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Old 2012-06-04, 04:19 PM   [Ignore Me] #1
LtStaley
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Disappearance of Backpack and Trunk Storages


From what I've seen so far, (and correct me if I'm wrong) the backpack and trunk storages will not be making a return in Planetside 2. I actually find this a bit unfortunate as looting an adversary's pack for potential faction-specific weaponry or extra ammunition came in very handy at times. Given the vast distances to cover, it would benefit players to have the ability to scavenge resources when isolated from bases/towers.

Anyone else have thoughts on this?
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Old 2012-06-04, 04:24 PM   [Ignore Me] #2
MrBloodworth
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Re: Disappearance of Backpack and Trunk Storages


Apparently, it was to much for the target audience. I mourn the loss of depth.
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Old 2012-06-04, 07:51 PM   [Ignore Me] #3
Papscal
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by MrBloodworth View Post
Apparently, it was to much for the target audience. I mourn the loss of depth.
Well put. To bad they are targeting an audience (aka selling out) instead of just going with what is and has been proven to be fun.
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Old 2012-06-04, 08:27 PM   [Ignore Me] #4
Blackwolf
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Papscal View Post
Well put. To bad they are targeting an audience (aka selling out) instead of just going with what is and has been proven to be fun.
I wouldn't call the old methods a tried and true source of "fun". It was actually kind of annoying.
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Old 2012-06-04, 08:45 PM   [Ignore Me] #5
Winfernal
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Papscal View Post
Well put. To bad they are targeting an audience (aka selling out) instead of just going with what is and has been proven to be fun.
I'd imagine them trying to maintain this NEW game with it's new engine with the old playerbase. That wouldn't work, to say the least. It's to underground.

But if you expected the engine and graphics from the original PS, you'd have all your fun in PS2 with the original playerbase. This is called branching out, or surviving. Rather than selling out...

I'd guess you PS vets wanted a sequel, right?

Last edited by Winfernal; 2012-06-04 at 08:48 PM.
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Old 2012-06-04, 08:59 PM   [Ignore Me] #6
Zulthus
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Re: Disappearance of Backpack and Trunk Storages


Whether or not the PS1 inventory system was fun or not is subjective... and I personally found it to be a great mechanic. Being able to customize your inventory to your liking was one of my favorite parts of PS1, not being locked into a class system.

I'll be honest here, I've never found the 'super soldiers' to be much of a problem. Nobody was invincible, sometimes HA/AV soldiers killed MAXes, most of the time it was the other way around. It always depended on who was the better player.

Being able to carry a Med app/BANK didn't mean anything either... even without them in PS2 your health and shields seem to recharge. Kind of a step back IMO. It takes more effort and inventory space to carry the tools to fix yourself up instead of having them recharge for you.

Really now, the only difference between the super soldiers of PS1 and loadouts in PS2 is not being able to carry a AI and AV weapon at the same time.
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Old 2012-06-04, 10:06 PM   [Ignore Me] #7
DOUBLEXBAUGH
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Zulthus View Post
Really now, the only difference between the super soldiers of PS1 and loadouts in PS2 is not being able to carry a AI and AV weapon at the same time.
Been saying this for a while. The HA class cant carry a MCG with the Striker, but with the faster TTKs, the Cycler it can take with it wont be that much worse unless the MCG can 1 shot this time around.

Also I can now fly my Skeet in Rexo this time, so the "super soldier" is actually better in PS2.
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Old 2012-06-04, 09:48 PM   [Ignore Me] #8
Papscal
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Winfernal View Post
I'd imagine them trying to maintain this NEW game with it's new engine with the old playerbase. That wouldn't work, to say the least. It's to underground.

But if you expected the engine and graphics from the original PS, you'd have all your fun in PS2 with the original playerbase. This is called branching out, or surviving. Rather than selling out...

I'd guess you PS vets wanted a sequel, right?
No we dont want a sequel son. What we do want is to keep the things that were fun and add new content that makes the Planetside experience even better than PS1. Branching out? Thats a fancy catch phrase for selling out. Its what investors insist upon when they get nervous about any risk at all. Look at World of Warcraft, dozens of literal clones. And all of them in the shitter. Underground is the very base for all success stories in this market. It worked in PS1 and PS2 will be no different if SOE is courageous enough to to not attempt to sell out.

Just the facts son, just the facts.
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Old 2012-06-04, 10:18 PM   [Ignore Me] #9
Rbstr
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by Papscal View Post
It worked in PS1 and PS2 will be no different if SOE is courageous enough to to not attempt to sell out.
Face the facts, PS1 wasn't an MMO success story.
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Old 2012-06-05, 04:51 AM   [Ignore Me] #10
Sabrak
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by MrBloodworth View Post
Apparently, it was to much for the target audience. I mourn the loss of depth.
Are you kidding me?

Did you see the number of certs and customization options (not talking about aesthetic ones) in the game?

I'm pretty sure PS2 has more depth than PS1 did, despite not having inventories.
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Old 2012-06-04, 04:28 PM   [Ignore Me] #11
kaffis
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Re: Disappearance of Backpack and Trunk Storages


You mean new thoughts, as opposed to all the thoughts we had a year ago when we found this out?

It's pretty simple. There's no weapon looting or vehicle hacking, because it gets screwy with unlocks, customization, and empire specific stuff. It also runs counter to the pace of the game they want to establish based on their analysis of the modern FPS market.
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Old 2012-06-04, 04:34 PM   [Ignore Me] #12
QuantumMechanic
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Re: Disappearance of Backpack and Trunk Storages


Backpacks and vehicle trunks in PS1 were part of the (very flexible) inventory system.

PS2's inventory system is quite different. You pick the class you want to spawn as, and based on that you pick the gear you are allowed to have.

There was talk of being able to loot enemies way back when... but I haven't seen any evidence that it's in-game currently. The kind of issues that Higby points to in these situations is how do you handle looting a weapon that has a bunch of customizations on it that you aren't certed for?
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Old 2012-06-04, 04:37 PM   [Ignore Me] #13
MrBloodworth
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by QuantumMechanic View Post
There was talk of being able to loot enemies way back when... but I haven't seen any evidence that it's in-game currently. The kind of issues that Higby points to in these situations is how do you handle looting a weapon that has a bunch of customizations on it that you aren't certed for?
You give them the base weapon and any identical mods, and they go customize it visually. If they survive that long.

This is really just another area where because of the fast track, they cut it. Also, apparently, it was to much for the target audience to manage innovatory.
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Old 2012-06-17, 12:28 AM   [Ignore Me] #14
PhoenixDog
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by MrBloodworth View Post
You give them the base weapon and any identical mods, and they go customize it visually. If they survive that long.

This is really just another area where because of the fast track, they cut it. Also, apparently, it was to much for the target audience to manage innovatory.
Pretty sure you can lose your "The world is falling" attitude. This isn't a huge deal. There's a lot to deal with behind the scenes. I would personally rather have a much more stable launch and everything they have announced working and in the game...Than be able to loot some dirty NC or TR pea-shooter. The TTK is also much shorter in PS2, along with easily about 10-15x more people on the continent. Standing there looting a corpse for a pretty little gun is more than enough time to get killed in this game.
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Old 2012-06-17, 10:04 AM   [Ignore Me] #15
Deadeye
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Re: Disappearance of Backpack and Trunk Storages


Originally Posted by QuantumMechanic View Post
Backpacks and vehicle trunks in PS1 were part of the (very flexible) inventory system.

PS2's inventory system is quite different. You pick the class you want to spawn as, and based on that you pick the gear you are allowed to have.

There was talk of being able to loot enemies way back when... but I haven't seen any evidence that it's in-game currently. The kind of issues that Higby points to in these situations is how do you handle looting a weapon that has a bunch of customizations on it that you aren't certed for?
You just give it to them. It was one of the main reasons to pick up an enemy's weapon in BF3: to see what attachment others were using and to drop an ammo crate or medic pack then switch back. I think they're going a bit overboard with the whole certification thing. So what if the guy doesn't have the cert points for a scope? He's probably not going to be alive for more than a few minutes depending on the intensity of the battle, so why not just let him fool around with it? Is it really that bad?
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