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2012-03-09, 10:32 AM | [Ignore Me] #1 | ||
Master Sergeant
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I know this post might rattle the fan boy's here, but I have to admit that I'm overall disappointed in the persistent elements in the game.
My argument is this- the game is hardly persistent at all. It's one giant battle over the same bases over and over again. One's argument might be "You gain resources when you take bases and outposts". That's great, but as soon as your empire leaves that continent for a different map/area of the game, someone is going to sweep it away from you. There needs to be some long term benefits battling over the same bases over and over again. For instance, I have taken over the main base on Cyssor in Planetside 1 100's of different times, but there was never a feel of persistence to it. This has always been my biggest issue with Planetside, there are no long term MMOG's goals to the game, it's the same thing *Over* and *Over* and *Over* again. I want the long term battles to mean something, if I take over a base for the 10th time this week, I want there to be some sort of empire wide rewards for this. Planetside 2 looks very good, I just don't want to run into the monotony that Planetside 1 had over the course of the game. Maybe new content will help with this? I really want the developers to be self-aware that this could be a problem. |
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2012-03-09, 10:37 AM | [Ignore Me] #3 | |||
Master Sergeant
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Edit: For got to add Hammas quote for truth! Last edited by TacosWLove; 2012-03-09 at 02:25 PM. |
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2012-03-09, 10:38 AM | [Ignore Me] #4 | |||
Corporal
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2012-03-09, 11:00 AM | [Ignore Me] #5 | ||
Lieutenant General
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Well you could say increased resource gain is your long term reward.
Or, maybe your empire's base benefits could go up a percentage based on how many territories you own. This doesn't really help long term though. When they implement outfit deployed/owned bases, they could give you a resource reward based on how long it's been active. So the longer you successfully defend it the greater the reward I also like the idea of a base evolving defenses over time. This can even be tied in with squad leading, increased evolve time, dmg, etc.
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Last edited by Lonehunter; 2012-03-09 at 11:02 AM. |
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2012-03-09, 11:01 AM | [Ignore Me] #6 | |||
Master Sergeant
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2012-03-09, 11:09 AM | [Ignore Me] #7 | ||
Private
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I always felt that PS1 had a great amount of persistence, it was one of my biggest "talking points" about the game when I would tell people about it.
Just the idea of being able to login to the server, join up with your friends, and not having to worry about waiting for the next round to start or there being 1 minute left in the game when you join...that's persistence. In a game like BF3 or MW3, you'll never have an hour-long battle. No matter how intense the fighting is, it's always going to be over in 15 minutes. In Planetside, you can fight for 30 minutes, then call over outfit chat for some of your outfit mates on another continent to pull some Reavers and come back you up. 5 minutes later they're heading in, and you eventually manage to turn the tide and cross the bridge. That's persistence. |
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2012-03-09, 10:36 AM | [Ignore Me] #8 | ||
PlanetSide 2
Community Manager |
What type of long term rewards would you be interested in? Do you feel an entire faction should receive rewards for the efforts of some? Ultimately what motivates your participation in a large scale conflict?
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2012-03-09, 10:38 AM | [Ignore Me] #9 | ||
I have always wanted End Game. WWII Online did this well. It was persistent and the wars would last weeks or months, usually the latter. It was beautiful and felt very rewarding. Once the war was won, it would reset.
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2012-03-09, 03:42 PM | [Ignore Me] #11 | |||
Sergeant Major
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There is still no reward there.... at all. |
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2012-03-09, 10:46 AM | [Ignore Me] #12 | |||
Master Sergeant
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Trying to keep this as realistic as possible, if there is an empire that has held, or recaptured the same base(s) a number of specific times, I feel these bases should get stronger over time. For instance, using old Cyssor as an example if the NC have captured and held that main base (Forget the name of it in the middle of the map) for a specific amount of time, there should be greater base rewards. For instance, it spawns new Turrets, it has stronger force fields, it heals players 1% faster within it's sphere of influence. As an example.... This will rewards players and the empire for actually holding bases. What I always envisioned and thought would be amazing is if 2 empires were trying to take down a base that the opposing empire had held for 2 weeks straight. That would be pretty amazing. Ideas like this would help break up the monotony of just mowing over the same bases that give you the same benefits as they did last week when you captured it. |
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2012-03-09, 10:54 AM | [Ignore Me] #13 | |||
Master Sergeant
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A true endgame is a bad idea as it breaks the very essence of persistance, but I believe there has already been a long thread on this so probably shouldn't go into it more. Maybe a bonus of, the longer you hold a capture point, the bonuses/resources it does give you every period of time (sec/min/hour) are increased, up to an upper limit of course that isn't game breaking. |
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2012-03-12, 06:08 PM | [Ignore Me] #14 | ||
Corporal
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I am a bit disappointed by the resources..I really hope they play a bit impact on the war. So bases are crucial to be able to afford airships ect. I don't want it to be like oh dang we lost XXX base, ah well its only 100 resources extra when all the vehicles costs like 5 resources.
------------------------------------------- I guess what we don't want is a glorified fps where the things you capture are meaningless and are there just to spark battles. If we capture a base it should make a huge impact on the game, and game play. Vehicles should costs a substantial amount of resources so we don't see everyone and their grandma flying in one even though they only have 1 base captured. Last edited by Tehroth; 2012-03-12 at 06:11 PM. |
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2012-03-09, 02:33 PM | [Ignore Me] #15 | ||||
Sergeant
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Awesome ideas. More persistence like this means I'm not just fighting on bigger maps, but an actual world.
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Merlin "Even wizards carry guns." |
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