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Old 2012-04-18, 08:48 AM   [Ignore Me] #1
SgtMAD
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Tech Plant Concept


from T-Ray's twitter

http://yfrog.com/z/kh1fpzaj
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Old 2012-04-18, 08:57 AM   [Ignore Me] #2
Hamma
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Re: Tech Plant Concept


http://www.planetside-universe.com/media.php?view=2039

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Old 2012-04-18, 10:08 AM   [Ignore Me] #3
MrBloodworth
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Re: Tech Plant Concept



I'm not seeing "Factory" here. Does not scream Factory.
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Old 2012-04-18, 08:59 AM   [Ignore Me] #4
Stardouser
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Re: Tech Plant Concept


Waits for it to transform into Metroplex....
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Click here to go to the next VIP post in this thread.   Old 2012-04-18, 08:59 AM   [Ignore Me] #5
Malorn
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Re: Tech Plant Concept


I hope the interior of these facilities is functional. The bio lab appears to be; the AMP station looks like it's just for show. The tech plant looks like it could go either way.

But this confirms earlier suspicion that the mesh we saw of this facility was in fact a tech plant.

Looks like one big air term at the top (galaxy?), not sure if the other platforms at the top are for ES aircraft or if its just the one.

Ground looks like 3 places to create vehicles, but don't know if any of them are entry points into the facility itself.
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Old 2012-04-18, 09:09 AM   [Ignore Me] #6
Nobel
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Re: Tech Plant Concept


I believe those are windows on both the top long peice, as well as in the "landing strut"

Id be highly surprised if we cant go inside, truthfully, this looks like the most spacious interior wed have to fight in.
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Old 2012-04-18, 09:16 AM   [Ignore Me] #7
FastAndFree
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Re: Tech Plant Concept


First the Bio Lab, and now this. Without a doubt the bases are the new improved BFRs
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Old 2012-04-18, 09:07 AM   [Ignore Me] #8
Fenrod
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Re: Tech Plant Concept


Waits for it to transform into Metroplex....
My thoughts exactly.
There's gotta be a decepticon symbol somewhere in this mess !


The platform at the top looks like a launching pad.

Last edited by Fenrod; 2012-04-18 at 09:09 AM.
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Old 2012-04-18, 01:17 PM   [Ignore Me] #9
Figment
Lieutenant General
 
Re: Tech Plant Concept


Originally Posted by Fenrod View Post
My thoughts exactly.
There's gotta be a decepticon symbol somewhere in this mess !
You are confused: then it'd be Metrotitan.
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Old 2012-04-18, 09:22 AM   [Ignore Me] #10
EVILPIG
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Re: Tech Plant Concept


Looks more like the main component than the entire base. I'm sure there will be other buildings to accompany one.

If not, it looks mobile.
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This is the last VIP post in this thread.   Old 2012-04-18, 09:32 AM   [Ignore Me] #11
Malorn
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Re: Tech Plant Concept


I think a lot of the major structures are going to look mobile. From what Smed said long ago they are "landing struts"

I suspect their long-term plans are to make it more sandbox and allow some (or all) of the facilities to be deployable. They might even be destructible.

Lots of things they can do with that, but if they look like they're mobile then allowing outfits to drop a facility or tower somewhere for a limited time is a bit more believable and makes more sense if the structures themselves look like they can be deployed.
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Old 2012-06-03, 07:25 PM   [Ignore Me] #12
CutterJohn
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Re: Tech Plant Concept


Originally Posted by Malorn View Post
I think a lot of the major structures are going to look mobile. From what Smed said long ago they are "landing struts"

I suspect their long-term plans are to make it more sandbox and allow some (or all) of the facilities to be deployable. They might even be destructible.

Lots of things they can do with that, but if they look like they're mobile then allowing outfits to drop a facility or tower somewhere for a limited time is a bit more believable and makes more sense if the structures themselves look like they can be deployed.
I doubt they will do so with entire facilities, mainly because there is simply not enough flat, unobstructed land. I think the insinuation with that was that towers would be deployable.

For bases and such, I'm pretty sure its just a motif to imply that this stuff wasn't built on site, they're prefabbed units carted to the planet and dropped on site as the initial infrastructure investment so they can start up industry.
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Old 2012-04-18, 09:39 AM   [Ignore Me] #13
lolroflroflcake
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Re: Tech Plant Concept


I'm sure its huge but with nothing to judge scale by it looks kinda tiny, maybe the smaller of the two doors will be able to fit half a dozen tanks through it side by side. If nothing else it looks like there will be much fighting through stairwells in this particular base given its vertical-ness.

Last edited by lolroflroflcake; 2012-04-18 at 09:41 AM.
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Old 2012-04-18, 09:33 AM   [Ignore Me] #14
EVILPIG
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Re: Tech Plant Concept


Dropping towers on the enemy - the new Orbital Strike!
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Old 2012-04-18, 09:39 AM   [Ignore Me] #15
Xyntech
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Re: Tech Plant Concept


Yeah, bases are huge now, these are just the main structures. There will be tons of smaller buildings, like we have seen, surrounding the bigger base structures, with walls surrounding those.

In PS1, all of the bases were pretty much the same. We had the different base types, which were then copy/pasted wholesale into every spot that base type existed, walls and everything. I can't recall clearly right now, but I think some of the metal crates and barricades were in different positions, and there were different positionings of pill boxes and towers around bases, but beyond that it was all identical.

Now we have fewer main base types (at least at launch), but a lot more variety of how those same bases are implemented. Now the outer walls of each base seem to be able to be in a completely unique configuration for each individual base. The small buildings and structures surrounding the main structure can be uniquely tailored and positioned to give a unique flavor and feel. Bases seem to be able to be partially buried into cliffsides, etc.

Really it should end up being a lot more diverse than PS1, despite having fewer basic base types.

It also seems that they are actually putting some thought as to gameplay flow and balance into the map design, which was sorely lacking from PS1's bases.
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