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PSU: total killwh0re
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2012-08-02, 12:42 AM | [Ignore Me] #1 | ||
First Sergeant
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I hate to be the one to say "OH, this is not like Planetside 1!!!" but could we have the ability holster weapons. Would really give the bases a more basie feeling instead of people running around aiming at you. We have so many keys on our keyboard, 1 could easily be a hotkey for it. It's something I loved about Planetside 1, and plus, it will make making movies and videos much easier.
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2012-08-02, 03:12 AM | [Ignore Me] #4 | |||
Sergeant Major
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That's a good thing. Think "Walk" functionality in RPGs like WoW. It doesn't matter most of the time, doesn't effect game-play at all, but people like it. I just don't know if it's a good enough thing that SOE will spend the time and money to do it, but there's no harm in asking for it as a low priority to get into the game eventually. |
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2012-08-02, 03:19 AM | [Ignore Me] #5 | ||
It does effect gameplay, infantry has to choose between travel speed and being battle ready. People in transit are easier to kill if ambushed or surprised, since they need to first pull out their gun
Last edited by FastAndFree; 2012-08-02 at 03:20 AM. |
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2012-08-02, 03:34 AM | [Ignore Me] #6 | ||
Major
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I think that tiniest degree of decision making has been vanquished thanks to the sprint button. No longer will you have to make the hard decision to put your gun away for an extra bit speed. No...Your weapons is always equipped! Being killed without your gun out isn't fair! We can't have that!
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2012-08-02, 05:38 AM | [Ignore Me] #9 | ||
Private
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Holsters.......................................... .................................................. .................................................. .................................................. ...........................................
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2012-08-02, 07:27 AM | [Ignore Me] #10 | |||
Master Sergeant
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Immersion is an important thing in games, one that shouldn't be considered mundane- that's how it's meaningfull. I agree with OP, this would be nice indeed. |
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2012-08-02, 09:48 AM | [Ignore Me] #12 | |||
Sergeant
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Having awful graphic nowaday because "it ain't useful" is a good way to flop. Of course, assuming there was enough content/gameplay and good interface to make the game good. Hell, nothing stop people from playing PS1 right? Edit: Littleman, are you sure those are the same gun? The first actually look like the gauss rifle while the second is actually a tempest. Those are different weapon Last edited by Revanmug; 2012-08-02 at 09:56 AM. |
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2012-08-02, 10:29 AM | [Ignore Me] #13 | |||
First Sergeant
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none of them are meaningful in anyway, except players want them. |
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2012-08-02, 10:53 AM | [Ignore Me] #15 | |||
Seriously though, they don't have weapons animated as holstered on the model, the guns just disappear when they are switched. One more animation cycle isn't going to break their dev budget. This would be a blessing for machinima and would add some of the noticibly missing mmo'ishness back into the game, I reckon. |
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