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PSU: Keep out of reach of children
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2013-03-31, 10:45 PM | [Ignore Me] #1 | ||
First Sergeant
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Reason I ask is cause I'm getting real tired of this happening...
http://steamcommunity.com/sharedfile.../?id=135906103 An idiot over /leader chat was trying to argue that he was keeping most of the forces at bay by staying at Ikanam... Some other leaders and I tried to convince him otherwise, but he was too stupid to understand that the map showed he was failing horribly. No one would come despite 3 or 4 of us using /orders and the markers to get people to get back to the gate and push outward. Getting real tired of it. New Hex system drops when? I think it should fix it all. |
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2013-03-31, 11:29 PM | [Ignore Me] #2 | ||
Sergeant
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Some time in April, possibly: April - Battle Flow Improvements.
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2013-04-01, 12:43 AM | [Ignore Me] #3 | |||
Major
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Had one of our Outfit's higher-ups leading a Platoon one Ops Night, and they tried this very thing at an OUTPOST that couldn't be held for an hour... VERY few things drive me to rage-quit a game, but this kind of strategic stupidity is one of them. That Biolab is clearly a lost cause, the REAL reason they're holding it is because they are NC farming, which makes me wonder which server this was... Wokuk would have been a much better position for a hold, as you'd be in much better shape for pushing out and reconnecting, but since it's an Amp Station ScatMAXes wouldn't be nearly as invincible... |
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2013-04-01, 01:12 AM | [Ignore Me] #4 | |||
Master Sergeant
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OH U NC and your biolabs. Why do you love those places so much? |
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2013-04-01, 06:39 AM | [Ignore Me] #5 | ||
Captain
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Its funny because Im starting to see this trend alot, especially this weekend with double XP and SC. We had cut the TR off and took the surrounding bases at the Northern bio lab on Esimer. But a large force of TR would not let it go, we just continued to fight for like hrs, and it was funny because the zerg instead of trying to reconnect with the bio lab which we the vanu had cut off from the rest of the territory, pushed south instead. I mean it was a good fight, we were pushing in and they were holding out, we'd blow the gen they would push harder and get it back up, we would take a point and they would take it back. I mean it was a good even battle, and I made a but load of certs with the kills. Sometimes you hold something because you know its gonna be a good fight. And thats what we had that day, a damn good fight. With the new hex system (which I cant wait for) this will keep the battles moving I think, not have you running back and forth like a damn yo yo because of some guy on a cloaked quad, doing a damn ghost hack.
Last edited by Qwan; 2013-04-01 at 06:41 AM. |
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2013-04-01, 10:16 AM | [Ignore Me] #6 | ||
Second Lieutenant
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I have no idea and it pisses me off. Every damn night on Mattherson the NC Zerg ends up getting farmed at some biolab while my outfit does its best to hold off the VS and TR as they aren't stupid enough to get themselves trapped in a biolab fight constantly.
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2013-04-02, 12:11 AM | [Ignore Me] #13 | ||
Staff Sergeant
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I think it's just Allatium. I swear I've seen the same pattern when the TR and VS had that corner. I remember back in Beta the TR held it for the entire day once (Only thing that stopped it was the server shutdown for the night)
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2013-04-02, 01:25 AM | [Ignore Me] #14 | |||
Second Lieutenant
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Annoying. Biolabs need to not suck. They have no real benifit to your faction, they hold up people for hours in a mindless grind, and they aren't a lot of fun. |
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2013-04-02, 01:39 AM | [Ignore Me] #15 | |||
Major
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Problem is the Zerg starts sitting on one and then never leaves, resulting in a snowball effect where the Zerg Mass just keeps drawing Zerglings to that one base. |
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