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Old 2012-06-17, 07:29 AM   [Ignore Me] #1
Cuross
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Anti-Air missiles


I been wondering, for those who played/playing Alpha or those who watched the videos, do the anti-air missiles have any kind of "weight" or "physics" on them? I'm wondering because watching the E3 streams, it seemed that even though the locked aircraft was trying to dodge a missile, it always seemed to not be enough. Granted, I only recall seeing this situation against those clunky and slow Reavers, but I was wondering if you would be able to juke a missile with some smooth flying.

To the rest of the community:
I'd like constructive arguments here please! Now I know what most of you are thinking, "That kind of stuff would make anti-air missiles useless". Well, I'm here just asking if they have weight because in order to dodge a missile, you have to time it precisely. My scenario is this: You're running close air support for your armor column and you are targeted by enemy aircraft. Your health is already low because of the few bouts of flak that you took and you've used your flares to keep the infantry's missiles off of you before you blew them up. You've got a few options, mainly A) look for a way/place to bail, B) take the missile in the exhaust, C) By luck you are able to double tap the shoulder button at exactly the precise moment to perform a barrel roll which to your amazement you see the missile go streaking by and you escape to fly another day (or you just happened to turn at the very precise moment where the missile couldn't adjust fast enough which I would assume could possible only happen maybe 1-5% of the time)

Will we have to wait for Beta to see? Is this in and we just don't know about it/don't know how to perform it? Will Fox be shot down because the lack of the "Z" or shoulder buttons? Will the Cacti become an Ace's best friend AND archenemy?

I imagine it would make escaping a dogfight a more harrowing experience. Or maybe it might just be the fact that I'm flying a Scythe and think it might be entirely possible for the superior mobility to work in my favor versus a locked missile, but that's just my hope and dream
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Old 2012-06-17, 08:58 AM   [Ignore Me] #2
Canaris
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Re: Anti-Air missiles


I think if you want to dodge AA missles in your aircraft you'll need to use either anti missle Chaff/Flares or do some very fancy flying down narrow passages, tho if a AA unit catchs you in the open going slow you should just be flak bait.
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Old 2012-06-17, 09:13 AM   [Ignore Me] #3
Ruffdog
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Re: Anti-Air missiles


Originally Posted by DjEclipse View Post
In E3 PS2 I did see an aircraft dodge a lock-on easily using chaff. But there will be a shit bucket of lock-ons when the game is open to all. So unless in a Reaver or Lib flying low is ill advisable until you buff that armor up.

But like MrMorton said (think about this when buffing in cert tree) it is best to buff the strength of what your vehicle already does best. Then try to make up for shortcomings.
So super-awesome ejector seats for NC and VS?
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Old 2012-06-17, 09:22 AM   [Ignore Me] #4
SKYeXile
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Re: Anti-Air missiles


missles need to be effective, how else am i meant to kill people in aircraft without decent lockon missles?
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Old 2012-06-17, 09:32 AM   [Ignore Me] #5
Ruffdog
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Re: Anti-Air missiles


Originally Posted by DjEclipse View Post
Haha. Anyone who uses an ejector seat over a ground battle, will be dead before hitting ground. A one-shot-one-kill missile lock-on of anyone in an ejector seat floating in the sky will be likely.

Unless someone finds a game exploit like flying super low then ejecting. To keep the time floating helpless in air to an absolute minimum.
Rememeber, the devs want fast fast fast, nownownowgetbacktotheaction. My guess is you'll see no floating
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Old 2012-06-17, 09:33 AM   [Ignore Me] #6
Otleaz
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Re: Anti-Air missiles


Half Life 2 missile launcher.

Problem solved.
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Old 2012-06-17, 09:39 AM   [Ignore Me] #7
Meriv
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Re: Anti-Air missiles


Originally Posted by SKYeXile View Post
missles need to be effective, how else am i meant to kill people in aircraft without decent lockon missles?
more to scare them.
I think it is the same of tanks, you will damage them (air/tank) but will be hard to take them down since you will need multiple hits and I don't think they will stay in range if already damaged.
the flak max looked a lot more deadly

for the ejecting
during e3 we have seen a low altitude ejection with no death/no damage from a lib. Piloted by a nc max (this will be fixed but)

Last edited by Meriv; 2012-06-17 at 09:42 AM.
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Old 2012-06-18, 06:31 AM   [Ignore Me] #8
Stew
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Re: Anti-Air missiles


Originally Posted by SKYeXile View Post
missles need to be effective, how else am i meant to kill people in aircraft without decent lockon missles?

Maybe like this ?

just hope the rocket will not have a too slow time travel like it was in BF3 before the last patch !

if the rocket are fast enough and have the same scope as they ad in the Alpha at e3 ill be able to take down any air craft with it the Carl gustav in Bfbc2 was the perfect mass destruction weapons agains the helicopters
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Old 2012-06-18, 06:46 AM   [Ignore Me] #9
Toppopia
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Re: Anti-Air missiles


Originally Posted by Stew View Post

Maybe like this ?

just hope the rocket will not have a too slow time travel like it was in BF3 before the last patch !

if the rocket are fast enough and have the same scope as they ad in the Alpha at e3 ill be able to take down any air craft with it the Carl gustav in Bfbc2 was the perfect mass destruction weapons agains the helicopters
Has anyone seen a RPG fire in real life? I've only seen it on mythbusters but movies and games soo underplay how awesome an RPG is. It will bust up anything if you see the explosion it sends out when it hits something, and it moves super fast. So i hope they make them like real life, then RPG's would be amazing

And are we allowed to say HAX!! He has HAX!!

Last edited by Toppopia; 2012-06-18 at 06:49 AM.
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Old 2012-06-18, 07:19 AM   [Ignore Me] #10
Trafalgar
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Re: Anti-Air missiles


Originally Posted by Toppopia View Post
Has anyone seen a RPG fire in real life? I've only seen it on mythbusters but movies and games soo underplay how awesome an RPG is. It will bust up anything if you see the explosion it sends out when it hits something, and it moves super fast. So i hope they make them like real life, then RPG's would be amazing

And are we allowed to say HAX!! He has HAX!!
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
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Old 2012-06-18, 07:21 AM   [Ignore Me] #11
Toppopia
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Re: Anti-Air missiles


Originally Posted by Trafalgar View Post
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
A few will take it out, and 1 will probably do some damage to it. I want an RPG to be viable against aircraft. Because people won't then have to worry about breaking locks, they just have to be super fast and dodge quickly.
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Old 2012-06-18, 08:37 AM   [Ignore Me] #12
HenchAnt
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Re: Anti-Air missiles


Originally Posted by Trafalgar View Post
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
RPG29s and later are capable of penetrating the front armor of modern MBTs like the Challenger II.

But I doubt that's relevant for Planetside2.
Armor will be as tough as the game needs it to be to be fun, nothing more, nothing less. And if that means those persky Aircraft can endure several rocket hits, so be it.
(Although shooting them down is real fun. I really loved the EMP rocket from "Frontlines - Fuel of War". Not that easy hitting an aircraft with this unguided missile - but knocking out the electronics to make them crash was sooo worth it. )
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Old 2012-06-18, 09:14 AM   [Ignore Me] #13
Landtank
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Re: Anti-Air missiles


Originally Posted by Trafalgar View Post
... An RPG isn't going to blow a tank to smithereens in real life. Well, maybe if it was a really poorly armored tank.
An RPG can do significant damage to a turret of an M1A2 Abrams, that's why they added extra reactive armor around the turret and some chain netting to help dissipate the rocket before it reaches the turret.

I saw that maneuver too, and that's exactly what I was thinking: that kind of maneuver should shake the rocket, but then leave you vulnerable enough to be strafed or attacked by the chain gun.
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Old 2012-06-17, 09:34 AM   [Ignore Me] #14
TheInferno
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Re: Anti-Air missiles


I was under the impression the ejector seat would work like the Galaxy Drop mechanic, and that you can't lock onto infantry. Did we hear something different that I missed?
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Old 2012-06-18, 05:13 AM   [Ignore Me] #15
ringring
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Re: Anti-Air missiles


Originally Posted by TheInferno View Post
I was under the impression the ejector seat would work like the Galaxy Drop mechanic, and that you can't lock onto infantry. Did we hear something different that I missed?
I think we've heard nothing whatsoever other than there will be an ejector seat.
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