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2012-06-04, 04:19 PM | [Ignore Me] #1 | ||
Private
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From what I've seen so far, (and correct me if I'm wrong) the backpack and trunk storages will not be making a return in Planetside 2. I actually find this a bit unfortunate as looting an adversary's pack for potential faction-specific weaponry or extra ammunition came in very handy at times. Given the vast distances to cover, it would benefit players to have the ability to scavenge resources when isolated from bases/towers.
Anyone else have thoughts on this? |
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2012-06-04, 08:45 PM | [Ignore Me] #5 | |||
Staff Sergeant
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But if you expected the engine and graphics from the original PS, you'd have all your fun in PS2 with the original playerbase. This is called branching out, or surviving. Rather than selling out... I'd guess you PS vets wanted a sequel, right? Last edited by Winfernal; 2012-06-04 at 08:48 PM. |
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2012-06-04, 08:59 PM | [Ignore Me] #6 | ||
Colonel
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Whether or not the PS1 inventory system was fun or not is subjective... and I personally found it to be a great mechanic. Being able to customize your inventory to your liking was one of my favorite parts of PS1, not being locked into a class system.
I'll be honest here, I've never found the 'super soldiers' to be much of a problem. Nobody was invincible, sometimes HA/AV soldiers killed MAXes, most of the time it was the other way around. It always depended on who was the better player. Being able to carry a Med app/BANK didn't mean anything either... even without them in PS2 your health and shields seem to recharge. Kind of a step back IMO. It takes more effort and inventory space to carry the tools to fix yourself up instead of having them recharge for you. Really now, the only difference between the super soldiers of PS1 and loadouts in PS2 is not being able to carry a AI and AV weapon at the same time.
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ZulthusVS, 34/5 DARK |
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2012-06-04, 10:06 PM | [Ignore Me] #7 | |||
Sergeant Major
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Also I can now fly my Skeet in Rexo this time, so the "super soldier" is actually better in PS2. |
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2012-06-04, 09:48 PM | [Ignore Me] #8 | |||
Staff Sergeant
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Just the facts son, just the facts. |
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2012-06-05, 04:51 AM | [Ignore Me] #10 | |||
Contributor First Sergeant
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Did you see the number of certs and customization options (not talking about aesthetic ones) in the game? I'm pretty sure PS2 has more depth than PS1 did, despite not having inventories. |
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2012-06-04, 04:28 PM | [Ignore Me] #11 | ||
Contributor Major
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You mean new thoughts, as opposed to all the thoughts we had a year ago when we found this out?
It's pretty simple. There's no weapon looting or vehicle hacking, because it gets screwy with unlocks, customization, and empire specific stuff. It also runs counter to the pace of the game they want to establish based on their analysis of the modern FPS market. |
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2012-06-04, 04:34 PM | [Ignore Me] #12 | ||
Backpacks and vehicle trunks in PS1 were part of the (very flexible) inventory system.
PS2's inventory system is quite different. You pick the class you want to spawn as, and based on that you pick the gear you are allowed to have. There was talk of being able to loot enemies way back when... but I haven't seen any evidence that it's in-game currently. The kind of issues that Higby points to in these situations is how do you handle looting a weapon that has a bunch of customizations on it that you aren't certed for? |
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2012-06-04, 04:37 PM | [Ignore Me] #13 | |||
Lieutenant Colonel
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This is really just another area where because of the fast track, they cut it. Also, apparently, it was to much for the target audience to manage innovatory. |
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2012-06-17, 12:28 AM | [Ignore Me] #14 | |||
First Sergeant
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2012-06-17, 10:04 AM | [Ignore Me] #15 | |||
Sergeant
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backpack, scavenge, storage, trunk |
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