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Old 2012-06-10, 06:07 PM   [Ignore Me] #1
Craftyatom
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E3 Resource Map + Resource Uses


So it was mentioned that resources are specific to certain hexes, and that if you can take a lot of one resource, you can deprive the enemy of this resource. While talking with a friend, I decided to see where you'd have to go to take resource monopolies, and made this map using the view on the iPad they showed at E3 (day 3 stream, 1:03:33):

https://docs.google.com/open?id=0ByS...2hlUWc1Z1ZxemM

I know the bottom right side is a bit wonky, that's because it's nigh on impossible to see the boundaries there. I interpolated the sizes from another video that TB did though, so the shapes should be right.

Xyntech has made a fantastic, clear version, which is a lot easier to see and a lot more regular: http://www.planetside-universe.com/s...d.php?p=727055

AWP has already made a thread describing the resource over time system, which is quite intriguing: http://www.planetside-universe.com/s...ad.php?t=40730

In terms of what each resource provides:
Alloys (yellow) = Flash(10), Sunderer(150), Grenades(10)
Polymers (green) = Lightning(80), Mosquito(125), Reaver(125), Scythe(125)
Catalysts (orange) = Prowler(100), Magrider(100), Vanguard(100), Liberator(150)

Hope this informs you!

Last edited by Craftyatom; 2012-06-11 at 03:58 PM. Reason: Xyntech Map
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Old 2012-06-10, 06:09 PM   [Ignore Me] #2
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Re: E3 Resource Map + Resource Uses


a legend would help.
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Old 2012-06-10, 06:21 PM   [Ignore Me] #3
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Re: E3 Resource Map + Resource Uses


Originally Posted by Resolve View Post
a legend would help.
Added!
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Old 2012-06-10, 06:42 PM   [Ignore Me] #4
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Re: E3 Resource Map + Resource Uses


I really see the resource system as being the 400lb gurilla in the room. We have very little data on it. Personally i see more potential flaws then benifits to the system (as in understand it). More or less I have just acepted it as a big way sony plans to make money. Cant blame em there lol.....
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Old 2012-06-10, 07:30 PM   [Ignore Me] #5
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Re: E3 Resource Map + Resource Uses


You have to practically lock the VS out to deny them their green polymers.

btw, what do Galaxys need? I would guess Catalysts.
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Old 2012-06-10, 07:35 PM   [Ignore Me] #6
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Re: E3 Resource Map + Resource Uses


Originally Posted by Pepsi View Post
btw, what do Galaxys need? I would guess Catalysts.
Actually, I'm guessing alloys, because they're troop transport vehicles.
Seeing as we haven't seen one spawned in proper yet though, I'm not sure.
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Old 2012-06-10, 10:53 PM   [Ignore Me] #7
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Re: E3 Resource Map + Resource Uses


Originally Posted by Smokingrabbit View Post
I really see the resource system as being the 400lb gurilla in the room. We have very little data on it. Personally i see more potential flaws then benifits to the system (as in understand it). More or less I have just acepted it as a big way sony plans to make money. Cant blame em there lol.....


I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
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Old 2012-06-10, 10:57 PM   [Ignore Me] #8
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Re: E3 Resource Map + Resource Uses


Originally Posted by Saifoda View Post
I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
It also gives me a reason to take your base and kill your doods other than cool territory bro i'll take it.
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Old 2012-06-10, 10:58 PM   [Ignore Me] #9
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Re: E3 Resource Map + Resource Uses


Originally Posted by Saifoda View Post
I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
Agree. You can really fine tune the balance by controlling how much people get, how fast, what things cost and cool down of thing that can be bought with resources.
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Old 2012-06-10, 07:35 PM   [Ignore Me] #10
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Re: E3 Resource Map + Resource Uses


Originally Posted by Resolve View Post
a legend would help.
You called?
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Old 2012-06-10, 10:06 PM   [Ignore Me] #11
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Re: E3 Resource Map + Resource Uses


gw Craftyatom
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Old 2012-06-10, 06:11 PM   [Ignore Me] #12
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Re: E3 Resource Map + Resource Uses


Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
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Old 2012-06-10, 11:13 PM   [Ignore Me] #13
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Re: E3 Resource Map + Resource Uses


Originally Posted by Virulence View Post
Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
Because it is the main resource, bipoth interchangeable with the other ones and if I remember well needed to unlock weapons in consecuence the key point.

If the map stay like this I already know what I have to aim to muhahahahaha
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Old 2012-06-10, 06:13 PM   [Ignore Me] #14
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Re: E3 Resource Map + Resource Uses


The issue with the idea of denying your enemy the resources seems to be that not only do you gain resources for all hexes your empire hold, but you also gain the appropriate resources merely for fighting over a hex. So, if you have all the Alloy hexes, an enemy empire could attack one of them and either capture it, or gain the resource simply through conflict over it; most likely a combination of both.

Originally Posted by Virulence
Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
Here's why:
You can also trade Auraxium for other resources if you happen to have a small supply of any.
http://wiki.planetside-universe.com/ps/Auraxium

Last edited by Knightwyvern; 2012-06-10 at 06:15 PM.
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Old 2012-06-10, 06:30 PM   [Ignore Me] #15
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Re: E3 Resource Map + Resource Uses


Very cool resource. Thank you for creating that.
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