Should terrain and trees have a kill count? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Resistance = ban
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-04-19, 06:53 PM   [Ignore Me] #1
Neurotoxin
First Lieutenant
 
Neurotoxin's Avatar
 
Talking Should terrain and trees have a kill count?


Hello everybody!

So I'm sure many PlanetSide veterans recall all the hilarious times when trees or terrain destroyed the vehicle you were piloting or gunning. Trees alone probably had more kills than any single outfit, and the rest of the terrain probably had up to 5% of all total kills (or causes of death) in the game.

Does anyone else think that terrain and different types of permanent objects (trees, base walls, water, etc) should have their own individual kill-count?
Neurotoxin is offline  
Reply With Quote
Old 2012-04-19, 06:58 PM   [Ignore Me] #2
RNFB
First Sergeant
 
Re: Should terrain and trees have a kill count?


There should be detailed environment-kill statistics, like how many of each aircraft has died because of crashing into something and where it happened.
RNFB is offline  
Reply With Quote
Old 2012-04-19, 07:00 PM   [Ignore Me] #3
Atheosim
Captain
 
Atheosim's Avatar
 
Re: Should terrain and trees have a kill count?


Yes, yes, yes, yes, yes, yes, yes. So much awesome.
Atheosim is offline  
Reply With Quote
Old 2012-04-19, 07:04 PM   [Ignore Me] #4
Talek Krell
Lieutenant Colonel
 
Re: Should terrain and trees have a kill count?


Originally Posted by Atheosim View Post
Yes, yes, yes, yes, yes, yes, yes. So much awesome.
^This is an accurate summary of my feeling on this subject.

They should also have XP, and whenever they level it makes a little trumpet noise and light show.
Talek Krell is offline  
Reply With Quote
Old 2012-04-19, 08:58 PM   [Ignore Me] #5
Blackwolf
First Lieutenant
 
Blackwolf's Avatar
 
Re: Should terrain and trees have a kill count?


Originally Posted by Talek Krell View Post
^This is an accurate summary of my feeling on this subject.

They should also have XP, and whenever they level it makes a little trumpet noise and light show.
I want to see the rock say "ding" with a chat bubble and everything.

I think it would be awesome if the DEVs or GMs kept an eye on those statistics, and named certain regions/trees/rocks/slopes that cause a set number of deaths within a given time frame.

Could you imagine having an actual deadman's curve in the game? So named because a tank battle was fought at a bend in the road next to a cliff and several tanks fell off?
Blackwolf is offline  
Reply With Quote
Old 2012-04-19, 07:04 PM   [Ignore Me] #6
sylphaen
Lieutenant Colonel
 
Re: Should terrain and trees have a kill count?


Epic idea.


Edit: it just reminded me being killed by slopes when the lightning was still bugged. That bug made me crazy.

Last edited by sylphaen; 2012-04-19 at 07:06 PM.
sylphaen is offline  
Reply With Quote
Old 2012-04-19, 07:27 PM   [Ignore Me] #7
Biohazard
Master Sergeant
 
Re: Should terrain and trees have a kill count?


YES! They also need to be included in players "Killed by: " statistic, and kill spam.
Biohazard is offline  
Reply With Quote
Old 2012-04-19, 07:40 PM   [Ignore Me] #8
FredTomson
Private
 
Re: Should terrain and trees have a kill count?


That's a really great idea. I like when games release statistics about what people have done, particularly asinine statistics. Having access to statistics about environmental deaths would be hilarious.

Also if where/how is released as well it would only add to the "I saw that!" and "I did that too!" experience that is so uniquely Planetside.
FredTomson is offline  
Reply With Quote
Old 2012-04-19, 07:44 PM   [Ignore Me] #9
SniperSteve
First Lieutenant
 
SniperSteve's Avatar
 
Re: Should terrain and trees have a kill count?


I don't think it is something that can easily be done from the technical standpoint.
__________________
SniperSteve is offline  
Reply With Quote
Old 2012-04-20, 04:23 PM   [Ignore Me] #10
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: Should terrain and trees have a kill count?


Originally Posted by SniperSteve View Post
I don't think it is something that can easily be done from the technical standpoint.
Death concentration by location should be easily doable as well as recording what did the damage.

So, perhaps not individual trees but you could see a large concentration of environment deaths centered on a particular tree.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2012-04-21, 12:54 PM   [Ignore Me] #11
basti
Brigadier General
 
Misc Info
Re: Should terrain and trees have a kill count?


Originally Posted by SniperSteve View Post
I don't think it is something that can easily be done from the technical standpoint.
It can be done, but it will add stress to both the server and the database. And it is quite some work.

The big question is: Can they add such a feature now without going over every single tree/bush/stone/whatever again? (to give each object its very own kill count).

Otherwise, just a general kill statistic showing where someone died, and by what. But then trees wont have kill counts, and cant gain BR and Cert points, to buy themself leaf sidegrades.
basti is offline  
Reply With Quote
Old 2012-04-22, 01:08 PM   [Ignore Me] #12
Talek Krell
Lieutenant Colonel
 
Re: Should terrain and trees have a kill count?


Originally Posted by basti View Post
Otherwise, just a general kill statistic showing where someone died, and by what. But then trees wont have kill counts, and cant gain BR and Cert points, to buy themself leaf sidegrades.
That's the most I'd go for. I'd love to see Ishundar rendered as an impact death point cloud like they did for Just Cause 2. Sure, the trees will complain about imbalance but they're trees, what are they gonna do? Leaf?
Talek Krell is offline  
Reply With Quote
Old 2012-04-19, 08:10 PM   [Ignore Me] #13
Tapman
Staff Sergeant
 
Tapman's Avatar
 
Re: Should terrain and trees have a kill count?


I think that it would be cool to see statistics about terrain that can help define certain territories as high-risk areas that skilled pilots can test themselves on.

Every bullet is going to be tracked in this game, and each bit of damage as well. When damage occurs without the influence of a bullet, it is credited to the terrain of the area. No need to separate trees from rocks, the environments should speak for themselves.
Tapman is offline  
Reply With Quote
Old 2012-04-19, 08:51 PM   [Ignore Me] #14
cellinaire
Captain
 
Re: Should terrain and trees have a kill count?


Fantastic =)



I hope every rocks in Auraxis have their eyes and arms also
/giggle
cellinaire is offline  
Reply With Quote
Old 2012-04-23, 09:32 AM   [Ignore Me] #15
PeteHMB
Sergeant
 
PeteHMB's Avatar
 
Re: Should terrain and trees have a kill count?


Originally Posted by Tapman View Post
I think that it would be cool to see statistics about terrain that can help define certain territories as high-risk areas that skilled pilots can test themselves on.

Every bullet is going to be tracked in this game, and each bit of damage as well. When damage occurs without the influence of a bullet, it is credited to the terrain of the area. No need to separate trees from rocks, the environments should speak for themselves.
One of the Devs, I forget who, already stated in one interview that they've designed a specific portion of the testing area to be an ATV track with lots of jumps. I wonder if we could get them to build a piloting course to race mosquito vs mosquito or mossy vs reaver around...either something with floating rings ala Starfox, or a canyon run. Major bonus points if they make a trench run...
PeteHMB is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:51 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.