Idea for 1 cert - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Marsman > All
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-01-28, 05:42 PM   [Ignore Me] #1
WCruler
Contributor
Corporal
 
WCruler's Avatar
 
Lightbulb Idea for 1 cert


Do you think this is a good idea?

Make a 1 cert option in the weapons catagory that gives you a new type of gernade.

I was thinking the sticky plasma gernade like in halo. It would be simple little thing that seems worth 1 cert.

It would be the same size as any other gernade and used in the same fashion. I was thinking you would throw it and it could stick on anything then have a 3 second timer on it. So when a tank is trying to run you down, you duck behind a tree and throw a few on its hood. Or when a max is guarding the CC run in and stick some to it. Stuff like this.
__________________
I play planetside
WCruler is offline  
Reply With Quote
Old 2004-01-28, 05:50 PM   [Ignore Me] #2
Kikinchikin
Registered User
 
Kikinchikin's Avatar
 


doesnt seem very useful to me. the only thing i can think of is using it as a boomer that has stacking damage. i see what ur going for tho, but in cases where throwing a grenade would be opportune, it doesnt seem like having it stick has any more benefit than having it not stick.
Kikinchikin is offline  
Reply With Quote
Old 2004-01-28, 05:53 PM   [Ignore Me] #3
martyr
Contributor
Brigadier General
 
martyr's Avatar
 
Misc Info


i've heard of a grenade belt for one cert point, allowing a second inventory space, 2x8 for four grenades.

i think devs don't like 1-cert options for a reason, though, and i tend to agree with them.
__________________
-martyr
martyr is offline  
Reply With Quote
Old 2004-01-28, 06:23 PM   [Ignore Me] #4
SecondRaven
Contributor
Major
 
SecondRaven's Avatar
 


I like the Grenade Belt idea...it would defently help out cloakers imo...but I'm not a cloaker so i really cant say for sure.
SecondRaven is offline  
Reply With Quote
Old 2004-01-28, 06:30 PM   [Ignore Me] #5
VashTheStamped
Major
 
VashTheStamped's Avatar
 
Misc Info


<3 for grenade belt
VashTheStamped is offline  
Reply With Quote
Old 2004-01-28, 06:36 PM   [Ignore Me] #6
GreyFlcn
Sergeant Major
 


I think Cloakers should get this standard
http://www.planetsideimages.com/uploads/grenadeslot.gif

But as for 1 cert. 1 cert for 1 ATV would be cool.
__________________
-GreyFlcn
GreyFlcn is offline  
Reply With Quote
Old 2004-01-28, 06:46 PM   [Ignore Me] #7
HawkEye
Major
 
HawkEye's Avatar
 
Misc Info


dam that inv for cloackers wuold rock
__________________
HawkEye is offline  
Reply With Quote
Old 2004-01-28, 06:48 PM   [Ignore Me] #8
worldvengence
Second Lieutenant
 
worldvengence's Avatar
 
Misc Info


or maybe just a 1 pt cert that would increase inventory space would be nice....at least in my eyes
worldvengence is offline  
Reply With Quote
Old 2004-01-28, 07:12 PM   [Ignore Me] #9
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


I would love to see something...ANYTHING...done with the whole 1 cert point thing. Even if it was just worthless customization crap like special colors or something that gives absolutely no more advantage. I have 2 chars that have 1 cert point lying around not doing anything, and probably never will.
__________________
dscytherulez is offline  
Reply With Quote
Old 2004-01-28, 07:43 PM   [Ignore Me] #10
Dharkbayne
Lieutenant General
 
Dharkbayne's Avatar
 


GRE-NADE GRENADE NOT GERNADE GRE THE FUCK NADE.

I think this would be a cool idea, the grenade belt, that is, or a built in REK
__________________
[Sig removed by forums changing color. Ph34r the design change.]

+200 Cool Pts
Dharkbayne is offline  
Reply With Quote
Old 2004-01-28, 08:04 PM   [Ignore Me] #11
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


Nadebelts would own, also a frag buff would be nice
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2004-01-28, 11:42 PM   [Ignore Me] #12
Ait'al
Contributor
General
 
Ait'al's Avatar
 


I think it would be cool to have sticky grenades if it stuck to more than buildings. like maxes and tanks and people. It would make the target walking explosives. 8) that would be cool if they did somehting like make it another firing mode for frag grenades.

i know i dont play, shutup now before you say it. 8)

The sticky nade would be funny agains troop formation with less than brave players. One gets stuck with the others run to get away and then you plow them down as they run around like chickens with there heads cut off. Or just do it to watch them scream. 8) In theory atleast. But forgetting hte reason you throw it at them it would just be funny to watch anyone run around screaming because they have an explosive stuck to them.

No comments on form of implimentation. besides just using it for frag grenades.

Edit: Heres a way to impliment it. No cert cost in iteself but may be part of the SA weapon scheme or a new one in the future. Its a larger version of the frag that cant be use in the thumper i think it is. It would have shorter throwing range because of weight but would use a spring technology to make it bounce, giving it longer range than the regular thrown grenades and maybe even the thumpers shot. It would no stick to the ground or or trees unless you set it to do so and could be set to or not to stick to infantry tanks maxes walls or ground. It would not have a instant contact detonation mode but would only start its timer once is successfully stuck to something for a possibly setable time between so and so seconds. It would ahve automatic ap damage to tanks making it more affective against them but not effective enough not to take about 15+ (or whatever would be appropriate. i not realy sure)to kill a heavily armroed tank. Those settings for what it bounces of off would not be limitless, you could only use up to 3 of them making you not be able to completely choose what you stick to. That have it automaticlly stick to certain things, or have a one choice setting ot stick to wals or bounce off walls before you throw them. The Ap shots would only work on tanks and vehicles not armor but maybe maxes. ummm... Hows this sound. I dont know if i listed it all like how it would disapear if iyou didnt hit anything but i think it would be cool SA adition. So how would that sound as an option?

The point would be to make it slightly time consuming so it only works at a slow rate. Having to set thing on it to use it etc. Making it most usable unseen or else get shot to easily. Lets say you had to equip it and have it out and abou to use before you can set anything on it.

Last edited by Ait'al; 2004-01-29 at 12:08 AM.
Ait'al is offline  
Reply With Quote
Old 2004-01-29, 12:04 AM   [Ignore Me] #13
Dharkbayne
Lieutenant General
 
Dharkbayne's Avatar
 


To quote martyr "you don't play planetside."
__________________
[Sig removed by forums changing color. Ph34r the design change.]

+200 Cool Pts
Dharkbayne is offline  
Reply With Quote
Old 2004-01-29, 03:51 AM   [Ignore Me] #14
Jagd
Major
 
Jagd's Avatar
 


How about this...

Covert Operations :: 2 cert points
Provides access to the following equipment at any friendly or hacked equipment terminal.

Bandoleer :: Adds 2x6 inventory space
The bandoleer is automatically installed on top of Standard, Agile, Reinforced or Infiltration armor, and provides a small increase in the amount of storage space to the player. It can hold 3 grenades, or 1 medkit and 1 grenade, which can be accessed as holster slot items 5-7.

Velocity Dampener :: Automatically installed on all pistols
All pistols fired by the player have no tracer effect, and have a significantly reduced audible range. Cloakers will still be visible by their muzzle flash, and enemies at close range will be able to hear the gunfire at full volume, so it isn't too huge of a buff.

Shrapnel Grenade :: 2x2 pistol slot item
Handheld grenade, primary mode is "sticky" adheres to whatever it hits and detonates in 2 seconds, secondary mode allows the player to bounce them around corners. The bomb delivers 200 health damage (bypassing all non-MAX infantry armor), divided evenly amonst all players within a 10m radius of the blast. If the bomb detonates while attached to a vehicle, all of the damage is directed internally. Shrapnel Grenades are also available in 6-packs for use with Thumper and Punisher assault rifles.

Wireless Camera :: 2x2 pistol slot item
Miniature deployable surveillance camera, can be deployed anywhere a motion sensor can; the user is limited to three active cameras at a time. After being deployed, the camera is replaced in inventory by a 2x2 neural transceiver. When equipped, this item completely changes the player's view to that of the camera which can be moved around up to 90 degrees in all directions from the center point. The audio at the camera's position is also piped in but only at half volume so the user can still hear what is going on in their immediate area. When equipping the neural transceiver, there would be a 3 second delay while the avatar is shown with an animation of placing the unit in their ear.

Stimpack :: 2x2 pistol slot item
A disposable syringe that boosts both the target's health and stamina by 25. Primary mode works on another player, secondary on self. There would be a small firing delay while the avatar "injects" the medicine.

Grapple :: 3x3 pistol slot item
Tube fired ancient energy grapple, featuring an enhanced version of the zipline technology discovered by the Vanu. Primary fire shoots an energy beam out that will adhere to the first surface it contacts up to 25m away, secondary mode pulls the user up the energy beam after a 3 second delay. This is obviously a very visible activity, so cloakers using it will have to blow their cover if they are using it to infiltrate a base.
Jagd is offline  
Reply With Quote
Old 2004-01-29, 04:32 AM   [Ignore Me] #15
Veteran
Contributor
Lieutenant Colonel
 
Veteran's Avatar
 


1 cert for a new pistol that shoots a Phoenix-style missile with a range of 300m and 0 damage. One shot pistol, 5 ammo box.

Just so the other empires can see what Phoenix scouting is like.
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ

"Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ

PlanetSide player, retired
Veteran is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:13 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.