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Old 2012-08-11, 11:50 AM   [Ignore Me] #1
Hamma
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SmedBlog: Seamless Continents/Naval Units


I'm doing targeted feedback threads on all items from Smed's Blog. This one is for seamless continents.

Water between continents - seamlessly - this is really hard tech, but our goal is to make the whole planet seamless and allow water based vehicles.
Thoughts!
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Old 2012-08-11, 11:52 AM   [Ignore Me] #2
IHateMMOs
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Re: SmedBlog: Seamless Continents/Naval Units


I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
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Old 2012-08-11, 11:56 AM   [Ignore Me] #3
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
I think they can. Remember its PC EXKLUSIVE game. we have a lot of power. last true pc game was crysis 1 back in 2007.
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Old 2012-08-11, 11:57 AM   [Ignore Me] #4
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Levente View Post
I think they can. Remember its PC EXKLUSIVE game. we have a lot of power. last true pc game was crysis 1 back in 2007.
I don't think even the strongest PC can handle something like that.
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Old 2012-08-11, 12:19 PM   [Ignore Me] #5
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I don't think even the strongest PC can handle something like that.
Of course it's possible. Why would it not be?
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Old 2012-08-11, 12:20 PM   [Ignore Me] #6
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by AnamNantom View Post
Of course it's possible. Why would it not be?
Well it must be aveilable to everyone playing PS2(not only those with strongest maschines), he said they dont want to divide the community.
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Old 2012-08-11, 06:03 PM   [Ignore Me] #7
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Re: SmedBlog: Seamless Continents/Naval Units


If they can do it, sure. IF they can do it and people can play on it...
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Old 2012-08-11, 11:56 AM   [Ignore Me] #8
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Re: SmedBlog: Seamless Continents/Naval Units


I quite like the thought. But I have doubts.
I imagine it would be way down the line too.
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Old 2012-08-11, 04:22 PM   [Ignore Me] #9
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by ringring View Post
I quite like the thought. But I have doubts.
I imagine it would be way down the line too.
It would be... probably at LEAST a yr post launch.

This is a long term wish list item, and as power increases, so do the possibilities.

And of course, Adding Naval support would mean adding Naval vehicles....

I have big dreams on that one

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Old 2012-08-11, 12:58 PM   [Ignore Me] #10
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
You can still load between areas on screen. Vanguard SoH did this. Although there was lag when entering between zones, so you did notice.
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Old 2012-08-11, 11:26 PM   [Ignore Me] #11
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
This isn't a launch day feature, ya know? He said it as a 'future' plan.

There already are things like 'Infinity : Quest for Earth' or 'Outerra'. So It they can do some serious research, then why not?

I mean, they pulled off the Forgelight and 2,000 players on a single continent. What makes you think it's 100% not possible?


And to Smed : Don't rush it. Take your time for research and I think your programmers and engineers will be more than capable of it. I have faith, you know =)

But just curious about one thing : what about pop migration? I mean, in making the whole planet seamless, there will inevitably be some possibilities of all players converging on a single continent. What way to control their destination?



+ one last thing : If I cared so much about player density, then I would have never paid attention to MMOFPS genre.

Last edited by cellinaire; 2012-08-11 at 11:40 PM.
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Old 2012-08-12, 03:45 AM   [Ignore Me] #12
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
WWII Online. It was done over 10 yars ago.

A seamless world is what we want.

Naval units is lame in my book. Naval bases, yes. Futuristic flight makes boats a no go. Doesn't mean we can't fight for naval bases. It doesn't even mean we can't fight in the water. Futuristic flying machines would be able to go underwater too.
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Old 2012-08-12, 07:37 AM   [Ignore Me] #13
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by IHateMMOs View Post
I doubt they have enough tech to make Planetside 2 take place on an entire planet with no loading screen, but I can see water based battlefield.
I doubt you're basing that on anything.
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Old 2012-08-11, 11:58 AM   [Ignore Me] #14
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Re: SmedBlog: Seamless Continents/Naval Units


Maybe this isn't possible in 2012 but in 2016? Quite possible. And that said, seamless planets, or in the case of other intellectual properties(ie, other companies that make MMOFPS), megacontinents, or at least huge areas like what ArmA 2 is located on(that's ONLY an example for the size, not for ArmA 2 gameplay) IS the direction that MMOFPS is headed. No question.
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Old 2012-08-11, 11:59 AM   [Ignore Me] #15
IHateMMOs
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Re: SmedBlog: Seamless Continents/Naval Units


Originally Posted by Stardouser View Post
Maybe this isn't possible in 2012 but in 2016? Quite possible. And that said, seamless planets, or in the case of other intellectual properties(ie, other companies that make MMOFPS), megacontinents, or at least huge areas like what ArmA 2 is located on(that's ONLY an example for the size, not for ArmA 2 gameplay) IS the direction that MMOFPS is headed. No question.
Of coarse, we can expect space combat as well for the future, and a higher Player limit, but only in the future, but right now, most likely not.
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