News: Daybreak Games Hit With Layoffs, Matt Higby resigns - PlanetSide Universe
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Old 2015-02-11, 10:49 PM   [Ignore Me] #1
Hamma
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Daybreak Games Hit With Layoffs, Matt Higby resigns


http://www.planetside-universe.com/n...yoffs-3102.htm
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Old 2015-02-11, 10:49 PM   [Ignore Me] #2
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Re: Daybreak Games Hit With Layoffs


A sad day.

Last year when this happened I knew there were a bunch of people left. This year I don't even know who is left?
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Old 2015-02-12, 03:23 AM   [Ignore Me] #3
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Re: Daybreak Games Hit With Layoffs


A terrible thing to hear, very sorry for all those effected

There goes any hope I had for DB getting themselves back on track.
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Old 2015-02-12, 05:25 AM   [Ignore Me] #4
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Re: Daybreak Games Hit With Layoffs


Very sad for everyone there, even for those that dodged the bullet. It can't be fun seeing people you like and respect having to leave.

As regards to the question 'what does this mean for ps2' I don't think we can say. We know that Smedley said several days ago that he was looking forward to porting games to teh XBOX ... so..... after the ps4 port is done they'll presumably be getting on with that.
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Old 2015-02-12, 09:57 AM   [Ignore Me] #5
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Re: Daybreak Games Hit With Layoffs


Pretty cool post from David over on Reddit.

http://www.reddit.com/r/Planetside/c..._novadaybreak/
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Old 2015-02-12, 10:48 AM   [Ignore Me] #6
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Re: Daybreak Games Hit With Layoffs


Originally Posted by Hamma View Post
Pretty cool post from David over on Reddit.

http://www.reddit.com/r/Planetside/c..._novadaybreak/
yes very cool. Whenever I read his postings I thought he seemed like a good guy.
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Old 2015-02-12, 03:23 PM   [Ignore Me] #7
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Re: Daybreak Games Hit With Layoffs


FFS! Whats gonna go on with PS1 then!
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Old 2015-02-12, 09:19 PM   [Ignore Me] #8
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Re: Daybreak Games Hit With Layoffs


Sad news but I am mostly surprised how soon it happened! Best wishes to all those impacted.
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Old 2015-02-12, 09:48 PM   [Ignore Me] #9
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Re: Daybreak Games Hit With Layoffs


Addressing the situation.

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Old 2015-02-12, 11:45 PM   [Ignore Me] #10
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Welps now Higby has departed.

Hey guys -
Working on Planetside 2 has been the absolute highlight of my career, but after 4 years working on the game, it's time for a change. Today was my last day on the Planetside 2 team and at Daybreak games. This is a move I've been considering for a while now, and the reorganization provided the right opportunity for me to exit.

Planetside 2 is in great hands, with terrific people who honestly care about the game and the players. I can't stress this enough, the folks working on every aspect of the game, developers, marketing, community are talented, hard working people who care more than you can imagine - I'm fully confident they're going to do an amazing job on the next leg of the journey.

Finally, I wanted to thank all of you in the Planetside 2 community with whom I've shared the last few years, whether in stream chat, tweets, pms or comments you guys have motivated and inspired me all along. You are an amazing community that I'm looking forward to remaining a member of for a long time.

See you on Auraxis!
http://www.reddit.com/r/Planetside/c...e_2_community/
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Old 2015-02-13, 04:27 AM   [Ignore Me] #11
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


I know this is a very sad and difficult time for DB and all the staff effected, PS2 has lost some good people and I don't doubt the development of the game will slow down even further but like all things there is an opportunity for Planetside 2 to have a fresh start.
I've said this before but they should release the Planetside 2 map maker on the player studio.
Honestly who's more passionate for the game than the players. Could you imagine if we were making the continents and redesigning the bases to be what they should be.
Just look at all the amazing helmets that have been created or the concept armor people have crafted for the three factions.

Instead of having 4 maps you could have the proper world of Auraxis again with a real continental lattice.
It's a pretty huge resource that remains untapped.
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Click here to go to the next VIP post in this thread.   Old 2015-02-17, 09:36 PM   [Ignore Me] #12
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Canaris View Post
I've said this before but they should release the Planetside 2 map maker on the player studio.
Honestly who's more passionate for the game than the players. Could you imagine if we were making the continents and redesigning the bases to be what they should be.
Just look at all the amazing helmets that have been created or the concept armor people have crafted for the three factions.

Instead of having 4 maps you could have the proper world of Auraxis again with a real continental lattice.
It's a pretty huge resource that remains untapped.
Half of a map maker's time is spent implementing design data. It's really not so simple as modifying terrain and placing objects. You have to hook up NPCs to this and that table. Facilities have to be linked up with their spawns, shields, control consoles, vehicle pads, and lattice lines. You need to enter data in 15+ tables just to create one base. To make something like this possible for player studio would be a huge undertaking, and likely won't happen for this reason.
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Old 2015-02-18, 12:59 PM   [Ignore Me] #13
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Muldoon View Post
Half of a map maker's time is spent implementing design data. It's really not so simple as modifying terrain and placing objects. You have to hook up NPCs to this and that table. Facilities have to be linked up with their spawns, shields, control consoles, vehicle pads, and lattice lines. You need to enter data in 15+ tables just to create one base. To make something like this possible for player studio would be a huge undertaking, and likely won't happen for this reason.
Hey Muldoon, thanks for taking the time to reply to my comment, I know there is a lot of coding that would be needed to be done on your side, my idea had more to do with how the terrain/building maker program you had in the awesome WIP videos that you devs made, you already have the assets created and in the videos I didn't see them coding as they built new designs and remade old bases, I'm sure that was done later but it wasn't needed for the overall design.
Player made content could be just that taking one of the three facility assets and altering and overhauling them into a different form such as infantry fighting zone like I outlined in my other thread, then you take over code as needed.

Still might be to much of a headache for DB to get around but you know what they say about wishes
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Last edited by Canaris; 2015-02-18 at 05:47 PM.
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Old 2015-03-04, 10:36 AM   [Ignore Me] #14
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by Muldoon View Post
To make something like this possible for player studio would be a huge undertaking, and likely won't happen for this reason.
Agree, even if it could be done within the existing structure i suspect the market for it would be quite small and limited to the hardcore few who want to manage offline matches.

Perhaps a design competition for future map/base changes..?
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Click here to go to the next VIP post in this thread.   Old 2015-03-04, 05:13 PM   [Ignore Me] #15
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Re: Daybreak Games Hit With Layoffs, Matt Higby resigns


Originally Posted by luckyaltone View Post
Agree, even if it could be done within the existing structure i suspect the market for it would be quite small and limited to the hardcore few who want to manage offline matches.

Perhaps a design competition for future map/base changes..?
The undertaking would be to make our tools usable outside the company, or to make it not be so data dependent. So unless the competition is getting hired to come work for us and make a bunch of bases, I don't see this happening.
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