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Old 2013-02-18, 08:02 AM   [Ignore Me] #1
MGP
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Developers are gonna repeat PS1 mistakes again?


I'm talking about this:
As part of the improvements, we would like to add in unique abilities per faction:
TR: Lockdown
WTF? Seriously? It took them 5 years to realize what lockdown in PS1 was bad. And now they're bringing it back? What's the use of this? I mean, really... let's imagine what lockdown is so OP it instantly kills enemies a hundred meters away, even then, i can't find a single f*cking spot in the game where i think this ability will be semi-usefull. Come on, at least PS1 got long corridors and indoor fights... The second you use this shit, you're dead! Come on, PS2 developers, are you really THAT stupid?
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Old 2013-02-18, 08:49 AM   [Ignore Me] #2
Figment
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Re: Developers are gonna repeat PS1 mistakes again?


Rhetoric thread is rhetoric and makes puppies sad.
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Old 2013-02-18, 08:55 AM   [Ignore Me] #3
MaxDamage
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Re: Developers are gonna repeat PS1 mistakes again?


Lockdown is beast.
Required smarts to use.

Think of the applications for AV and AA.
Then start talking.
METALZ WILL BURN!

Our AI is fine.. and being able to lock down, when we're at a sweet spot just beyond full charge range, means a much greater chance of taking down an NC MAX. BRING YOUR SHIELDS.

I LONG FOR THE LOCKDOWN.
I YEARN FOR IT.
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Old 2013-02-18, 08:57 AM   [Ignore Me] #4
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Re: Developers are gonna repeat PS1 mistakes again?


lockdown was awesome for bursters, as long as you were facing the right way from the get go. Also for static defensive positions.
I personally can't wait to see it added.
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Old 2013-02-18, 08:59 AM   [Ignore Me] #5
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Re: Developers are gonna repeat PS1 mistakes again?


My ideas on the thing from the roadmap discussion:


I think this is how it can go:
  • TR: Weapon Boost
    • Two modes
      • Overdrive (or whatever it was called in later PS1) - keeps your mobility, but you only get 1,5 RoF increase. Moving makes your CoF go wild
      • Lockdown - You can no longer move but have your weapons fire 2 times faster
  • NC: Shield - is fine, it was the most balanced in PS1 of the three abilities.
    • Two modes
      • Absorbing Shield - pretty much like HA Shield, allows you to fire, damage taken makes the charge bar go down while active.
      • Deaf Shield - Does not lose any charge while absorbing damage, but does not allow the operator to use his own weapons.
  • VS: Jumpacks (Leappacks). NOT jetpacks. So the point is - you press the ability button and you make a jump with pre-defined trajectory, same way you do when you step onto a jumppad. You can only slightly affect your trajectory. CoF is very wide during the air time.
    • Two modes
      • Forward Leap Pack - Makes you do a jump mainly forward, rather than up. Making a forward leap into a wall damages the MAX.
      • Height Leap Pack - Makes you do a jump mainly up, rather than forward. Making a Height Leap into ceiling damages the MAX.



As a matter of fact, lockdown is a nice ability, it'll be of great use to Dual-Burster MAXes.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-02-18, 09:00 AM   [Ignore Me] #6
Figment
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Re: Developers are gonna repeat PS1 mistakes again?


If one side gets lockdown dual burster MAXes...



You realise that's a huge AA advantage because killing speed is far more important against aircraft than surviving for a longer time or even jumpjet (which is only useful for maintaining line of sight with lock on weapons really as CoF would probably become too large)?


I'm not sure what they're planning for the VS if they're not going with the jumpjets. The MAXes in Welkin could transform into a sort of vehicle btw. Can't see that happen for VS. I could however, see them have an overcharge energy build up for an initial more devastating alpha strike (think PS1 Spiker): charge up consuming the entire ammo clip and having a limited "hold" period before it automatically has to be fired.

Last edited by Figment; 2013-02-18 at 09:05 AM.
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Old 2013-02-18, 09:04 AM   [Ignore Me] #7
NewSith
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Re: Developers are gonna repeat PS1 mistakes again?


Originally Posted by Figment View Post
If one side gets lockdown dual burster MAXes...



You realise that's a huge AA advantage?
You forgot Striker...
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-02-18, 09:06 AM   [Ignore Me] #8
Figment
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Re: Developers are gonna repeat PS1 mistakes again?


Originally Posted by NewSith View Post
You forgot Striker...
I'm not speaking of PS1 context. We all have lock on missiles now.

Do miss the ol' Phoenix.
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Old 2013-02-18, 09:07 AM   [Ignore Me] #9
bpostal
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Re: Developers are gonna repeat PS1 mistakes again?


Originally Posted by NewSith View Post
You forgot Striker...
From the amount of QQ about the Annie, I'm starting to wonder if we'll get the Striker at all. I mean, it pretty much is the Annie but has a 5 rd magazine and you don't have to lockon to fire it.
People would explode. Literately explode.
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Old 2013-02-18, 09:16 AM   [Ignore Me] #10
Figment
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Re: Developers are gonna repeat PS1 mistakes again?


Originally Posted by bpostal View Post
People would explode. Literately explode.
Did someone mention... explosions!?



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Old 2013-02-18, 12:07 PM   [Ignore Me] #11
AThreatToYou
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Re: Developers are gonna repeat PS1 mistakes again?


How much did you play PS1 Pounder MAX? It was basically the most useful AV MAX in the entire game, nigh! It was overpowered after they added overdrive to it.
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Old 2013-02-18, 12:24 PM   [Ignore Me] #12
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Re: Developers are gonna repeat PS1 mistakes again?


Problem with Lockdown in PS1 was that it fixed your location to be deci'd and the other MAXs had abilities that provided them movement beyond you. The NC could put a shield up and keep pressing, the VS jumped over your head.

Lockdown had a purpose that it did well, just wasn't balanced well. Even after overdrive it still offered less utility than the others in a fight.

With PS2s TTK. I would love a Lockdown Mercy or Onslaught MAX to do enough damage in a second to kill a shielded heavy twice.


It would certainly be a huge trade off to the charge though, as that has saved me in a MAX too many times.

Lockdown on Burster would be a pretty scary though.

Last edited by Graywolves; 2013-02-18 at 12:26 PM.
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Old 2013-02-18, 10:38 PM   [Ignore Me] #13
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Re: Developers are gonna repeat PS1 mistakes again?


I don't see lock down MAX's as a mistake. I see BFR's as a mistake.
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Old 2013-02-18, 10:47 PM   [Ignore Me] #14
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Re: Developers are gonna repeat PS1 mistakes again?


The problem is that this isn't PS1, and the MAX has no durability against small arms fire. You lockdown now, and your an easy target than even just two Heavies firing on you with LMG can kill easily. Seriously they don't even need Decimators. Though if they used them you would be twice as ****ed.

Where as shielded ScatMAX? The devs lost their minds. It already completely dominates indoor combat able to one shot 4 or 5 guys between reloads. Now lets give it a shield so it can just further dominate. Though if it's not allowed to fire while shielded it at least wont be completely broken. Still will be good for surviving grenade spam with ease just removing one of the few tactics you can use to try to get past a ScatMAX camp.
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Old 2013-02-18, 10:49 PM   [Ignore Me] #15
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Re: Developers are gonna repeat PS1 mistakes again?


Yea with the locational damage you could mow down lock down MAX's in seconds just shooting their heads.
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