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[Ignore Me] #1 | |||
Colonel
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I've mentioned this a few times in other threads, but thought it could use it's own.
So, if anyone isn't familiar with TrackIR, this video explains it pretty well: I think it would be really damn awesome if Forgelight could be made to support this. It would work like wonders in a game like PS2 (really amazing in ARMA2, for example) and does a great deal for situational awareness. Since Forgelight is likely to be in just about every game they will be making from here on, making it generally speaking compatible with Forgelight would probably make it quite easy to make compatible with each game they have coming in the future with little effort. It's quite a niche thing, though, and I feel that they won't use the resources on something like this, but it sure would be really awesome. Naturally any kind of dev reply would be cool, but that's just hoping ![]() EDIT: Good to note that it's not really TrackIR that needs to be implemented, but free look which benefits everyone. After free look is in, TrackIR is easypeasy to integrate to the game.
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Last edited by Coreldan; 2011-12-14 at 06:51 AM. |
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[Ignore Me] #4 | ||
Colonel
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Aaaand, it would greatly benefit both grunt gameplay as well as flying. For tanks I can't really figure out much of a good use for it, but for infantry and flying it makes a big frigging difference.
Pretty please? ![]()
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[Ignore Me] #5 | |||
Or when you want to look around while still keeping your turret on the precious BEP farm base door ![]() |
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[Ignore Me] #6 | |||
Contributor Major
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Just like supporting super-wide FOV settings for people with a dozen monitors... I don't want Planetside to be a game where I feel like I lost because I didn't spend enough money to have as much situational awareness as the next guy. |
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[Ignore Me] #7 | |||
Corporal
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Trust me, track ir does not elevate players to a godly state. Or should I say not any more than mouse look. Its just a different way to look around. From what I have seen they are ignoring this in hopes it will go away. have you seen the footage. there is no cockpit to look around it. This, is an arcade game that the devs havent so far as peaked out there to see what could make it better than any other arcade game out there. (in terms of actual gameplay, not persistant world). So while I still hope they will see the light. Im pretty sure they wont look up away from their keyboard to see the next big thing. |
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[Ignore Me] #8 | ||
Lieutenant Colonel
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Looks great. On the Mechwarrior Online forums, they were also talking about this and one of the Devs implied that they were looking into it. Take note SOE Devs, since MWO is a competitor for PS2, perhaps you guys should look into it so as not to lose your customers(No worries about me, I'll be playing both
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[Ignore Me] #9 | |||
Sergeant Major
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I remember when my PC was awesome... ![]() N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
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[Ignore Me] #11 | ||
Colonel
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Yeah, I'm just afraid that after release there will still be more to work on that they have the time for and it just gets pushed and pushed and never implemented.
Wonder how much of a job it is to implemented it in the first place. Also I'd figure it would be easier to implement it now while the engine isn't all that finalized than trying to tack it on afterwards. I suppose with an Unreal Engine game that could be as easy to implement as checking a tickbox ![]()
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Last edited by Coreldan; 2011-11-23 at 02:14 PM. |
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[Ignore Me] #12 | |||
Brigadier General
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Of course, SOE is not Valve, but maybe they'll start heading in that direction with Forgelight. |
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[Ignore Me] #13 | |||
Sergeant Major
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Don't get me wrong, not knocking the game at all, just looks like the head and upper torso would have to be more articulated than they currently look for this to work in PS2. |
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[Ignore Me] #15 | |||
You would just have to bind some keys or your joystick's hat switch to it Last edited by FastAndFree; 2011-11-23 at 03:35 PM. |
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