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Old 2012-07-03, 11:27 PM   [Ignore Me] #1
Cordless
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Planetside 2 Classes vs Certs


I'm no PS master and probably never will be but I'm absolutely certain that I'll be glad for dedicated class roles after watching PS1 on Twitch for the last few days.

I'll be happy not to have to watch any more battles where everyone shoots one clip and then backs around a corner while they reload, heal themselves, repair themselves, and then very carefully if at all go back to the fight. Every fight I watch I think about how much cooler it will be with dedicated healers and heal grenades and all the other things better than shooting yourself in the arm for thirty seconds.


On a semi-related note I sure hope the third person camera is disabled because sitting a staircase watching around the corner the whole time is corny as hell.
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Old 2012-07-03, 11:31 PM   [Ignore Me] #2
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Re: Planetside 2 Classes vs Certs


Originally Posted by Cordless View Post
I'll be happy not to have to watch any more battles where everyone shoots one clip and then backs around a corner while they reload, heal themselves, repair themselves, and then very carefully if at all go back to the fight.
Now you'll see a fight where everyone shoots half a clip and is shot dead.
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Old 2012-07-03, 11:34 PM   [Ignore Me] #3
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Re: Planetside 2 Classes vs Certs


Yeah I agree.
I've been back in the game these last few weeks just to give it my own send-off. But I really like playing the support roles, engineer and medic.
But there is never much for me to do as a medic. Everyone is already healing themselves by the time I get to them, or I just get there fast enough and they just don't have to spend their medigel/whatever it wass called again. Heal Juice.

Really looking forward to seeing how the support roles play out in #2.

On a semi-related note I sure hope the third person camera is disabled because sitting a staircase watching around the corner the whole time is corny as hell.
I'm pretty sure the devs have said 3rd person is out, so no worries.
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Old 2012-07-04, 01:03 AM   [Ignore Me] #4
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Re: Planetside 2 Classes vs Certs


Originally Posted by Zebasiz View Post
Yeah I agree.
I've been back in the game these last few weeks just to give it my own send-off. But I really like playing the support roles, engineer and medic.
But there is never much for me to do as a medic. Everyone is already healing themselves by the time I get to them, or I just get there fast enough and they just don't have to spend their medigel/whatever it wass called again. Heal Juice.
Gah! Or they simply won't stand still long enough to get a medgun/repairgun lock!

Medics should get a command that slaps injured team mates up side the head and makes them sit the hell down for 10 seconds.

"Do you know why I rezzed you!? Well, do you!?" Sit your crackerjack ass down next time, Popcorn Sally, or one day you'll wake up with your dick stitched to your thigh! You got me, soldier?! Good!"

Gaaaaah!

/facePalmDance

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Old 2012-07-04, 03:32 AM   [Ignore Me] #5
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Re: Planetside 2 Classes vs Certs


Originally Posted by Tatwi View Post
Gah! Or they simply won't stand still long enough to get a medgun/repairgun lock!
THIS! >.<
So many times I'm chasing someone halfway across the base when they have half health, trying to patch them up. I finally give up. Then I hear it... The most enraging thing one can hear from them...

"NEED A MEDIC!" *pure undiluted rage!!!*

With heal grenades: What do ya'll think of them acting like regular grenades, that is, no IFF on them. If you throw the heal-nade it will hit EVERYONE in its range, friend and foe alike. Makes you have to be a bit careful when using it.
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Old 2012-07-04, 10:31 AM   [Ignore Me] #6
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Re: Planetside 2 Classes vs Certs


Originally Posted by Zebasiz View Post
THIS! >.<
So many times I'm chasing someone halfway across the base when they have half health, trying to patch them up. I finally give up. Then I hear it... The most enraging thing one can hear from them...

"NEED A MEDIC!" *pure undiluted rage!!!*

With heal grenades: What do ya'll think of them acting like regular grenades, that is, no IFF on them. If you throw the heal-nade it will hit EVERYONE in its range, friend and foe alike. Makes you have to be a bit careful when using it.
I think that's fantastic! Like any grenade, it would be there to use when you need it, but if you're not smart about how you use it, then you're better off not using it. That's a good trade off for the convenience involved.
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Old 2012-07-03, 11:36 PM   [Ignore Me] #7
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Re: Planetside 2 Classes vs Certs


Don't like certs you say?

Lets put in some classes to make you happy. But you're still getting certs. Motherf*cker.

On a more serious note, I too am glad that there will be no "Jack of all trades" troops who can heal shoot repair fly drive go invisible call down OS save 15% on their car insurance and make waffles.
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Old 2012-07-03, 11:38 PM   [Ignore Me] #8
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Re: Planetside 2 Classes vs Certs


Originally Posted by AgtPanda View Post
On a more serious note, I too am glad that there will be no "Jack of all trades" troops who can heal shoot repair fly drive go invisible call down OS save 15% on their car insurance and make waffles.
Psst.

You can still do that in this game. At BR1 everyone can do everything. It's actually worse in PS2 than in PS1.
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Old 2012-07-03, 11:43 PM   [Ignore Me] #9
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Re: Planetside 2 Classes vs Certs


Still don't like the idea of heal grenades >.>
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Old 2012-07-04, 01:20 AM   [Ignore Me] #10
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Re: Planetside 2 Classes vs Certs


Originally Posted by Bravix View Post
Still don't like the idea of heal grenades >.>
i know what you mean, its just dosent feel right.

a regen granade i would be fine with me though, throwing a nade filled with healing nanites and haveing everyone it hits have ther health rechargeing rapidly for a few seconds would feel beter than an outright direct aoe heal.

on a side note you could do a simalar thing with enginers and give them an armour regen nade.
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Old 2012-07-04, 01:24 AM   [Ignore Me] #11
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Re: Planetside 2 Classes vs Certs


Originally Posted by mintyc View Post
i know what you mean, its just dosent feel right.

a regen granade i would be fine with me though, throwing a nade filled with healing nanites and haveing everyone it hits have ther health rechargeing rapidly for a few seconds would feel beter than an outright direct aoe heal.

on a side note you could do a simalar thing with enginers and give them an armour regen nade.
I'm not sure what the difference is there. Does "healing grenade" mean you throw it and everyone gets 50 health, whereas regen grenade means throw it and everyone gets +5 health for ten seconds?

If so all the vids that had any kind of healing grenade seemed to be the latter, green "+s" flying around and people got health over time. I think it was in one of the TB vids.

edit: forgot the second half of my thought!

Last edited by Cordless; 2012-07-04 at 01:26 AM.
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Old 2012-07-03, 11:44 PM   [Ignore Me] #12
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Re: Planetside 2 Classes vs Certs


Originally Posted by Bags View Post
Psst.

You can still do that in this game. At BR1 everyone can do everything. It's actually worse in PS2 than in PS1.
That's true, but at least you have to die between doing each one.

Or, err, go to an equipment console.



But yeah Panda the current cert system seems awesome. Play assault and shoot mans with a rifle all day? Cert into a red-dot and heavier armor and thermal vision or whatever. Fly planes, get more armor or plush dice or whatever they're doing.


Man I may go read a cert-speculation thread.
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Old 2012-07-03, 11:49 PM   [Ignore Me] #13
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Re: Planetside 2 Classes vs Certs


Originally Posted by Bags View Post
Psst.

You can still do that in this game. At BR1 everyone can do everything. It's actually worse in PS2 than in PS1.
You may start off with all the skills, but you can't do it all at the same time as in PS1...

Also there is no Geico in PS2, so no, they can't do everything.
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Old 2012-07-03, 11:52 PM   [Ignore Me] #14
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Re: Planetside 2 Classes vs Certs


Don't mind Bags, he is just being his difficult self. The class system is certainly something that I feel will add to this game, rather than subtract. The devs are playing a delicate game with all the balancing though, especially with all of these certs and sidegrades
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Old 2012-07-04, 03:28 AM   [Ignore Me] #15
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Re: Planetside 2 Classes vs Certs


Originally Posted by AgtPanda View Post
You may start off with all the skills, but you can't do it all at the same time as in PS1...
This statement contains a flat-out lie.

In PS1, for starters, there's a cert point cap, so you can't have all skills certed at any given time. If you want to start flying a plane you don't have certed currently, you have to go back to Sanc to swap at the rate of one skill per 6 hours.

And tactically, even though you can have a broad range of skills certed at once, you are limited by your inventory space. If you want to drive a tank, good luck carrying an MCG and an AV missile and a Nano-dispenser to repair that vehicle and ammo for all three. If you want to be able to repair and heal yourself, you won't have any grenades handy in your holsters. This sort of issue can be fixed by hitting an equipment terminal, sure, and mitigated by having cargo in your vehicle's trunk, but what you can do in the crucial first half-second of a hostile contact is limited by what's in your inventory at the time.

People have Medic and Engineering because they're cheap, and those two certs make you just as effective a combat support as anyone else (given that most people de-rez so fast that Revive is pointless). There are ways other than classes to make dedicated support roles more crucial to gameplay and more popular (both to be and to enjoy the services of). There are ways other than classes to limit what any individual can do at any given time.
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