
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Old 2011-09-07, 06:50 PM   [Ignore Me] #11
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Re: Your outfit role in PS2


Originally Posted by DeeTwoEh View Post
So you can specialize yourself in one specific area rather than sucking in various ones.
Ah, well, we'll see how much they mean that 20% then. Since thats not a big sacrifice. Certainly not approaching 'sucking'.

Still a shame they feel the need to spoil the fps genre with that rpg/unlocking crap nonsense.

Last edited by CutterJohn; 2011-09-07 at 06:51 PM.
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Old 2011-09-07, 06:52 PM   [Ignore Me] #12
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Originally Posted by CutterJohn View Post
Ah, well, we'll see how much they mean that 20% then. Since thats not a big sacrifice. Certainly not approaching 'sucking'.
There's always exceptions.
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Old 2011-09-07, 07:11 PM   [Ignore Me] #13
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Re: Your outfit role in PS2


Originally Posted by CutterJohn View Post
Still a shame they feel the need to spoil the fps genre with that rpg/unlocking crap nonsense.


They aren't spoiling anything, much less the genre. It's more content and deeper specialization. Get over it or go elsewhere. Damn. This is why they don't give us info anymore.
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Old 2011-09-07, 09:47 PM   [Ignore Me] #14
Erendil
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Re: Your outfit role in PS2


Originally Posted by Zulthus View Post


They aren't spoiling anything, much less the genre. It's more content and deeper specialization. Get over it or go elsewhere. Damn. This is why they don't give us info anymore.
Preach it, Brutha!

Since when did character advancement and development become a bad thing? So long as the advancement doesn't give you any god-awful advantages over newbies I don't see any real downsides to making it an integral part of PS2. Quite the opposite, actually.

More on topic, I love the wide variety of different roles that are available in PS1, so in PS2 I plan on doing all sorts of things, and will most likely work on developing several different classes rather than concentrating on one or two since I generally prefer being a jack-of-all-trades over a specialist. I do plan on spending lots of time as a rifleman, engie/medic, Lightning driver (if it's in PS2, AND IT BLOODY WELL BETTER BE TOO! U LISTENING, HIGBY?!?!? ), and probably Air Cav pilot though.

DARK has always performed frequent resecures for the Sovereignty on a daily basis so I know I'll be heavily involved in quick response as well. Nothing gives me more satisfactiion than foiling the enemy's plans so I know I'll spend lots of time moving around watching the Vanu's six and putting out fires...
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Old 2011-09-09, 03:27 AM   [Ignore Me] #15
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Re: Your outfit role in PS2


Originally Posted by Erendil View Post
Since when did character advancement and development become a bad thing? So long as the advancement doesn't give you any god-awful advantages over newbies I don't see any real downsides to making it an integral part of PS2. Quite the opposite, actually.
Since the point of an fps is player skill. If I want to specialize my character in X, I do X a lot and practice and become really good at X. Maybe I'll get known as being ungodly good at X.

The advancement and development is the players job, not the characters. I don't mind paying for access to stuff, since a mans gotta eat. I can respect that.

Originally Posted by Zulthus View Post
It's more content
Its the same amount of content parceled out to you a bit at a time. Its also a mechanic designed to play to your addictive tendencies you so that you will play, and pay, longer.

And theres nothing to get over. It is what it is. Just not my preference is all. Nobody likes every single aspect of a game.
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