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2012-02-12, 04:37 PM | [Ignore Me] #1 | ||
Contributor Corporal
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When I was playing Planetside many years ago I was never much involved in any outfit or any big tactical raids. From time to time one ended up in a squad that was serious and actually had some form of plan but thats all.
Now I've gotten older and from where I come from we still had military service which means I've spent a year in uniform (some years ago). I actually made equivalent of corporal as a rank. this is why I in this thread wanted to ask a bit about tactics. In bootcamp we learned different types of tactics for dealing with different situations on the battlefield, like for example how to move with covering fire or how to clear a room in close quaters. from just the single soldier up to platoon size. this is something I've tried to use in FPS's to some extent and with varying results. My question is to those who had experience with IRL tacticts and tried to implement them in planetside if they worked at all and how well compared to just zerging or "home made" tacticsfor example. Also I have been trying to imagine how it might work in PS2 since in my mind eg. the faster TTK might favour more realistic tactics. I even saw some plans for outfits where when I read the description it seemed very milsim oriented. my question is you guys think it will actually be a winning strategy to implement strategy and ways to fight from the real world to the battlefield of Auraxis? Personally I would really like it to work and I feel it could be fun, but then again I realise that PS2 is a game and the ultimate goal is for as many players to have fun at the same time, not to raise small diciplined fictional armies and let them fight eachother. just want to add that I'm really looking forward to PS2 since I still think PS is one of the greatest games of all time. I'm sure I'm gonna love this game anyway it plays
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2012-02-12, 04:45 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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*Coughs*
Check out my sig. Most of the stuff on there I know works from PS experience or what I think will work when PS2 roles around. Some of it I do think may not work, or at the very least may be pointless to train into "troops" but "officers" may find it useful. The key is training it into outfit members so that it becomes second nature, despite the challenges that come with playing online; difficulty locating squad members due to lack of locational voices and restricted vision, lack of a set squad to train with as players log in and out, etc. |
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2012-02-12, 05:06 PM | [Ignore Me] #3 | ||
Real life tactics will be totally useless and trying to instill real life tactics stuff will be a wasted effort. Maybe some old school WW2 dogfighting tactics could be useful for people who pilot fighters as a group, but otherwise just forget trying to play real soldiers in the game.
People have played FPS games before. We naturally adapt to how games work and figure out using our brains what tactics are effective. People who want to be effective at the game will allow their outfit's tactics to grow organically from their members' own experiences playing. Fighting against that process through hamfisting inapplicable real-world tactics into people's repertoire will be an obstacle to effective play. Last edited by Warborn; 2012-02-12 at 05:27 PM. |
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2012-02-12, 06:02 PM | [Ignore Me] #4 | |||
Second Lieutenant
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I am infantry in the Marines aswell. From personal experiance, you just can't combine real tactics to a game like PS where it takes mutliple rounds to kill someone or where a skill like stafing exists. One thing that will always be affective is just teamwork in general. |
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2012-02-16, 12:50 PM | [Ignore Me] #5 | ||||
Lieutenant General
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Even RL tactical lessons by Sun Tzu (based on warfare experience), such as use of human psychology to bait etc, would not be applicable, apparently. He's indicated that he believes 100% of a player repertoire l should come from playing the game because that's the best result guarantee. I completely disagree with that. Most players wouldn't know bait from a opportunity if the trap snapped on them 12 times. You know that all to well, as you're an infil as well. |
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2012-02-16, 01:18 PM | [Ignore Me] #6 | ||
Master Sergeant
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Ah, I see... The problem here is that in that quote War is literally talking about direct real-life tactics; as evidenced by the following sentence which notes the applicability of WWII era flight tactics... What's more, you agree with him on this stance, you've agreed that implementing actual tactics is a bad idea; what you seem to miss is that there really are people who have tried to do this in PlanetSide; people who forced their outfits to spend 20 minutes in sanc setting up a tank column, and running all sorts of rediculious drills, which only got them obliterated in the field. That application of tactics is what he's referring to as utterly useless...
The idea of applying strategy, and tact to in game situations I think is what Warborn was reffering to when he noted that these are not the sole purview of military forces; in other words, one does not need extensive experience in the Art of War to be able to derive the fact that killing all the spawn points is an important goal in winning a fight in PS. Is cutting the supply lines a military tactic? Yes. Can a 12 year old derive that tactic without so much as even watching the history channel special on WWII? Also yes. I've read the Art of War, and I'd certainly agree there are some excellent themes presented there, but I look at much of the book in the same way I look at them writings of Nosradomis. People will read into them, and implement them as they see fit, regardless of the actual text. Most of Sun Tzu's writings provide vague starting points, which take great extrapolation before they are directly applicable to any situation. Much of that extrapolation requires that the person have extensive experiance in their field, so while Tzu's writing is useful for a start, the person with the ability to implement it, could probably have come up with the tactics without his writting. I take for instance your quote regarding appearing weak, then crushing you enemy... Inentionally making your enemy underestimate you is a pretty obvious strategy, people do it all the time with out needing a military mastermind to tell them to... What is really important is knowing how to make yourself appear weak ingame. And that is something that has to be derived ingame, and real-life tactics are mostly inapplicable in this...
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2012-02-16, 01:36 PM | [Ignore Me] #7 | ||
General
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The argument that you shouldn't apply something directly from a military field manual feels too obvious for me.
No one lines people up shoulder to shoulder and make them all shoot and move at once anymore (outside of ceremony). |
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2012-02-16, 02:29 PM | [Ignore Me] #8 | |||||||
Lieutenant General
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Nostradamus... I see what you mean, but from what I've read he was just making random self fullfilling prophecies. Those are not advice or have any truth to them, those you give truth. True though that you fill in the meaning to the quotes of both.
PS exclusive hot drop transport tactic, example of train of thought. I never NEEDED to come up with certain strategies (like Sund + Lodestar) in PS, since I could use the 'conventional', obvious and well known methods of a Galaxy or mass mossie hot drop. I didn't feel these airdrops gave enough protection at the drop site, as I wanted them to get completely covered (tortoise) right to the point of entry, without much risk of mossie/reaver/OS spam because everyone knew they were coming. Sunderer provides enough cover, but not enough freedom of choice. However, while thinking of ways to increase the effectiveness of a drop, I recalled Sun Tzu deception quote. There had to be a higher deception level to get troops safely close to where you wanted them without as much advance warning. When I combined these trains of thought of ground and air attacks, I realised that NOBODY ever saw a Lodestar used in an attack, other than suiciding onto vpads. And since nobody could kill it one their own, it's a low priority target that tends to take out itself when exploding, it's generally ignored (or fled from). Certainly on coms next to nobody will call "incoming lodestar!". I also realised additional benefit of the names above a lodestar to be hard to see from bottom angles. We used this to do triple Sundies on top of tech plants, where the Sund saved you from mines and first volley of Reaver fire, someone could EMP blast and you'd get your full crew in safely. If you wanted to go for a normal base, pretend you want to suicide into the vpad and drop the sund on the other side of the wall at the BD, any troops there would be too busy running away from getting rammed to immediately realise what's happening. So tortoise + deception and even some chaos if all works out, perfect. Worked like a charm, game provided the tools, Romans and dear old Tzu the inspirational theory. Unfortunately I never see anyone else perform that tactic. I've never seen an enemy do it, only some allies that had done it with me before. I'm certain someone on the other servers probably done this at some point as well. The point though is that it's not something most players would come up with on their own, when they have something else that is more obvious and "works". I've seen outfits do five mossie drops in a row and get beaten every time, "but it works for those other outfits, so it should eventually work!". Problem is, those other outfits have more experience in keeping their approach unknown and they don't constantly repeat the same move on the same enemy every ten minutes... Players on their own simply aren't as smart as some give them credit for. They need inspiration.
In that sense, as you said earlier, experience and knowledge are aids in devising plans for a (new) game. It's not a direct implementation. I've never, ever, argued that, but Warborn somehow thought I was. Last edited by Figment; 2012-02-16 at 02:32 PM. |
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2012-02-12, 05:11 PM | [Ignore Me] #9 | ||
Ex-marine infantry here (25 years ago...). Short answer is... no real discipline, teamwork is good but not professional class, and... most importantly, no one is "scared", so the wild-card factor is much higher...
The illusion of tactics is there in sufficient quantities for me to have fun though... Last edited by Grognard; 2012-02-12 at 05:12 PM. |
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2012-02-12, 06:00 PM | [Ignore Me] #10 | ||
General
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You can use some of the knowledge into the game. If you had any training as a squad leader or above you can use some of the planning and executing skills you learned to better manage your group.
Tactics themselves never really change much, the real difference in video games is that you don't require an entire fire team or meneuvering element. A couple people can get the effect done and if you have a 3:1 ratio then you pretty much won anyways. Battle Drills in the real world are designed to inflict the most casualties while sustaining the least. Casualties simply respawn in Planetside. tl;dr - Some things are useful. |
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2012-02-12, 07:19 PM | [Ignore Me] #13 | |||
General
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-edit- As I said the leadership management is the most applicable thing. You can apply certain concepts but if you attempt to train your outfit in Battledrill 1A and try to execute that in the field on PS2, you're not going to be achieving much. Last edited by Graywolves; 2012-02-12 at 07:25 PM. |
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2012-02-16, 05:07 AM | [Ignore Me] #15 | |||||||||
Lieutenant General
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Warborn hasn't made any distinction whatsoever on what skills or tactics can be imported - he explicitly stated there is NOTHING you can use or adapt. Although he does contradict himself by hinting at RL WWII dogfighting - I presume he's thinking of spiraling or Immelmanns - rendering his entire opinion of "total uselessness" already flawed by own admission. But he does not realise or acknowledge it at all.
I mean...
I mean, anyone remember the bunny hoppers from CS before they realised stamina bar and CoF didn't agree with it and they had to adapt? THAT is what Warborn is imagining with someone implementing an abstraction of RL tactics, but that's not at all what has been suggested by anyone. He's been argueing with 'fictional newb opponents' all this time instead of with us. That's the last I'll say about Warborn. Last edited by Figment; 2012-02-16 at 05:12 AM. |
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