Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it? - PlanetSide Universe
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View Poll Results: Should Snipers Sacrifice/Work for OSOK
No 21 21.88%
Yes Armor(Can be headshotted by any sniper and get more damage by any bullet) 23 23.96%
Yes Accuracy 30 31.25%
Yes Recoil 34 35.42%
Yes Ammo per Clip 29 30.21%
Yes reload times 33 34.38%
I have a better Sacrifice for them I will explain in my post 8 8.33%
Multiple Choice Poll. Voters: 96. You may not vote on this poll

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Old 2011-07-15, 01:49 AM   [Ignore Me] #1
Dreamcast
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Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I love that OSOK is in the game but im not so sure that snipers should be available to OSOK since the Get-Go.

I mean their is bullet drop and perhaps scope sway so it will require some skill but I think making Snipers Sacrifice for it, will make it better.



Firstly, Headshots should be the Last step of a skill tree, so a dedicated sniper will have to work for it.


Once the person does unlock Headshots, he should sacrifice......Accuracy(sway when scoping),Recoil,bullets per clip(2-3),reload time,Armor(Makes yourself weak to headshots, meaning any sniper can kill you and of course weaker to any kind of bullets).

This will make the headshots hard to do, make every bullet count, and on top of it all you can be headshot by any sniper.

So a sniper specializing in accuracy could kill you pretty fast.

So the people who want to be able to headshot infantry,snipers,etc will need to be very stealthy.

Update
Hmm turns out I might be right with the snipers.....Since I believing snipers are Cloaks...and in Planetside cloaks died with 1 sniper shot....Any sniper can kill a sniper so that means Sniper specialized in OSOK of regular troops will get killed by a regular sniper in one on one.

OSOK Sniping is gonna be hard is PS2.

Last edited by Dreamcast; 2012-04-03 at 06:25 PM.
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Old 2011-07-15, 01:56 AM   [Ignore Me] #2
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I forgot to add to the poll if they miss a headshot and hit a soldier in the body, then that shot should do less damage compared to a regular sniper shot.

My bad.

Last edited by Dreamcast; 2011-07-15 at 02:00 AM.
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Old 2011-07-15, 01:56 AM   [Ignore Me] #3
Grimster
First Lieutenant
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I voted for the armor that they are a easier target and also to increase their reloading times.
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Click here to go to the next VIP post in this thread.   Old 2011-07-15, 02:02 AM   [Ignore Me] #4
Malorn
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I don't see the concern with 60% of battles combat occuring indoors, and with most of the non-indoor combat being in vehicles. Must be a lot of people who like footzerging out of an AMS. If you're doing that you have a lot more to worry about than a sniper...like tanks and bombers.
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Old 2011-07-15, 02:05 AM   [Ignore Me] #5
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Malorn View Post
I don't see the concern with 60% of battles combat occuring indoors, and with most of the non-indoor combat being in vehicles. Must be a lot of people who like footzerging out of an AMS. If you're doing that you have a lot more to worry about than a sniper...like tanks and bombers.
Actually I hope some sort of special sniper bullet that does decent damage to vechiles/planes or/and some artillery/missile locker will be available for the sniper to lock in so other allies can launch against the vechiles/Planes.

That would be pretty cool.


Also the indoors might be huge....who knows, I just want OSOK snipers to sacrifice a bit, it will make it better and more balance IMO

Last edited by Dreamcast; 2011-07-15 at 02:07 AM.
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This is the last VIP post in this thread.   Old 2011-07-15, 03:06 AM   [Ignore Me] #6
Malorn
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Dreamcast View Post
Actually I hope some sort of special sniper bullet that does decent damage to vechiles/planes or/and some artillery/missile locker will be available for the sniper to lock in so other allies can launch against the vechiles/Planes.
Its called the Anti-Vehicular cert.
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Old 2011-07-15, 03:25 AM   [Ignore Me] #7
Volw
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Malorn View Post
Its called the Anti-Vehicular cert.
I think it's safe to assume once 'snipers' got their OSOK now threads requesting OSOK vehicles and OSOK people through walls will start to appear.
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Old 2011-07-15, 04:13 AM   [Ignore Me] #8
Senyu
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


How about just deal with the fact a sniper if he lands the shot will blow your head into pieces? As long as that sniper has slow reload, limited movement, and cant noscope shoot you in the face as he storms the front lines it should be fine.



Long as it has the above disadvantages and its hard to use i see no problem with headshots.
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Old 2011-07-15, 04:20 AM   [Ignore Me] #9
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Headshot damage should be high but not fatal imo. If SOE would still opt for the "one shot, one kill"-principle then the sniper should get all the disadvantages we can imagine. Sorry, but the footzerg battles are too much fun to let them be ruined by anyone with a sniper rifle. Sniping as it is in most shooters already doesn't take much skill.

Also, XP should be granted based on the damage done, not on a kill you could or could not get.
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Old 2011-07-15, 06:14 AM   [Ignore Me] #10
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Malorn View Post
I don't see the concern with 60% of battles combat occuring indoors, and with most of the non-indoor combat being in vehicles. Must be a lot of people who like footzerging out of an AMS. If you're doing that you have a lot more to worry about than a sniper...like tanks and bombers.
60% is only a figure. That figure could sway each day depending on anything in the game.
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Old 2011-07-15, 02:06 AM   [Ignore Me] #11
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Exact balance for this is not final, but that's the general idea that we're going with and we'll tweak as necessary.
Confirmed? Not quite.

Sniper OSOK will not remain in the game. I can probably name some of the snipers who'll cause SOE to remove it.

Last edited by Vancha; 2011-07-15 at 02:07 AM.
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Old 2011-07-15, 02:10 AM   [Ignore Me] #12
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Vancha View Post
Confirmed? Not quite.

Sniper OSOK will not remain in the game. I can probably name some of the snipers who'll cause SOE to remove it.
Well it sounds to me, that is mostly likely going to make it into beta.

From there people will test it out, I just want SOE to know that people want atleast some sacrifices for it...Hopefully that will make into beta aswell.
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Old 2011-07-15, 02:26 AM   [Ignore Me] #13
CutterJohn
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Accuracy
Recoil
Ammo per Clip
reload times
A sniper sacrificing accuracy? That rather goes against the spirit of the class. The rest aren't 'sacrifices', they are the common attributes of sniper rifles in video games to balance them.


I really don't see why they'd need to sacrifice beyond the general measures on the gun in the first place. Though I do hope MA ranges are long enough to be a threat to snipers. Not to punish them, just to keep away from the silly situation where infantry could really only fight snipers with other snipers. In PS they outranged MA by 100 yards, and even if they were 200m away, it'd take 30 hits to kill them because of DD and armor absorption.

In the spirit of the post though, I could see them popping light armors with the base rifle, and speccing into a a heavier hitting ammo that has a rather worse recoil.

Last edited by CutterJohn; 2011-07-15 at 02:30 AM.
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Old 2011-07-15, 02:30 AM   [Ignore Me] #14
Volw
First Sergeant
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by CutterJohn View Post
it'd take 30 hits to kill them because of DD and armor absorption.
This time around I think they will/should be limited to light armors only.

Quite a balancing factor as well. They can OSOK, but can be killed as easily.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2

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Old 2011-07-15, 02:29 AM   [Ignore Me] #15
Traak
Colonel
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


No one said One Shot One Kill was confirmed. It was said that hitboxes exist, and that headshots exist.

This does not directly state that there are OSOK headshots.

Oh, but if OSOK does exist, then snipers can be dispatched, due to their special, weak Sniper Armor, since they are so far from the action, by one stab of a cloaker's blade. In the head.

That would be balanced.

Last edited by Traak; 2011-07-15 at 02:32 AM.
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