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2013-02-03, 07:50 AM | [Ignore Me] #1 | ||
Major
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I don't like this change.
The game already has so many stalemates, The Crown, bio domes etc..... Sorry but sometimes I want battles to be more open instead of ADS and not being able to move like it was a WW1 trench warfare. I know it was done so defenders can more easily defend the amp station but I think it just ruined an aspect of Planetside. I loved the Amp station because it was the only place where the battle felt more open and you could attack from different places/angles. It just felt free...Free of not having to ADS and actually having 1 vs 1 encounters with hipfire. Now is just a stalemate, where the defender has way better ways of killing the attackers. I have nothing wrong with giving the defenders an advantage, I think they could should of come up with other ideas.....jumpads not working for attackers shouldn't be one of them. So yeah it just ruined a unique aspect of Ps2 and made it into the typical stalemate we always get, everywhere. Im getting tired of ADS because of damn stalemates, and getting my kills stolen. |
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2013-02-03, 08:12 AM | [Ignore Me] #2 | ||
Second Lieutenant
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You can still walk across the Ramparts to other towers. It will only be slower and you have less chance of surprising and overwhelming the defenders.
By giving you jump pads, the devs had actually made all the outer towers your spawn point. Holding the tower tops gave you control over Air, and you still had the ability to attack defender-owned turrets from the outside. They just took away an advantage that you were not meant to have, is it that big of a deal? |
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2013-02-03, 08:27 AM | [Ignore Me] #3 | |||
Major
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The fight is way more controlled now... Is way too easy for defenders to defend and is creating yet another stalemate in Planetside. It just feels like the same battle over and over again with these stalemates.....AMP stations use to be way more unique when Jumpads gave people way more options in attack. |
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2013-02-03, 02:54 PM | [Ignore Me] #4 | |||
You call it a stalemate. I call it "the defenders are winning". That's one of the two outcomes of a fight, yeah? Maybe the attackers should find something easier to take? Honestly, the ancestral memory of this forum is like 12 hours. |
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2013-02-03, 08:33 AM | [Ignore Me] #5 | ||
Lieutenant General
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Dude, we took Nott four times on an evening with under two squads facing at least the same or more.
It's a much needed change that allows for at least some defensive focus. Your group might need to use AMSes and Light Assault more effectively. We're used to attacking a base without jumppads since 2003 and it's tons easier in PS2, so maybe it's just us, or you need to get used to putting some thought into finding a way in... Last edited by Figment; 2013-02-03 at 09:06 AM. |
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2013-02-03, 08:56 AM | [Ignore Me] #11 | |||
Private
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I don't see the "fun" in randomly having a guy appear in your back (and kill you) seconds after you turn around to defend the wall/tower from enemies that are coming from outside the wall. So no, this change was good! Defenders must not be at a disadvantage while defending! |
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2013-02-03, 09:21 AM | [Ignore Me] #13 | ||
Second Lieutenant
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i'm glad you are mad too . this game should be about preparing attack and defences not about look i am hAxXxOr because i can 1337 myself winning a base because i Roxx . i don't want a base to be capped in seconds . i want defenders on the walls defending a base . Get a gal drop if you are so desperate to get in
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2013-02-03, 01:32 PM | [Ignore Me] #14 | |||
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