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2012-07-09, 02:51 AM | [Ignore Me] #1 | ||
Private
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Does anyone know if Planetside 2 will allow add-ons? It would be sweet to cook up a few if so. I know that if I could of done the same in PS1 I would of made a better platoon ui showing which armour a person was in under their name and if they had a repair gun and such. It just annoys me that there are so many parts of PS1 could of been improved on like the map requiring you to search through the drop down boxes whenever you want to do something or not being able to look at your map for spawn points when you're waiting to tap and so I really hope they allow add-ons for PS2 if not later in the game if it isn't already in at the moment.
Last edited by Arturiel; 2012-07-09 at 02:54 AM. |
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2012-07-09, 03:00 AM | [Ignore Me] #3 | ||
Corporal
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I remember in one of the E3 vids on youtube that they said you could move ui stuff around and change the way health bars are positioned and actually had stations their set to different things like health bars on the top right or a circle near your crosshair. but as for support i don't remember if they said something about that
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2012-07-09, 03:38 AM | [Ignore Me] #5 | ||
Private
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That's not an add-on, that's a hack. For add-ons see WoW's huge database on them. Most of them solve or macro logistical problems while the others offer better customisation of the UI which the user sees. WoW also has countermeasures to prevent people from using the add-on script to code hacks too, which would be implemented obviously in PS2 if they were to add add-on support.
Last edited by Arturiel; 2012-07-09 at 03:40 AM. |
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2012-07-09, 03:59 AM | [Ignore Me] #7 | ||
Colonel
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As much as I would love and adore WoW-style add-ons in Planetside 2, I doubt it'll happen. They were an absolute nightmare for Blizzard and they'd be an absolute nightmare for SOE, but I suppose there's always that slim, slim chance they'll decide the nightmare's worth it for us add-on-lovers.
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2012-07-09, 09:17 AM | [Ignore Me] #11 | |||
Anyway I thought the devs said this can potentially happen perhaps.
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2012-07-09, 08:46 AM | [Ignore Me] #13 | |||
Colonel
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You'd never have another World of Interfacecraft, simply due to the type of gameplay. The fights aren't as structured, nor are they as procedural. You'll never need the sort of huge mods that Atlas, Auctioneer and Carbonite consist of and you'll never be shunned from a group because your gearscore's too low. Last edited by Vancha; 2012-07-09 at 08:48 AM. |
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2012-07-09, 08:52 AM | [Ignore Me] #14 | |||
Master Sergeant
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Though I'm not an designer/developer so I wouldn't know how/if this would fit in a FPS-style game. However, that's how you want to do it if you're going to. |
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2012-07-09, 12:15 PM | [Ignore Me] #15 | |||
Private
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One add-on of merely knowing what your team mates are capable of right off the bat can allow to work as a team better instead of having to organise who can do what before you enter the battle. Another example of a good add-on is improving the map ui by quartering the map a little making a border say at the bottom left which would allow you to place all the little boxes like the chat box and incentives box which only serve to get in your way every time you want to switch to intersellar view. By giving the ability to allow the player to present data to themselves in a more easy to read manner you can make playing more streamline. Again look at WoW's add-on database, because you can play that game just fine without add-ons but when you do get add-ons things just become a hell of a lot more easier to read and respond to. Last edited by Arturiel; 2012-07-09 at 01:22 PM. |
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