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PSU: Will I be able to dodge bullets?
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2013-07-24, 02:30 PM | [Ignore Me] #1 | ||
Private
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"The vehicle must be occupied for radar to function.”
I would like to see some type of "car keys" tool that one can use to 1) reset vehicle expiry time 2) temporarily activate vehicle so radar can be active without driver (a cool down on both these abilities) Last edited by subDii; 2013-07-24 at 02:31 PM. |
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2013-07-24, 03:11 PM | [Ignore Me] #3 | ||
First Sergeant
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Gives the Infiltrator more of a role and use for their darts - where before people just drove the radar vehicle in and shoved it anywhere rendering them pretty much obsolete: even as someone who isn't a full time infiltrator I see this as a good change and not a nerf.
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2013-07-24, 03:23 PM | [Ignore Me] #4 | ||
Corporal
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Well first there's the requirement it be occupied. I'm ok with this, it's as much a buff to infiltrator radar darts as it is a nerf to vehicle radar.
The other change is movement based radar instead of auto detection. Which I'm perfectly ok with, there's been a couple of occasions where an enemy ESF fly's over the bush I'm hiding in, staying completely still so as to not be detected. Next thing I know I'm being rocket podded 'cause the git has a radar module installed. |
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2013-07-24, 03:45 PM | [Ignore Me] #5 | ||
Sergeant
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Its a free to play game. How many certs is it to max out flash radar? How much does it cost to make a mule character on a second account? Did they actually buff flash radar?
This is a nerf to casuals who played smart and stuck a radar flash in a building, this is a buff to high end / serious outfits who will 2-box a second mule to sit on the flash (or tell their little brother to do it), because radar now detects stealthed infiltrators, which it did not before. |
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2013-07-24, 04:00 PM | [Ignore Me] #6 | |||
Major
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Creating a demand.. now SOE just needs to figure out the supply. |
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2013-07-24, 08:22 PM | [Ignore Me] #8 | |||
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2013-07-25, 11:29 PM | [Ignore Me] #10 | ||
Second Lieutenant
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the old radar ability will be long forgotten when they introduce the inerlink, and having and holding a link to that base will be sought after by all.
https://www.google.com/search?gs_rn=...70%3B908%3B505 |
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2013-07-26, 12:08 AM | [Ignore Me] #11 | ||
Private
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Don't understand peoples obsession with huge radius radar in FPS's, personally always found it removes more fun than it adds especially when you already had a spotting system as well as weapon's fire minimap ping; having pretty much complete battlefield awareness for 100 certs and 20 seconds of effort was dumb to begin with. I'm happy with this change, will at least make scout radar vehicles more of an active roll as opposed to an ever present mild resource sink.
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2013-07-24, 05:36 PM | [Ignore Me] #12 | ||
Sergeant
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Lol, based on the official forums, it seems that this change has brought huge publicity to scout radar, the second most underused tool in all of Planetside 2 (next to effectively used spawn beacons). I knew people had no idea how awesome it was, or else I'd see it used more often. Now people get a clue the moment it is too late.
Last edited by Boildown; 2013-07-24 at 05:37 PM. |
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