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2011-07-16, 04:42 AM | [Ignore Me] #1 | ||
Master Sergeant
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Since more info. Has been released on PS2 I haven't really heard much news on achievements... I personally enjoyed the achievement system in PS, putting them on your armor to show them off that was a good idea, I hope they have something like this in PS2.
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2011-07-16, 10:12 AM | [Ignore Me] #5 | ||
Private
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Never really got why achievements where fun in the first place, so if i kill 2K i got a 2-3 color ribbon? yeah no
On my PS3 i have trophy's on my 360 i have achievements and i dont even know what i have there either I never look nor do i care about em What i do like is interesting rewards, plus i feel like achievements kinda ruin the whole exploring aspect of a game If there is a achievements for going to the top of a special mountain, then everyone will do it But if there is only some special art decal or a memorial to PS1 up there then only those who are interested inn it will take the time to actually do it Kill stats and achievements makes people do unbelievable stupid and weird actions to finish them |
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2011-07-16, 08:51 AM | [Ignore Me] #10 | ||
Major
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Let's just keep it to that.
Achievements for the most part, ruined games. Before achievements you just played the game to have fun. Now I can find myself senseless grinding on some menial task in order to unlock an achievement that is of no value. I guess merits sort of already do this, but they're by no means something that really entices you to them, not like the effect achievements have. |
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2011-07-16, 09:40 AM | [Ignore Me] #11 | |||
First Sergeant
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2011-07-16, 12:34 PM | [Ignore Me] #12 | ||
Achievements are a good thing. It gives the players something to strive for, and gives the player bragging rights. Like it or not, these things are needed for the game to be successful. Most people without something to strive for, don't hang with a game as long.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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2011-07-16, 12:43 PM | [Ignore Me] #13 | ||
Contributor PlanetSide 2
Game Designer |
Achievements are another way of player differentiation, and they did it in a way such that you could put it on your arm and wear it with pride. Thus, you get recognized for the unique snowflake that you are.
The most important thing about it is that its entirely harmless to the balance of the game, provided they dont' start linking things to achievements (which they did with the service awards, bad bad bad). As stated before, recognition is powerful in games. Its a great idea and its a differentiator. Gives something for people to work for and rewards people who dedicate themselves to a few specific roles. In PS, the merits were achievements and they were great. Refine and improve, but like the Grief system it might not need much improvement. Grief and merits were pretty well done the first time through, but net ideas never hurts. Last edited by Malorn; 2011-07-16 at 12:45 PM. |
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2011-07-16, 01:41 PM | [Ignore Me] #14 | ||
Lieutenant General
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Achievements are almost always poorly implemented (see WoW, TF2, etc) and encourage horrible gameplay.
Merits worked fine. Anything more is unnecessary fluff. If you need achievements to find fun in video games you shouldn't play video games. Last edited by Bags; 2011-07-16 at 01:42 PM. |
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2011-07-16, 01:53 PM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Achievements & Merits are the same thing. Recognition for doing something.
Only difference between PS merits and the "Achievements" that exist in WoW and other games is the scope of the achievement. They added a bunch of stupid stuff, some of which challenged players, others didn't. The achievements (merits) in PS were focused on doing a specific task and got progressive more involved. They didn't have a merit for healing yourself while falling out out of a galaxy or something like that. I think that's what Bags and others are referring to. Conceptually Merits are achievements, but some games have implementations that encourage recklessness. Of course having a knife merit sort of does the same...most of the time you don't want to go trying for knife kill streaks because your gun will get better results. And in order to get that merit some people cheesed it by getting a hostile player to cooperate. Gotta be careful about that sort of thing. I think merits/achievements in the way that Battlefield has done them is good. Merits for defenses, merits for attacks, merits for kills with certain weapons or vehicles, merits for kill-streaks, that sort of thing. All those are very good for the game. I prefer stuff that doesnt' encourage recklessness though. |
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