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2013-01-29, 05:25 PM | [Ignore Me] #1 | ||
Captain
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Now being an Avid pilot. I'm sure i wouldn't have any problem shooting around these. Honestly disappointed, When will the devs listen? Looks terrible and a botch fix. http://www.planetside-universe.com/media.php?view=2278 http://www.planetside-universe.com/media.php?view=2279 http://www.planetside-universe.com/media.php?view=2280
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Last edited by Hamma; 2013-01-29 at 07:37 PM. |
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2013-01-31, 05:34 PM | [Ignore Me] #4 | |||
Private
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My thoughts exactly. Not condoning how poorly rushed the game was, but any cover is better than none. I'd rather they just close the second floor with a wall and one shield protected door. Vehicles should have no role to play in the internal tower/base fights.
I was subbed up to PS1 though, for what it's worth. I'd sub up for PS2 if that meant getting a game on equal footing with it's namesake. Last edited by nurizeko; 2013-01-31 at 05:38 PM. |
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2013-01-29, 06:39 PM | [Ignore Me] #7 | |||
Major
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2013-01-29, 06:50 PM | [Ignore Me] #8 | ||
Staff Sergeant
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This
It looks decent against rocket and libby spam but I'm not too sure about some of the curtain walls. In my experience, if there's nothing behind my target and I miss, it will just whizz right by and all I get is a round less in my ammo counter. As oppesed to having something to detonate the HE(AT) rounds on behind or to the side of the target. It is A LOT easier to get "close enough" than having to precision strike a half figure dead on. Maby it'll work, maby it won't. Last edited by Boomzor; 2013-01-29 at 06:52 PM. |
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2013-01-29, 06:42 PM | [Ignore Me] #9 | ||
Master Sergeant
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Those barriers .. are just as much a liability to the defender. they have to move out of solid cover (corridor) to partial cover (barrier) to poke their nose out.
They need a new type of shield. Stops HE/AV weaponry - allows small arms fire. Don't think anyone was complaining about getting shot at - just the effects of HE spam. So long as we can't fire AV from behind the shield, I'd like to seem them try that. |
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2013-01-29, 06:53 PM | [Ignore Me] #11 | ||
Master Sergeant
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Its very meh. But think about it this way: would you rather SOE put in a few walls at a time until they get it just right or would you rather every tower become The Crown?
I personally think walls need slits for defenders to fire out of |
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2013-01-29, 07:07 PM | [Ignore Me] #13 | ||
Corporal
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they should have kept it the way it was, but instead put up a sort of tank type shiled that allows 2 way small arms fire, rocket launchers and nades, but blocks tank and aircraft rounds to prevent spawn spam. But still this looks better than before, anxious to see how it will affect gameplay, will stir things up for sure. if anything it gives spawns more places to run out and hide to flank the campers. Engineer turreteers cant be happy about that.
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2013-01-29, 07:03 PM | [Ignore Me] #14 | ||
Banned
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SOE needs to "hit one out of the park" but instead they keep swinging for singles. They are hindered by the F2P model. Think about it, how many pissed off people would there be if they made sweeping changes and obviated the need for gear the masses purchased? We will be forever wallowing in the mire of slow and deliberate decisions because of this. I do wonder how many freeloaders actually have paid a dime in this game and is it worth it?
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2013-01-29, 08:13 PM | [Ignore Me] #15 | |||
Major
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There are reason for buffers like SC and MS points. This is one of them. |
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