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2012-03-07, 05:00 AM | [Ignore Me] #1 | ||
Contributor Major
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So according to Higby in the recent gameplay vid, our main battle tank is..... faster. The Magrider is more *maneuverable*, whatever that means; I guess that means it can strafe left and right with even greater facility than the old one. The Vanguard has both THE biggest gun AND the toughest armor. Because that makes them all different and unique and stuff.
Oh, and the Sweeper is now an NC-only weapon. Along with the Noobhammer, which was/is the best close-quarters weapon in the game, and the Gauss rifle, which is the best *long-range* smallarm in the game. But it's all fair and stuff because our gunz shoots moar boolitz faster. I can just barely see how the Vanu can compensate with zero bullet drop, having an MBT that can strafe around faster than a foot soldier can run, etc. But what about those of us that wear the red and black? This in conjunction with the death of the old glue gun, so that we can't repair friendlies anymore, and (apparently) underside armor for vehicles to negate the effects of minefields, which spells the near-death of the old Terran corporate culture of Create Our Own Mobile Minefield Wherever We Go.... I smell bullshit. Higby is wearing his NC colors a little too brazenly when he puts on his dev cap. I'm as eager to play as anyone, but some of this stuff -- particularly about the Prowler -- just puts a sour taste in my mouth. How the hell is giving the most damaging weapon AND the most armor to the same goddam empire-specific vehicle good game design? Oh, and let's make it semi-immune to land mines so TR combat engies can't stop enemy armored zergs anymore. Fuck. /hangs head Last edited by Rivenshield; 2012-03-07 at 05:10 AM. |
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2012-03-07, 05:12 AM | [Ignore Me] #4 | ||
First Lieutenant
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You underestimate how useful speed is.
Sure, they don't have the best guns and armor but what they do have is adaptability. They can pick up and move a lot faster than a Vanguard can and that tactical advantage will prove itself to be very valuable. Personally I think the Magrider will be the best simply because of how they can always keep their hull facing forward towards an enemy. Meaning, most of the time, all they'll have to do is put forward facing armor. Which will give them good protection while keeping the vehicle light. |
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2012-03-07, 05:15 AM | [Ignore Me] #5 | ||
Contributor PlanetSide 2
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Another theme of TR is high dps. TTK is generally king in games. If TR is fast & has the highest DPS but lowest alpha strike shot it'll balance out, but in the end that's still an advantage for TR if past games are any indication.
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2012-03-07, 05:16 AM | [Ignore Me] #6 | ||
Captain
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I feel really bad that I have to lay this out, but here goes:
NC: Highest damage PER SHOT, slowest fire rate VS: Highest accuracy, medium damage and medium fire rate TR: Lowest damage PER SHOT, highest fire rate. No specifics have been provided as to TTK or DPS rates. What we do know is that (biting my tongue really hard here) balance is a MASSIVE focus for the devs, so much so that free form inventories are gone. |
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2012-03-07, 05:19 AM | [Ignore Me] #7 | ||
It's a disadvantage versus the other tanks as speed really isn't more important than durability/firepower or being able to strafe/hover over water, but it's hard to say how much of a disadvantage. If the vanguard's better stats equate to them having effectively, say, one shot up on a prowler, that's hardly insurmountable and, I dunno, maybe it's possible that the prowler will be so much faster that its extra speed will seem useful.
Either way, it's something they can get sorted more thoroughly in beta. But if World of Tanks taught me anything, it's that extra speed is not a very useful feature for a tank. |
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2012-03-07, 05:25 AM | [Ignore Me] #8 | |||
Sergeant Major
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2012-03-07, 05:31 AM | [Ignore Me] #9 | ||
Contributor General
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Speaking as TR ..... this made me laugh a bit ... it's way too early to say TR got the cack end of the stick.
In general I like the differences between empires, because it will force different tactics. Other than thinking that the mag configuration is a definite plus, I'll wait until beta. I know balance will be really hard to achieve for the DEVS so I don't envy them the task. |
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2012-03-07, 10:34 AM | [Ignore Me] #12 | |||
First Lieutenant
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In PS1, the tank driver's job was to keep moving on the best terrain possible so the gunner has a stable shot. Tanks that sat still got gang raped by Reavers, and just about everything else. The driver was also responsible for maintaining battlefield awareness so that his tank didn't get lynched by the armor column sneaking up on them. The only thing in PS2 I don't like so far is the fact the driver is the main gunner. MBT's should be team vehicle, if you want to be the driver and the gunner, go get a lightning. Last edited by Eyeklops; 2012-03-07 at 10:36 AM. |
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2012-03-07, 10:41 AM | [Ignore Me] #14 | ||
Sergeant Major
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Did anyone ever consider the Prowler gun might have a really high rate of fire (I don't know like all the TR weapons?) to compensate for lower Damage per round? And this amounts to roughly the same DPS?
Didn't think so.
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2012-03-07, 10:42 AM | [Ignore Me] #15 | ||
Looks like we lost Ravenshield to the NC/VS.
If you're looking at just being king alpha of (insert empire here) then my Terran Republic doesn't need you. Glory hounds have no place with the us. You wanna be a hero? The door is that way, down the walk of shame. Also I think that I saw during the GDC vid a Magrider floating higher than the other Magriders. Would be useful for firing behind cover. But nothing is more secure to a TR Infantry soldier than seeing a column of 10 Prowlers cresting over a ridge, guns blazing as they seek out targets of opportunity.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread Last edited by Sentrosi; 2012-03-07 at 10:44 AM. |
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