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PSU: So Hamma is God...then whois the devil?
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2012-08-31, 11:04 AM | [Ignore Me] #1 | ||
PSU Admin
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For those of you unaware, recently the devs changed it so that in order to capture territory you have to own adjacent territory. The thought is this will create a viable front line and stop the whack a mole territory system.
Do you think this is a viable option? Or do you think you should still be able to capture any territory regardless of adjacency? |
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2012-08-31, 11:23 AM | [Ignore Me] #2 | ||
This was a necessary change. Whack-a-mole gets old and the game currently does not have any indicators on the map which tell you that a territory is being contested. In Planetside 1, you'd have the flags and 15 minutes to respond. Captures happen too quickly to allow the lack of adjacency.
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2012-08-31, 11:40 AM | [Ignore Me] #5 | ||
Sergeant Major
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I like the old idea they had been throwing around: The more adjacent hexes you own, the faster the cap is. Makes border caps and surrounding enemies a better strategy. Kind of reminds me of the "Great Snake" strategy in the American Civil War.
Would still need an indicator on the map, though. Maybe an exclamation mark wherever a cap is happening? |
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2012-08-31, 12:19 PM | [Ignore Me] #6 | ||
Master Sergeant
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The adjacency system is good, but there needs to be an alternative for capturing other bases behind the lines. Maybe work infiltrators and hacking into it, or bring back gens, but more options would be nice.
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2012-08-31, 12:45 PM | [Ignore Me] #11 | ||
First Sergeant
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Ive been in beta since the tech test. Wow sounds wierd being able to say that now lol. Anyways the adjacent hex system made the battles a lot better. Me and my team defended a tower for a couple hours last night and it was a blast. Before the system, that just wouldntve happened. So I think like somebody said its definitely a step in the right direction but still they should add some more detail to the current system. Maybe make it where if you participate in so many base captures that day you have a temp token that would allow you to capture a back hex behind enemy lines.
Lets say they put computer terminals on each facility that you could hack over time and once you got it, it would containt a portion of code in the game that once you got say five of them you could break the security on one of the back hexes security computer making it compromiseable. That way it reduces the backhacking but still makes it available but those people have to participate in frontline combat as well to be able to earn the right to do that. |
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2012-08-31, 12:44 PM | [Ignore Me] #13 | ||
a system is needed, but i loved the ps1 system most. i just don´t know how to transate it to ps2.
we need indicators on map like the flags in ps1, and enough time to react if one shows up. the status of bases on the map as it was in ps1, was extremely valuable. can we get something equivalent? i want to click on a base and get a summary window with all relevant data. status of capture points, status of generators, shields, terminals, etc. my main concern is lack of information about anything. right now it plays like a normal arena shooter. click a random instant action point and kill someone there. coordinating anything is extremely hard right now.
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2012-08-31, 12:48 PM | [Ignore Me] #14 | |||
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2012-09-03, 11:51 AM | [Ignore Me] #15 | |||
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