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2012-04-28, 04:33 PM | [Ignore Me] #1 | ||
Captain
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Tweeted by the good @PS_TRay
http://www.planetside-universe.com/m...c53966d820.jpg Also he just tweeted this: http://www.planetside-universe.com/m...c5659299f0.jpg
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~Mg Last edited by MgFalcon; 2012-04-28 at 04:43 PM. |
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2012-04-28, 04:35 PM | [Ignore Me] #2 | ||
Colonel
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oh man look at that depth of field. Pretty.
// edit, the little green location things are cool too. Very informative.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-04-28 at 04:37 PM. |
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2012-04-28, 05:10 PM | [Ignore Me] #11 | ||
First Lieutenant
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Yeah, Bags I noticed that too. What happened to our beloved real-color minimap
This is the future, we have better technology than just monochrome.. that was all like 1980's... Also, that sun looks nice.
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Last edited by SniperSteve; 2012-04-28 at 05:22 PM. |
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2012-04-28, 07:07 PM | [Ignore Me] #15 | ||
Captain
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It's to remove that feeling about terrain, trees, people, vehicles and stuff like that from just appearing and disappearing at the clip plane. Some people like it for immersion, some people hate it for it's obscuring effect on enemy movements. To me, as long as it's a toggle and hasn't that big of an effect eitherway than it's fine.
What's more annoying to me is being able to turn all the visual settings down enough to maximize the clip plane distance. Just about anyone that takes this game seriously will be doing that. First Priority is View Distances, second is refresh rate, third is detail. Last edited by Kran De Loy; 2012-04-28 at 07:09 PM. |
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