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2012-06-02, 01:06 PM | [Ignore Me] #1 | ||
Corporal
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This might have been discussed and answered but im retarded and cant work out the search ( or maybe im not and do and just lazy).
But without a monthly sub income, how can SOE expect to have the continous funds to pay for the server/staff upkeep for a server and support heavy game like PS2? Because with all said and done, how long do they think that cosmetics and boosters will generate income? A few months perhaps? And after that, it will be s few purchases here and there. Im seriously worried about this. I would prefer s monthly sub to secure the stability and conitinued support. The other option is a pay to win option and that is thankfully (hopefully) out of the question. Thoughts? Oh yeah, snd TR for all times! Die VS and NC scum! |
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2012-06-02, 01:13 PM | [Ignore Me] #6 | ||
Major
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Yea, people stopped buying things for TF2 years ago.
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2012-06-02, 02:00 PM | [Ignore Me] #7 | |||
Corporal
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2012-06-03, 06:14 AM | [Ignore Me] #8 | |||
Corporal
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This was briefly mentioned in the video but no real method for encouraging people to take that first step was suggested, it was merely hinted that players might eventually get motivated enough to do it. That, to me, isn't good enough. But before I suggest a solution I want to say: FOR THE LOVE OF ALL THAT IS HOLY DO NOT FORCE US TO REGISTER A CREDIT CARD TO PLAY I'm not saying it would be without advantages but it scares away a lot of potential conte... I mean, players. Instead you should "pay" players to register in the store. Give them a free booster for a week. Make sure that there is no reason NOT to register in the store. Once they are in they are much much more likely to spend money, as the video said. And don't advertise it, that just makes you seem desperate. Make it a "tip of the day" or something. |
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2012-06-02, 11:42 PM | [Ignore Me] #13 | ||
Contributor Major
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DCUO, Everquest, Everquest 2, Free Realms, Clone Wars Adventures (I think?), and soon to be Vanguard...
Yeah, SOE has some successful F2P experience, so I wouldn't worry too much about whether they'll be able to capitalize well on a monetization scheme. |
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2012-06-02, 01:15 PM | [Ignore Me] #14 | ||
Sergeant
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D&D Online, Champions Online, Lord of the Rings Online etc... Were all once sub based and failed to hold onto a large amount of subscribers post launch. When they did make the switch to F2P they not only usually ended up with a large, fairly stable player bases but they actually made more money. Heck the original Guild Wars is a great example of a F2P MMO that was a terrific success.
Not having a sub fee encourages more people to at least try the game. Something that could be especially important for PS2 considering how different it is from most other MMOs. |
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2012-06-02, 01:16 PM | [Ignore Me] #15 | ||
Colonel
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Even if they add pay to win, so what? Its functionally identical to having a subscription, with the exception that you are still able to play if you choose not to pay, even if disadvantaged, instead of being unable to play at all.
The worry about 'pay to win' reaches completely irrational levels. |
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