Infiltrator Recon Device XP Coming Soon - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: ANTs are for sissies!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2013-04-26, 05:51 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Infiltrator Recon Device XP Coming Soon


Not sure if anyone posted this..


__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-04-26, 05:55 PM   [Ignore Me] #2
ThatGoatGuy
First Sergeant
 
Re: Infiltrator Recon Device XP Coming Soon


About damn time.
ThatGoatGuy is offline  
Reply With Quote
Old 2013-04-26, 06:31 PM   [Ignore Me] #3
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


Good on you, Alex
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2013-04-26, 07:41 PM   [Ignore Me] #4
Muldoon
Contributor
PlanetSide 2
Associate Programmer
 
Re: Infiltrator Recon Device XP Coming Soon


Originally Posted by ChipMHazard View Post
Good on you, Alex
Aww yeah. Thanks!


Btw, tons of answered questions here: http://www.reddit.com/r/Planetside/c...ltrators_will/
__________________
Muldoon is offline  
Reply With Quote
Old 2013-04-26, 10:58 PM   [Ignore Me] #5
WSNeo
Master Sergeant
 
WSNeo's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


Will this apply to vehicles with scout radars as well? If so I'm going to be SOOOOO happy
__________________


WSNeo is offline  
Reply With Quote
Old 2013-04-26, 11:25 PM   [Ignore Me] #6
Helwyr
Sergeant Major
 
Re: Infiltrator Recon Device XP Coming Soon


Radar needs an epic nerf, especially Scout Radar. It doesn't need to be rewarded with xp on top of everything else.
Helwyr is offline  
Reply With Quote
Old 2013-04-26, 11:30 PM   [Ignore Me] #7
WSNeo
Master Sergeant
 
WSNeo's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


Originally Posted by Helwyr View Post
Radar needs an epic nerf, especially Scout Radar. It doesn't need to be rewarded with xp on top of everything else.
I'm not going to lie, you're the first person to say that radar, of all things, needs a nerf. What is wrong with radar?

Edit: Looking at your posting history it looks like you spend a lot of time as an infiltrator. So I'm guessing that may be a biased opinion.
__________________



Last edited by WSNeo; 2013-04-26 at 11:35 PM.
WSNeo is offline  
Reply With Quote
Old 2013-04-26, 11:48 PM   [Ignore Me] #8
RSphil
Contributor
Major
 
RSphil's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


thats cool. it needs it tbh.
RSphil is offline  
Reply With Quote
Old 2013-04-27, 12:05 AM   [Ignore Me] #9
camycamera
Major
 
camycamera's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


at least makes it a bit moar useful
camycamera is offline  
Reply With Quote
Old 2013-04-27, 12:44 AM   [Ignore Me] #10
RSphil
Contributor
Major
 
RSphil's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


id like to see radar jammers as an option for vehicles as well then. this would make thing interesting on the battlefield. or even mobile ones that engineers could deploy like turrets now.
RSphil is offline  
Reply With Quote
Old 2013-04-27, 01:06 AM   [Ignore Me] #11
AThreatToYou
Major
 
AThreatToYou's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


1) Radar devalues player skill by providing a mechanical player crutch replacing the need for situational awareness and actual player observation.
It also increases the value of player strategy by giving them more choices. Incentives will just make the metagame value of XP reflect the value of the strategy better. Keep in mind that everything in this game is done by players. Someone had to bring that sensor and someone has a chance to destroy it.

Now, on it decreasing the value of situational awareness, I guess so. But the players also have to be aware of the option of taking out the radar and removing the enemy's advantage. I'll take nil on that one: no increase no decrease, just different situations.

2) Radar favors zerg play, removing many of the advantages of stealth, ambush, flanking etc that a smaller number of players might use to overcome a larger group. It devalues tactical gameplay.
I'll admit it does remove many factors of stealth and ambush, but only at so far of a range. And also, knowing where your opponent is all the time doesn't suddenly devalue tactical gameplay. It just makes the player's choices more obvious and thus gives more chances to react. In some cases, it might even promote tactical decisions because players will have more information to think about.

3) Radar largely nullifies the the core concept of the Infiltrator class, and there's no counter aside from 12 seconds of cloaking. It also impacts the Light Assault class devaluing it's ability to flank the enemy.
I think you're taking the extent too far, but it does counter infiltrators a bit. On Light Assaults, too.

I remember in beta that there was a suit modification that would allow you to never show up on the minimap unless physically spotted. We really should have that if we are going to have radar.

9) Radar makes for a dumbed down game.
It adds a complexity that can remove other complexities. Adding strategies to a game doesn't simplify it. Now, should radar-equipped units be themselves more visible on radar? Yes; we can argue over the mechanics but having a radar system in-game is good because it can add another layer of depth to the meta of attacking or defending a base. It was always a part of the set-up of defense in PS1 to place motion sensors basically everywhere you could shove them.
AThreatToYou is offline  
Reply With Quote
Old 2013-04-27, 02:00 AM   [Ignore Me] #12
Helwyr
Sergeant Major
 
Re: Infiltrator Recon Device XP Coming Soon


Originally Posted by AThreatToYou View Post
It also increases the value of player strategy by giving them more choices. Incentives will just make the metagame value of XP reflect the value of the strategy better. Keep in mind that everything in this game is done by players. Someone had to bring that sensor and someone has a chance to destroy it.[...]

It adds a complexity that can remove other complexities. Adding strategies to a game doesn't simplify it.[...]
Having access to Scout Radar is trivial, it's cheap, readily available, and shared with everyone in your faction. There's no great player strategies going on here.

What does it add in terms of complexity in being able to see all your opponents on the minimap? This sort of implementation of radar mechanics is a pure reduction of player strategy choices. Seeing everyone on the mini map is the removal of player options and the impact of certain player skill on gameplay.

Radar is to a player's situational awareness, observation, and concealment/evasion skills as aimbots are to a player's twitch skills.

I'm all for Intel gathering tools so long as there's counters, but in the end it should be a player's ability and the way they utilize that ability that has the largest outcome on game play... not game mechanic crutches like radar and aimbots that do all the work for the player.

Last edited by Helwyr; 2013-04-27 at 02:01 AM.
Helwyr is offline  
Reply With Quote
Old 2013-04-27, 12:42 PM   [Ignore Me] #13
Dodgy Commando
Staff Sergeant
 
Dodgy Commando's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


Originally Posted by Helwyr View Post
Having access to Scout Radar is trivial, it's cheap, readily available, and shared with everyone in your faction. There's no great player strategies going on here.
Its not exactly shared with everyone. It only broadcasts to allies that are within the radar's range. Getting it to a comfortable, easily-used range is not cheap certs-wise, especially on ESF's whose mobility is also a hindrance to providing effective Scout Radar coverage to allies (at lower levels of the cert). It certainly isn't all-encompassing by any means.

What does it add in terms of complexity in being able to see all your opponents on the minimap? This sort of implementation of radar mechanics is a pure reduction of player strategy choices. Seeing everyone on the mini map is the removal of player options and the impact of certain player skill on gameplay.

Radar is to a player's situational awareness, observation, and concealment/evasion skills as aimbots are to a player's twitch skills.
It clarifies a fairly chaotic and constantly changing environment, these factors effectively being amplified in a game of PS2's scope. It makes the game more accessible, accelerating certain phases compared to IRL (e.g requires less manpower, or indeed none at all, to scout enemy positions or set up dedicated overwatch during battle). Such tasks are rather thankless in a game, despite being crucial. Radar exists for gameplay reasons and fit well considering PS2's F2P nature.

You can argue it dumbs down player skill, reducing the need for situational awareness, but its a question of point of view at the end of the day. There's already a lot going on, you still need to keep an eye out for the enemy on your minimap as well as your screen. I don't think it limits tactical choices, there's lots to play around with through Radar: it doesn't detect cloaked players; infiltrators have decoy grenades (their actual utility is subject for another thread); and the enemy can seek and destroy your radar assets as well as deploy their own. Plenty of tactics going on there IMO.

Besides, PS2 is set in the future! Even today's armies strive for such an advantage; knowing is half the battle.

I disagree strongly with the aimbot comparison, but once again it boils down to opinion. I'll maintain the gameplay argument as the strongest reason for Radar's existence in PS2 and other games. It makes them generally more fun and accessible. If you want more realism (and I enjoy this type of game too, when I have the time), PS2 is not the right game. I'll agree that the absence of Radar mechanics also definitely puts forward a player's skill in terms of situational awareness and tactics, though.

I'm all for Intel gathering tools so long as there's counters, but in the end it should be a player's ability and the way they utilize that ability that has the largest outcome on game play... not game mechanic crutches like radar and aimbots that do all the work for the player.
I would welcome counter-intelligence mechanics too. Once again, I don't see it as a crutch though, rather a tool (accessible to all) which can also show your skill.

As for rewarding the use of the Sensor Dart (along with the other forms of Radar), I also welcome the change. I believe it is an underutilised piece of equipment. The change in itself will not prove unfair in terms of XP gains IMO, the rates have already increased quite a bit with several changes that have gone through.

Just my opinions of course, thanks for reading.

Last edited by Dodgy Commando; 2013-04-27 at 12:56 PM.
Dodgy Commando is offline  
Reply With Quote
Old 2013-04-27, 04:29 AM   [Ignore Me] #14
AThreatToYou
Major
 
AThreatToYou's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


Having access to Scout Radar is trivial, it's cheap, readily available, and shared with everyone in your faction. There's no great player strategies going on here.
You're free to argue that, I'd say, but I would be asking more to improve the strategical choice of Scout Radar. Making it more rare and perhaps even restricted to squads or restricted to players only so close to the scout radar, having the scout radar active only when manning the vehicle, or things like that. Right now though I don't see very much scout radar. Adding this incentive will also let us decide whether or not its OP so we can start doing these things.
AThreatToYou is offline  
Reply With Quote
Old 2013-04-27, 08:47 AM   [Ignore Me] #15
Der Richter
Private
 
Der Richter's Avatar
 
Re: Infiltrator Recon Device XP Coming Soon


??
ich kapier nix
Der Richter is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:29 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.