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Old 2012-04-09, 01:48 PM   [Ignore Me] #1
Magpie
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The Ultimate Engineer Information Thread


Hello, Big Fan of the Engineer Class so trying to piece together all the Information we know about the Engineer Class.


Interviews


PSU Higby Lunch Interview (9/15):
• Place turrets, someone mans it (not auto), such as a heavy machine gun, you get xp for their kills, but you can use it yourself (you get more xp if you use it to kill)
• Different engineer lines in the trees such as an explosive line
• Jet-troops will not be medics / engineers, agility but can get cut off

Twitter Dev Chat 9/16:
Question: Will I be able to put boomers on a MAX, have that MAX run into the enemy group, and detonate all the boomers when they are in?
TRay: he engineer will have lots of toys to play with, specifics are being worked on as we speak

Community Q&A With Higby
MgFalcon: Which class(es) can use the Jammer Grenade? How do they differ from PlanetSide 1?

Higby: I believe the Jammer right now is on Engineer and Infiltrator. But we’ve been talking a lot about class based grenades and the reason I say "I believe" is because right now we don’t have a lot those restrictions on internal play-test, everybody has access to everything. But that's the eventual plan - to restrict those a little bit more. So we’ve been talking a lot about different class grenades and what role class grenade are gonna have, and are you gonna have to spend resources on buying class grenades, so some of that stuff is up in the air.

UK PCGamer Article
-C4 on Vehicles
"And that i can strap C4 to the headlights and make my bike into a bomb"

Quotes

Originally Posted by LZachariah View Post
At the Curse party on Saturday night of PAX East, Higby told me in person that they believe the system for Engineers using ACEs will be that the ACE can turn into anything (turrets, barriers, explosives, etc), but you have to choose which blueprints you want to bring with you. He did not specify how many blueprints you will be able to carry, but I'm sure it will be adjustable based on unlocks, sidegrades, etc.

And btw, Higby's a fucking rockstar.

~Zachariah


Engineer Toys





Engineer Empire Armour






Screenshots




I Will update as i find out more, hope this helps feel free to add info =]

Last edited by Magpie; 2012-05-21 at 08:11 AM.
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Old 2012-04-09, 01:48 PM   [Ignore Me] #2
Magpie
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Re: The Ultimate Engineer Information Thread


Weapons

NC:
Mag-Shot Pistol

The Tempest SMG

TR:

Repeater Pistol

Cycle Rifle

VS:

[Beamer Pistol

Puslar Rifle

Last edited by Magpie; 2012-05-21 at 08:11 AM.
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Old 2012-04-09, 01:50 PM   [Ignore Me] #3
LZachariah
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Re: The Ultimate Engineer Information Thread


I give this thread my STRONGEST endorsement. Magpie, I applaud you. Everyone, let's keep enriching this thread!

Engineers UNITE!

~Zachariah
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Old 2012-04-09, 02:05 PM   [Ignore Me] #4
basti
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Re: The Ultimate Engineer Information Thread


Class specific threads? Good idea! Go get me threads for the other classes as well folks!
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Old 2012-04-09, 02:07 PM   [Ignore Me] #5
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Re: The Ultimate Engineer Information Thread


Originally Posted by basti View Post
Class specific threads? Good idea! Go get me threads for the other classes as well folks!
sticky? ill start making a medic one too

Last edited by Magpie; 2012-04-09 at 02:09 PM.
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Old 2012-04-09, 02:12 PM   [Ignore Me] #6
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Re: The Ultimate Engineer Information Thread


Originally Posted by Magpie View Post
sticky? ill start making a medic one too
We're begging for stickies now?
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Old 2012-04-09, 02:50 PM   [Ignore Me] #7
basti
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Originally Posted by Magpie View Post
sticky? ill start making a medic one too
Nope. But i put a linky link into Bags Info thread.
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Old 2012-04-09, 04:21 PM   [Ignore Me] #8
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Re: The Ultimate Engineer Information Thread


Originally Posted by basti View Post
Nope. But i put a linky link into Bags Info thread.
Oh you ninja I was gonna do that when I got home!
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Old 2012-04-09, 02:15 PM   [Ignore Me] #9
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Re: The Ultimate Engineer Information Thread


Engineer is likely to be my main class, so I fully approve this thread !
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Old 2012-04-09, 02:11 PM   [Ignore Me] #10
LZachariah
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Re: The Ultimate Engineer Information Thread


At the Curse party on Saturday night of PAX East, Higby told me in person that they believe the system for Engineers using ACEs will be that the ACE can turn into anything (turrets, barriers, explosives, etc), but you have to choose which blueprints you want to bring with you. He did not specify how many blueprints you will be able to carry, but I'm sure it will be adjustable based on unlocks, sidegrades, etc.

And btw, Higby's a fucking rockstar.

~Zachariah

Last edited by LZachariah; 2012-04-09 at 02:14 PM.
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Old 2012-04-09, 05:13 PM   [Ignore Me] #11
SUBARU
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Re: The Ultimate Engineer Information Thread


Originally Posted by LZachariah View Post
At the Curse party on Saturday night of PAX East, Higby told me in person that they believe the system for Engineers using ACEs will be that the ACE can turn into anything (turrets, barriers, explosives, etc), but you have to choose which blueprints you want to bring with you. He did not specify how many blueprints you will be able to carry, but I'm sure it will be adjustable based on unlocks, sidegrades, etc.

And btw, Higby's a fucking rockstar.

~Zachariah
I dont think I like that .I think an Engineer needs to have all of his tools available .Otherwise its like making an Engineer into more then 1 class .I can see it now " Engineer ,I need some mines over there. Sorry I only have turrets,I'll go change load out to mines.I come back ,but now we are under attack ,now i dont need mines , i need turrets,but i dont have turrets i have mines .Sounds stupid.
Does the Medic have to choose to spec heal or to rez? no , he does both.
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Old 2012-04-09, 05:34 PM   [Ignore Me] #12
Magpie
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Re: The Ultimate Engineer Information Thread


Originally Posted by LZachariah View Post
At the Curse party on Saturday night of PAX East, Higby told me in person that they believe the system for Engineers using ACEs will be that the ACE can turn into anything (turrets, barriers, explosives, etc), but you have to choose which blueprints you want to bring with you. He did not specify how many blueprints you will be able to carry, but I'm sure it will be adjustable based on unlocks, sidegrades, etc.

And btw, Higby's a fucking rockstar.

~Zachariah
That sounds pretty good, you could take a indoor Loadout, or defence, vehicle and assault. I'm looking forward to finding out more, shame we can't just have all of the blue prints at once

Added to info mate

Last edited by Magpie; 2012-04-09 at 05:36 PM.
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Old 2012-04-09, 02:14 PM   [Ignore Me] #13
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Re: The Ultimate Engineer Information Thread


No sticky - just bump as needed. I like to keep a minimal amount of stickies otherwise people will ignore them anyway.
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Old 2012-04-09, 02:18 PM   [Ignore Me] #14
LZachariah
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Re: The Ultimate Engineer Information Thread


Also- while C4 is posted here as an Engineer ability, I believe that it is (at least for now) purchaseable by any class, and occupies the grenade-slot. This may change, or the Engineer may be able to carry more, but I do not think that C4 is presently Engineer (or Engineer and Infiltrator) exclusive.

~Zachariah
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Old 2012-04-09, 02:53 PM   [Ignore Me] #15
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Re: The Ultimate Engineer Information Thread


Originally Posted by LZachariah View Post
Also- while C4 is posted here as an Engineer ability, I believe that it is (at least for now) purchaseable by any class, and occupies the grenade-slot. This may change, or the Engineer may be able to carry more, but I do not think that C4 is presently Engineer (or Engineer and Infiltrator) exclusive.

~Zachariah
Yup, C4 occupies a grenade slot and can be used by all classes right now... unless theyäve changed that. I think C4 is PS2's Boomers... think they said something like that in one of the casts.
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