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2012-04-16, 06:33 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Hi all,
I have just recently seen this cinematic for FireFall, and it immediately made me ask the question, has/or will SOE be doing one for Planetside 2? This video has been seen 400,000 times, and that's some big numbers. Now personally I don't like FireFall as I have played the beta and I truly believe Planetside 2 will be 200 times better for FPS and MMO gamers in every way. So, will SOE being doing a cinematic, or will it be an in game trailer, or will it be up to the community to make videos?. Either way I'm cool, but a heads up would be nice so we can get prepared. I'm not sure the budget for PS2 is the same as FF, but I do know you already have won the design race. Now its the advertising war you must win to pull in the users. I know videos like this are not a representation of game play, but they are good for getting potential users imaginations going, and that at the end of the day is why we play games. To use our imagination. The FF Video: |
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2012-04-16, 06:36 PM | [Ignore Me] #3 | |||
Major
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2012-04-16, 06:42 PM | [Ignore Me] #4 | ||||
Lieutenant Colonel
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Let's hope they make the right choice.
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2012-04-16, 07:02 PM | [Ignore Me] #5 | |||
Contributor Major
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If you make loading animations, that's just one more arsenal for machinima fans to make awesome *in-game* trailers, if you want to look at it from a marketing perspective. That said, I think once-viewed videos are a powerful marketing tool, too. Especially if they're exciting enough to be thrice-viewed videos or more. This doesn't necessarily require one to call up the CG animators and drop a load of cash, SWTOR style, though. If your gameplay's awesome enough, and you can cut it together with a compelling narration/narrative, that's equally as good, and sometimes better. And definitely more cost-effective. |
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2012-04-16, 07:18 PM | [Ignore Me] #7 | ||
Now what kind of cinematic can we suggest?
I suggest 3 cinematics, one per each faction, designed in a timeline manner, pretty much like Brink Intro. The video shall contain the short elaboration of the lore and be concluded with forces gathering in mass launching off for an assault. The order I suggest is: TR first (as they ARE the lore basically), then NC, then VS. You can later use these videos for faction intros, pretty much like SWTOR did. |
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2012-04-16, 07:53 PM | [Ignore Me] #8 | ||
Contributor Major
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I would do a cinematic that emphasizes the war-torn gameplay, but from a narrative perspective.
Start with a dark screen, with a short (10-15 second) crash-course intro into Auraxis' situation, narrated by what turns out to be a TR infantryman, as he opens his eyes/looks out of a foxhole, loads his cycler, and vaults out of it to defend a base against an onrushing assault. He shoots at some enemy soldiers, then takes cover behind a barricade. Past the barricade stomps a TR MAX, blasting the hell out of some oncoming Vanguards in a fury of awesome, before a Reaver swoops out of the sky and obliterates the MAX, banking to perform evasive manuevers against incoming defensive fire from the base as it speeds to its next target: a bridge battle with Vanu. There, the Reaver rains fury down upon some Magriders, firing off a final salvo before the lock-on warning spelling his imminent destruction via Scythe causes him to eject, allowing the camera to zoom in on the flight trail of his last barrage of rockets, which land afoul of their target, which we follow into battle against more Vanguards and lightnings, melting a path through their lines... To face down the original TR engineer, who now sits in a nest of destruction that he's helped build up, along with two squads of his buddies, who lead a counter-charge against the faltering NC lines and the Magrider. Make it personal, showing off escalating bits of new combat systems and scale as you go, cutting from perspective to perspective to show off all 3 factions, and then bring it back to the original personal story, emphasizing it's about YOU and your friends at the end. |
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2012-04-17, 10:45 AM | [Ignore Me] #9 | |||
Second Lieutenant
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I can't think of any other MMO where there's actually an animation for climbing onto your mount or into a vehicle. I think this will really put PS2 above all its competitors, FPS or otherwise. That being said, if they have time to do a cinematic also, I'd love to see it and share it around to my friends! |
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2012-04-17, 10:51 AM | [Ignore Me] #10 | ||
To strengthen the point about cinematics:
DCUO most viewed CINEMATIC: Justice League (DC Universe) 2012 Trailer [HD] - 18,768,473 views DCUO most viewed GAMEPLAY VIDEO: DC Universe Online: Gameplay with HEXAGON PART 1 - 659,602 views Last edited by NewSith; 2012-04-17 at 10:52 AM. |
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2012-04-17, 10:51 AM | [Ignore Me] #11 | |||
Brigadier General
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I love animations. It's actually one of the few reasons I used to think the comparisons between Halo and Planetside weren't completely unjustified and that it was one of the few things that both games shared that were legitimately great improvements between them and other games. It won't ruin Planetside 2 for me without them, but if and when they add them back, it will make me very, very happy. |
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2012-04-17, 10:30 AM | [Ignore Me] #15 | ||
Brigadier General
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Cinematic trailers dont help you game. It only makes your game look bad. Why? Because you obviously spend loads of time and efford into a cinematic trailer, instead of showing the game itself.
Dont try to sell action and random cuts in a cinematic. Its pointless. If you have to do a cinemantic, make it a short film. Recap the story of how Humanity found auraxis, show the fleet that went through the wormhole, show the struggle to stay alive, show the fighting on those ships, show how Connery died, show how Auraxis was found and terraformed, show how good life was on Auraxis for a whole lot of years, and show how it all breaks apart and the war starts. Tell a story, and you get fans. Show action just because you can, and all you get is "LOL F2P GAME MUST LOOK CRAP". |
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