Massive Nerf to Vehicle Radar - PlanetSide Universe
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Old 2013-07-24, 02:30 PM   [Ignore Me] #1
subDii
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Exclamation Massive Nerf to Vehicle Radar


"The vehicle must be occupied for radar to function.”

I would like to see some type of "car keys" tool that one can use to 1) reset vehicle expiry time 2) temporarily activate vehicle so radar can be active without driver (a cool down on both these abilities)

Last edited by subDii; 2013-07-24 at 02:31 PM.
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Old 2013-07-24, 03:03 PM   [Ignore Me] #2
maradine
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Re: Massive Nerf to Vehicle Radar


While I enjoyed the novelty of spamming unmanned radar flashes into fights, I'll be the first to admit it was cheap and probably unintended.
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Old 2013-07-24, 03:11 PM   [Ignore Me] #3
Carbon Copied
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Re: Massive Nerf to Vehicle Radar


Gives the Infiltrator more of a role and use for their darts - where before people just drove the radar vehicle in and shoved it anywhere rendering them pretty much obsolete: even as someone who isn't a full time infiltrator I see this as a good change and not a nerf.
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Old 2013-07-24, 03:23 PM   [Ignore Me] #4
Larington
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Re: Massive Nerf to Vehicle Radar


Well first there's the requirement it be occupied. I'm ok with this, it's as much a buff to infiltrator radar darts as it is a nerf to vehicle radar.

The other change is movement based radar instead of auto detection. Which I'm perfectly ok with, there's been a couple of occasions where an enemy ESF fly's over the bush I'm hiding in, staying completely still so as to not be detected. Next thing I know I'm being rocket podded 'cause the git has a radar module installed.
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Old 2013-07-24, 03:45 PM   [Ignore Me] #5
Boildown
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Re: Massive Nerf to Vehicle Radar


Its a free to play game. How many certs is it to max out flash radar? How much does it cost to make a mule character on a second account? Did they actually buff flash radar?

This is a nerf to casuals who played smart and stuck a radar flash in a building, this is a buff to high end / serious outfits who will 2-box a second mule to sit on the flash (or tell their little brother to do it), because radar now detects stealthed infiltrators, which it did not before.
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Old 2013-07-24, 04:00 PM   [Ignore Me] #6
Dragonskin
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Re: Massive Nerf to Vehicle Radar


Originally Posted by Boildown View Post
Its a free to play game. How many certs is it to max out flash radar? How much does it cost to make a mule character on a second account? Did they actually buff flash radar?

This is a nerf to casuals who played smart and stuck a radar flash in a building, this is a buff to high end / serious outfits who will 2-box a second mule to sit on the flash (or tell their little brother to do it), because radar now detects stealthed infiltrators, which it did not before.
It's worth noting that SOE was originally going to release the implants in the same patch which would have allowed infiltrators to stay undetected by radar.. or anyone else for that matter, but would have been more beneficial to infiltrators. Implants were yanked, but the radar changes still went live.

Creating a demand.. now SOE just needs to figure out the supply.
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Old 2013-07-24, 04:09 PM   [Ignore Me] #7
typhaon
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Re: Massive Nerf to Vehicle Radar


It was very cheap - but it was also a pretty effective tool for defenders, as it became common practice.

I think this will make defending that much harder.

Last edited by typhaon; 2013-07-24 at 04:10 PM.
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Old 2013-07-24, 08:22 PM   [Ignore Me] #8
maradine
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Re: Massive Nerf to Vehicle Radar


Originally Posted by Boildown View Post
This is a nerf to casuals who played smart and stuck a radar flash in a building, this is a buff to high end / serious outfits who will 2-box a second mule to sit on the flash (or tell their little brother to do it), because radar now detects stealthed infiltrators, which it did not before.
If your greatest residual balance issue after a change is that (*gasp*) someone might dual-box, you've pretty much done your job.
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Old 2013-07-24, 08:33 PM   [Ignore Me] #9
Baneblade
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Re: Massive Nerf to Vehicle Radar


Glad they nerfed it.
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Old 2013-07-25, 11:29 PM   [Ignore Me] #10
Rumblepit
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Re: Massive Nerf to Vehicle Radar


the old radar ability will be long forgotten when they introduce the inerlink, and having and holding a link to that base will be sought after by all.

https://www.google.com/search?gs_rn=...70%3B908%3B505
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Old 2013-07-26, 12:08 AM   [Ignore Me] #11
Angrytortoise
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Re: Massive Nerf to Vehicle Radar


Don't understand peoples obsession with huge radius radar in FPS's, personally always found it removes more fun than it adds especially when you already had a spotting system as well as weapon's fire minimap ping; having pretty much complete battlefield awareness for 100 certs and 20 seconds of effort was dumb to begin with. I'm happy with this change, will at least make scout radar vehicles more of an active roll as opposed to an ever present mild resource sink.
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Old 2013-07-24, 05:36 PM   [Ignore Me] #12
Boildown
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Re: Massive Nerf to Vehicle Radar


Lol, based on the official forums, it seems that this change has brought huge publicity to scout radar, the second most underused tool in all of Planetside 2 (next to effectively used spawn beacons). I knew people had no idea how awesome it was, or else I'd see it used more often. Now people get a clue the moment it is too late.
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Old 2013-07-24, 07:20 PM   [Ignore Me] #13
DirtyBird
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Re: Massive Nerf to Vehicle Radar


Since they fixed recon dart lotto this change doesn't bother me as much now.

That 2nd box option for radar is interesting tho...
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Old 2013-07-24, 07:25 PM   [Ignore Me] #14
Hamma
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Re: Massive Nerf to Vehicle Radar


This change doesn't bother me to much.
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Old 2013-07-24, 08:00 PM   [Ignore Me] #15
Fenrys
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Re: Massive Nerf to Vehicle Radar


I'll probably start using the Flash like an engineer's turret. Still gonna park it inside buildings, but now I'll cover a doorway using the Kobalt instead of on foot.
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