F2P problem to be? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: May I borrow your left eyebrow?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-06-02, 01:06 PM   [Ignore Me] #1
Attackmack
Corporal
 
F2P problem to be?


This might have been discussed and answered but im retarded and cant work out the search ( or maybe im not and do and just lazy).

But without a monthly sub income, how can SOE expect to have the continous funds to pay for the server/staff upkeep for a server and support heavy game like PS2?

Because with all said and done, how long do they think that cosmetics and boosters will generate income? A few months perhaps? And after that, it will be s few purchases here and there.

Im seriously worried about this. I would prefer s monthly sub to secure the stability and conitinued support. The other option is a pay to win option and that is thankfully (hopefully) out of the question.

Thoughts?


Oh yeah, snd TR for all times! Die VS and NC scum!
Attackmack is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-06-02, 01:07 PM   [Ignore Me] #2
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: F2P problem to be?


Hats.
__________________
Malorn is offline  
Reply With Quote
Old 2012-06-02, 01:08 PM   [Ignore Me] #3
JHendy
First Sergeant
 
JHendy's Avatar
 
Re: F2P problem to be?


MAXs that look like Gundams.
JHendy is offline  
Reply With Quote
Old 2012-06-02, 01:08 PM   [Ignore Me] #4
KnightHawk ECID
Corporal
 
KnightHawk ECID's Avatar
 
Re: F2P problem to be?


Armour and equipment customization /thread
KnightHawk ECID is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-06-02, 01:11 PM   [Ignore Me] #5
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: F2P problem to be?


For more insight into their business model, watch this video.
__________________
Malorn is offline  
Reply With Quote
Old 2012-06-02, 01:13 PM   [Ignore Me] #6
NCLynx
Major
 
NCLynx's Avatar
 
Re: F2P problem to be?


Yea, people stopped buying things for TF2 years ago.
__________________

SuperTroopers is recruiting for PS2!
Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
NCLynx is offline  
Reply With Quote
Old 2012-06-02, 02:00 PM   [Ignore Me] #7
Dartan
Corporal
 
Re: F2P problem to be?


Originally Posted by Malorn View Post
For more insight into their business model, watch this video.
Extra Credits: Microtransactions (The Escapist) - YouTube
Great video, everyone involved should watch it.
Dartan is offline  
Reply With Quote
Old 2012-06-03, 06:14 AM   [Ignore Me] #8
ITOS
Corporal
 
Re: F2P problem to be?


Originally Posted by Malorn View Post
For more insight into their business model, watch this video.
Extra Credits: Microtransactions (The Escapist) - YouTube
This is a great video that address everything concerning F2P except one thing. The greatest threat I see to PS2 being profitable on customization and xp boosters would be the first hurdle a player faces: registering in the store.

This was briefly mentioned in the video but no real method for encouraging people to take that first step was suggested, it was merely hinted that players might eventually get motivated enough to do it. That, to me, isn't good enough. But before I suggest a solution I want to say:

FOR THE LOVE OF ALL THAT IS HOLY
DO NOT FORCE US TO REGISTER A CREDIT CARD TO PLAY


I'm not saying it would be without advantages but it scares away a lot of potential conte... I mean, players. Instead you should "pay" players to register in the store. Give them a free booster for a week. Make sure that there is no reason NOT to register in the store. Once they are in they are much much more likely to spend money, as the video said.

And don't advertise it, that just makes you seem desperate. Make it a "tip of the day" or something.
ITOS is offline  
Reply With Quote
Old 2012-06-03, 06:44 AM   [Ignore Me] #9
Dagron
Captain
 
Dagron's Avatar
 
Re: F2P problem to be?


Originally Posted by ITOS View Post
it scares away a lot of potential conte... I mean, players.
So true.

Originally Posted by ITOS View Post
Instead you should "pay" players to register in the store. Give them a free booster for a week. Make sure that there is no reason NOT to register in the store. Once they are in they are much much more likely to spend money, as the video said.
Smart, it's a way to get those of us who are a little agoraphobic to come out of the house.
Dagron is offline  
Reply With Quote
Old 2012-06-02, 01:12 PM   [Ignore Me] #10
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: F2P problem to be?


Strap on's..


LOL seem to make millions.
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2012-06-02, 01:12 PM   [Ignore Me] #11
MyMeatStick
Sergeant
 
MyMeatStick's Avatar
 
Re: F2P problem to be?


They already mentioned there was going to be a paid subscription iirc.
MyMeatStick is offline  
Reply With Quote
Old 2012-06-02, 01:13 PM   [Ignore Me] #12
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: F2P problem to be?


Also, SOE are not new to f2p

DCUO to name but only one
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2012-06-02, 11:42 PM   [Ignore Me] #13
kaffis
Contributor
Major
 
Re: F2P problem to be?


Originally Posted by Mastachief View Post
Also, SOE are not new to f2p

DCUO to name but only one
DCUO, Everquest, Everquest 2, Free Realms, Clone Wars Adventures (I think?), and soon to be Vanguard...

Yeah, SOE has some successful F2P experience, so I wouldn't worry too much about whether they'll be able to capitalize well on a monetization scheme.
kaffis is offline  
Reply With Quote
Old 2012-06-02, 01:15 PM   [Ignore Me] #14
cBselfmonkey
Sergeant
 
cBselfmonkey's Avatar
 
Re: F2P problem to be?


D&D Online, Champions Online, Lord of the Rings Online etc... Were all once sub based and failed to hold onto a large amount of subscribers post launch. When they did make the switch to F2P they not only usually ended up with a large, fairly stable player bases but they actually made more money. Heck the original Guild Wars is a great example of a F2P MMO that was a terrific success.

Not having a sub fee encourages more people to at least try the game. Something that could be especially important for PS2 considering how different it is from most other MMOs.
cBselfmonkey is offline  
Reply With Quote
Old 2012-06-02, 01:16 PM   [Ignore Me] #15
CutterJohn
Colonel
 
Re: F2P problem to be?


Even if they add pay to win, so what? Its functionally identical to having a subscription, with the exception that you are still able to play if you choose not to pay, even if disadvantaged, instead of being unable to play at all.

The worry about 'pay to win' reaches completely irrational levels.
CutterJohn is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:05 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.