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2013-06-30, 01:59 PM | [Ignore Me] #1 | ||
PSU Admin
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Clegg is about to go live on http://twitch.tv/planetside2
Talking about various plans that are currently in the concept stage. Infiltrator Updates:
Vehicle:
Also torokokill posted an excellent rundown. http://www.planetside-universe.com/s...811#post933796
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-06-30 at 03:04 PM. |
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2013-06-30, 02:15 PM | [Ignore Me] #4 | ||
Contributor Lieutenant Colonel
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It's all still on paper for their infil rework. 'Spawn Beacon' style motion sensor. Similar to Planetside style CE motion sensor. Maybe add a beeping noise? Etc.
New suit slot will show explosive through walls. Infiltrators on point! Next class after infil to get reworked: Medic (probably) Last edited by bpostal; 2013-06-30 at 02:42 PM. |
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2013-06-30, 02:39 PM | [Ignore Me] #5 | ||
Sergeant Major
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Would be fucking sweet if Infiltrators had some sort of "EMP Jammer" device which basically shuts down missile lock-ons, radar and spawn beacons within a certain radius.
To balance, the location of the jammer could be seen on the minimap, and it could have a "deploy bubble" restriction ala the sundy, so multiple jammers can't be placed within the same area. |
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2013-06-30, 03:00 PM | [Ignore Me] #6 | ||
Private
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Here are the notes I took:
Most of the things listed are in early design. Details haven't been hashed out and everything is subject to change. Infiltrator
Sunderer
ESF Update
Random stuff
Last edited by torokokill; 2013-06-30 at 03:42 PM. Reason: Edit 1-Fixed up the grammar, Edit 2-Cleaned up the notes |
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2013-06-30, 04:04 PM | [Ignore Me] #7 | ||
Private
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No vehicle hacking makes me a sad panda.
That and stalker cloak were definitely the infiltrator additions I was looking the most forward to, or atleast hoping for. The rest sound "okay-ish", but not really sold on them to be perfectly honest. Decoy grenade is a fix of what it should've already do, and the recon drone sounds like something from battlefield. The sunderer changes sound pretty cool though. |
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2013-06-30, 04:11 PM | [Ignore Me] #8 | ||
Sergeant
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If this is true, then as a Light Assault player, I am sad. We were supposed to be the first to get a pass, and now I'm not even sure we'll be third.
Medics are plenty useful and seem fine to me...But then, maybe they're next up because they're easier to do a pass on. Last edited by disky; 2013-06-30 at 04:13 PM. |
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2013-06-30, 10:26 PM | [Ignore Me] #9 | |||
Sergeant Major
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I assume you mean TR carbines? Yeah, the recoil is ridiculous, and we dont even have a competitor to the other factions' high ROF carbines, much less a faster one. Last edited by Palerion; 2013-06-30 at 10:32 PM. |
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2013-07-01, 03:17 AM | [Ignore Me] #13 | ||
Sergeant Major
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The TR have more high fire rate weapons than any other faction, the fastest fireing weapon in the game (one of the SMGs) and pretty sure they have the fastest, LMG aswell. The only cathegory where another faction has a gun with a higher ROF than ther highest are assault rifles.
Last edited by MrMak; 2013-07-01 at 03:24 AM. |
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2013-07-01, 01:23 PM | [Ignore Me] #14 | |||
Private
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Last edited by SexyTRex; 2013-07-01 at 01:27 PM. |
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