Should terrain and trees have a kill count? - PlanetSide Universe
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Old 2012-04-19, 06:53 PM   [Ignore Me] #1
Neurotoxin
First Lieutenant
 
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Talking Should terrain and trees have a kill count?


Hello everybody!

So I'm sure many PlanetSide veterans recall all the hilarious times when trees or terrain destroyed the vehicle you were piloting or gunning. Trees alone probably had more kills than any single outfit, and the rest of the terrain probably had up to 5% of all total kills (or causes of death) in the game.

Does anyone else think that terrain and different types of permanent objects (trees, base walls, water, etc) should have their own individual kill-count?
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Old 2012-04-19, 06:58 PM   [Ignore Me] #2
RNFB
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Re: Should terrain and trees have a kill count?


There should be detailed environment-kill statistics, like how many of each aircraft has died because of crashing into something and where it happened.
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Old 2012-04-19, 07:00 PM   [Ignore Me] #3
Atheosim
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Re: Should terrain and trees have a kill count?


Yes, yes, yes, yes, yes, yes, yes. So much awesome.
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Old 2012-04-19, 07:04 PM   [Ignore Me] #4
Talek Krell
Lieutenant Colonel
 
Re: Should terrain and trees have a kill count?


Originally Posted by Atheosim View Post
Yes, yes, yes, yes, yes, yes, yes. So much awesome.
^This is an accurate summary of my feeling on this subject.

They should also have XP, and whenever they level it makes a little trumpet noise and light show.
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Old 2012-04-19, 08:58 PM   [Ignore Me] #5
Blackwolf
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Re: Should terrain and trees have a kill count?


Originally Posted by Talek Krell View Post
^This is an accurate summary of my feeling on this subject.

They should also have XP, and whenever they level it makes a little trumpet noise and light show.
I want to see the rock say "ding" with a chat bubble and everything.

I think it would be awesome if the DEVs or GMs kept an eye on those statistics, and named certain regions/trees/rocks/slopes that cause a set number of deaths within a given time frame.

Could you imagine having an actual deadman's curve in the game? So named because a tank battle was fought at a bend in the road next to a cliff and several tanks fell off?
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Old 2012-04-19, 07:04 PM   [Ignore Me] #6
sylphaen
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Re: Should terrain and trees have a kill count?


Epic idea.


Edit: it just reminded me being killed by slopes when the lightning was still bugged. That bug made me crazy.

Last edited by sylphaen; 2012-04-19 at 07:06 PM.
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Old 2012-04-19, 07:27 PM   [Ignore Me] #7
Biohazard
Master Sergeant
 
Re: Should terrain and trees have a kill count?


YES! They also need to be included in players "Killed by: " statistic, and kill spam.
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Old 2012-04-19, 07:40 PM   [Ignore Me] #8
FredTomson
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Re: Should terrain and trees have a kill count?


That's a really great idea. I like when games release statistics about what people have done, particularly asinine statistics. Having access to statistics about environmental deaths would be hilarious.

Also if where/how is released as well it would only add to the "I saw that!" and "I did that too!" experience that is so uniquely Planetside.
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Old 2012-04-19, 07:44 PM   [Ignore Me] #9
SniperSteve
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Re: Should terrain and trees have a kill count?


I don't think it is something that can easily be done from the technical standpoint.
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Old 2012-04-20, 04:23 PM   [Ignore Me] #10
Rbstr
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Re: Should terrain and trees have a kill count?


Originally Posted by SniperSteve View Post
I don't think it is something that can easily be done from the technical standpoint.
Death concentration by location should be easily doable as well as recording what did the damage.

So, perhaps not individual trees but you could see a large concentration of environment deaths centered on a particular tree.
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Old 2012-04-21, 12:54 PM   [Ignore Me] #11
basti
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Re: Should terrain and trees have a kill count?


Originally Posted by SniperSteve View Post
I don't think it is something that can easily be done from the technical standpoint.
It can be done, but it will add stress to both the server and the database. And it is quite some work.

The big question is: Can they add such a feature now without going over every single tree/bush/stone/whatever again? (to give each object its very own kill count).

Otherwise, just a general kill statistic showing where someone died, and by what. But then trees wont have kill counts, and cant gain BR and Cert points, to buy themself leaf sidegrades.
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Old 2012-04-22, 01:08 PM   [Ignore Me] #12
Talek Krell
Lieutenant Colonel
 
Re: Should terrain and trees have a kill count?


Originally Posted by basti View Post
Otherwise, just a general kill statistic showing where someone died, and by what. But then trees wont have kill counts, and cant gain BR and Cert points, to buy themself leaf sidegrades.
That's the most I'd go for. I'd love to see Ishundar rendered as an impact death point cloud like they did for Just Cause 2. Sure, the trees will complain about imbalance but they're trees, what are they gonna do? Leaf?
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Old 2012-04-19, 08:10 PM   [Ignore Me] #13
Tapman
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Re: Should terrain and trees have a kill count?


I think that it would be cool to see statistics about terrain that can help define certain territories as high-risk areas that skilled pilots can test themselves on.

Every bullet is going to be tracked in this game, and each bit of damage as well. When damage occurs without the influence of a bullet, it is credited to the terrain of the area. No need to separate trees from rocks, the environments should speak for themselves.
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Old 2012-04-19, 08:51 PM   [Ignore Me] #14
cellinaire
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Re: Should terrain and trees have a kill count?


Fantastic =)



I hope every rocks in Auraxis have their eyes and arms also
/giggle
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Old 2012-04-23, 09:32 AM   [Ignore Me] #15
PeteHMB
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Re: Should terrain and trees have a kill count?


Originally Posted by Tapman View Post
I think that it would be cool to see statistics about terrain that can help define certain territories as high-risk areas that skilled pilots can test themselves on.

Every bullet is going to be tracked in this game, and each bit of damage as well. When damage occurs without the influence of a bullet, it is credited to the terrain of the area. No need to separate trees from rocks, the environments should speak for themselves.
One of the Devs, I forget who, already stated in one interview that they've designed a specific portion of the testing area to be an ATV track with lots of jumps. I wonder if we could get them to build a piloting course to race mosquito vs mosquito or mossy vs reaver around...either something with floating rings ala Starfox, or a canyon run. Major bonus points if they make a trench run...
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