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2012-03-26, 11:55 AM | [Ignore Me] #1 | ||
Staff Sergeant
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Since it was mentioned for Light Assault as a jump pack possability... i just figured i'd throw out the idea of this one (or something similair) being part of a cloaker's abiltiy to be mobile and actually get in to positions for recon. I don't suggest any other jump jet/flight/movement ability really (Aside from the assumption that they have the fastest run speed).
I think that being able to glide from an air drop, or from high ground to low/adjacent high ground would help cloakers survive and perform recon quite a bit easier than simply being invisible. |
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2012-03-26, 12:17 PM | [Ignore Me] #2 | ||
Lieutenant General
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Anything jetpack related should stick with Light Assault. That's not really a Cloaker's style anyway. What we need is a grappling hook or someway to climb vertical surfaces. We've seen a few shots of Infil Snipers in trees, I hate to think everyone had to drop out of an aircraft to get there
Last edited by Lonehunter; 2012-03-26 at 12:18 PM. |
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2012-03-26, 12:32 PM | [Ignore Me] #3 | |||
Staff Sergeant
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As long as infiltrators have a means of infiltrating that isn't essentially trumped or equaled by jumping around, i'll be satisfied. Gliding is one way of doing that while not stepping truly on most of what a light assault does. A grapplnig hook type thing is of a similair mind set. Edit: And for the record, yes... i have done this ins PS 1 and many other games (snuck around while not invisible). It isn't impossible, nor is it necessarily hard if you use stealth tactics that aren't founded entirely on not being seen in plain sight. I have traversed continents on foot, examining bases withotu being spotted for hours at times without claoking. The only purpose cloaking truly had was literally crawling around inside of a base (Interior usually or guarded) or sneaking in to an enemies line during major battles.Beyond those two, and even in some cases those, a cloaking suit isn't all that necessary for sneaking around. Last edited by Kilmoran; 2012-03-26 at 12:43 PM. |
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2012-03-26, 11:12 PM | [Ignore Me] #9 | ||
Sergeant
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pfft, just use the grapple hook to kill someone by catching their throat or pulling them off a cliff ;D
Too bad everyone's wearing armor. Last edited by Hypevosa; 2012-03-26 at 11:18 PM. |
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2012-03-27, 01:09 AM | [Ignore Me] #11 | ||
I think one of the main examples that Higby gave about the new class system reducing overpowered combinations was snipers with jetpacks. Something to think about i spose...
Infils with grappling hook packs, or glider packs instead of big ass sniper rifles seem ok by that standard tho. |
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2012-03-27, 02:15 PM | [Ignore Me] #12 | |||
Staff Sergeant
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2012-03-28, 11:32 PM | [Ignore Me] #13 | ||||
Colonel
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I could maybe go for trading the sniper off for the ability to climb/glide. Last edited by CutterJohn; 2012-03-28 at 11:37 PM. |
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2012-03-29, 01:13 AM | [Ignore Me] #14 | |||
Sergeant
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I still think this is a case for squads to have more diversity and have snipers specifically for counter sniping - and few things make easier targets for a counter sniper than someone who's so secure in their position they don't move, or someone who's similarly stranded themselves in one spot since they'll die when they try to get out of it. I also think that getting shot while gliding should interrupt the glide and possibly destroy the wings, meaning you get to fall to your death. ;D |
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2012-03-29, 02:35 AM | [Ignore Me] #15 | ||||
Colonel
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Tbh, I think thats probably part of the reason for having cloakers as the snipers.. They are easily the weakest class, defensively, and hence will be much more susceptible to taking damage at range by non sniper weapons. |
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