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View Poll Results: Faster, Slower, Or Just Right TTK for PS2? | |||
Faster TTK. | 15 | 14.71% | |
It's just right the way it is. | 43 | 42.16% | |
Slower TTK. | 44 | 43.14% | |
Voters: 102. You may not vote on this poll |
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2012-03-07, 11:12 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Personally, I prefer a slower one. Makes shoot outs matter, and happen.
Endless respawn loop with seconds apart is not fun. IMO. If you die, it should sting. Shooting game should be about sustained accuracy, not who saw who first. Takeing and advancing should be about pushing, not who can spawn faster. Logistics need to matter, Planetside is a war game, not a session based shooter. At least, It didn't used to be. Last edited by MrBloodworth; 2012-03-07 at 11:15 AM. |
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2012-03-07, 11:16 AM | [Ignore Me] #5 | |||
Colonel
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I'm not sure how you would back up that argument though. I don't really have much to back up the other way either, except perhaps the realism argument. Real life shootouts arnt about sustained accuracy. While games are games, not reality, reality definitely is where the games "originate" from
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2012-03-07, 11:24 AM | [Ignore Me] #8 | |||
Colonel
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Remember that these things revolve around some degree of realism too. Why don't we fight with unicorns and instead of weapons have lasers coming out of our eyes on a planet made out of cheese? Cos players want some level of realism even in a game of this kind. The cooperative argument works both ways. Why bother giving suppressing fire when the person won't even die to it? Quite the contrary, if I need to move across an open area, I need my teammates to drop the threat before they drop me, cos I most certainly wont make it alive if I start getting shot at. Or I can argue that slower TTK encourages 1v1 duel shootouts which isnt the point in a game like this. I know I'm using exaggerated examples, but this is just one fo those topics where the arguments are just about endless and in the end it comes down to nothing but which the person happens to prefer.
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Last edited by Coreldan; 2012-03-07 at 11:27 AM. |
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2012-03-07, 06:15 PM | [Ignore Me] #9 | ||
Second Lieutenant
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As I always say, if you get killed you should really feel like you've fucked up. TTK should be a little faster than the snail pace presented in Planetside 1, but not by much. If you're pulling out the realism excuse, keep in mind we're all wearing futuristic armor made out of energy shields and rare earth metals.
The TTK in the demo was acceptable, but not preferable. I would really hope to see a longer TTK as the beta goes on; keep in mind the reason Planetside stood out is because it stood out. Just like Planetside, the pace of the game should be slow. Gives you time to think. Planetside and consequently Planetside 2 are about more than just massive battles; they're about strategy on both the large and smaller scale. I love short spawn times, but these sorts of things could be a gamebreaker. tl;dr: Dying should matter.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-07, 01:15 PM | [Ignore Me] #14 | |||
Lieutenant Colonel
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This is session based thinking, corrupting a war game. Logistics no longer matter. Denial, no longer matters. Reinforcements come from everywhere. Spawn, fully equipped as a max on your squad leader. |
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