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Old 2012-05-18, 09:01 AM   [Ignore Me] #1
RSphil
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Day Night time


hi planetside nuts

not sure if this has been answered before and i just havent seen it but do we know what the day/night cycle time is gona be? are we looking a few hours of day then a few hours of transition followed by a few hours of night or will it be real time?
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Old 2012-05-18, 09:07 AM   [Ignore Me] #2
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Re: Day Night time


We don't know for sure, at least I don't.

Most likely it's not realtime. That would be ridiculous.
If you watch the TB video, it starts with a sunsetty point of time and at the end you see the dawn.

The video is 20 minutes but it's obviously been cut. He said he had 90 minutes of footage. Maybe that's a night time...
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Old 2012-05-18, 09:15 AM   [Ignore Me] #3
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Re: Day Night time


the vid isnt that great though as its a alpha and he speeds it up to daylight. i dont think we have seen a vid yet where the timer is normal lol. they are always speeding it up of setting it to a time.

would be nice to know though. id say a 24 hour cycle would take maybe 8 hours maybe. 3 hours of day, 3 hours of night then the other 2 for transition
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Old 2012-05-18, 10:21 AM   [Ignore Me] #4
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Re: Day Night time


Originally Posted by MacXXcaM View Post
We don't know for sure, at least I don't.

Most likely it's not realtime. That would be ridiculous.
If you watch the TB video, it starts with a sunsetty point of time and at the end you see the dawn.

The video is 20 minutes but it's obviously been cut. He said he had 90 minutes of footage. Maybe that's a night time...
No, TB manually advanced the day/night cycle to demonstrate the look.

On the question, we don't know but I recall Matt saying that they hadn't decided on the hours but that night would likely be shorter than the day.
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Last edited by ringring; 2012-05-18 at 10:22 AM.
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Old 2012-05-18, 10:32 AM   [Ignore Me] #5
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Re: Day Night time


Go to one of the videos where he changes the day and night cycle to x100

Count how long it takes to go across the sky and do the math?
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Old 2012-05-18, 05:22 PM   [Ignore Me] #6
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Re: Day Night time


Originally Posted by MyMeatStick View Post
Go to one of the videos where he changes the day and night cycle to x100

Count how long it takes to go across the sky and do the math?
That would only show the base timecycle for the design not what they will eventually use in game.
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Old 2012-05-18, 06:36 PM   [Ignore Me] #7
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Re: Day Night time


I still think 7 hours would be perfect. It just works out too well.
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Old 2012-05-18, 06:42 PM   [Ignore Me] #8
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Re: Day Night time


the longer the better but it cant be real time because if it was certain people would either only ever see day or night because of their schedule and when they can log on during the day.
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Old 2012-05-18, 06:58 PM   [Ignore Me] #9
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Re: Day Night time


I think 5 hours seems reasonable.

If you have a long gaming session, you'll be able to experience 'multiple days' fighting on Auraxis. Also, having an odd number is key. Many people will be confined to playing at a certain time, so this would keep the game constantly changing each time they log in.
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Old 2012-05-18, 07:20 PM   [Ignore Me] #10
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Re: Day Night time


People are talking about 5 or 7 hours here? No thanks, I'd rather have 24 hours in game last about 2 hours.
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Old 2012-05-18, 07:22 PM   [Ignore Me] #11
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Re: Day Night time


Originally Posted by MyMeatStick View Post
People are talking about 5 or 7 hours here? No thanks, I'd rather have 24 hours in game last about 2 hours.
I think 3 is perfect. so im close to you on that. You can't have people really frustrated cause they can only play for short periods every day and they constantly get stuck with one time of day
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Old 2012-05-18, 07:40 PM   [Ignore Me] #12
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Re: Day Night time


Originally Posted by Gonefshn View Post
I think 3 is perfect. so im close to you on that. You can't have people really frustrated cause they can only play for short periods every day and they constantly get stuck with one time of day
That's only a problem for 4, 6, 8, 12, 24 and to a lesser extent 9 hour days.

2 hour days would mean less than an hour of night. Tactically that's barely worth planning for.

Keep in mind, if you want 1 - 1.5 hour nights, that also means you'll probably get 1.5 - 2 hour days. If you're someone who for whatever reason refuses to play nights, wouldn't it suck to have such a time limit on where you fight?

Long nights (and thus, longer daytime) only seem like a potentially bad idea if each continent doesn't have it's own timezone.

Edit: 5 hours means that you'll only complete a cycle every 5 weeks (smallest multiple of 5 and 12/24 is 60, with 168 hours in a week, 840 in 5 weeks). 7 hours means the cycle resets exactly every 7 days, so while sunrise is at different times throughout the week, it's the same from week to week and thus you can learn the schedule.

Edit II: Also keep in mind that you need to include time for dawn and dusk, too. A 3 hour day isn't 1.5 hours of day and 1.5 hours of night.

Last edited by Vancha; 2012-05-18 at 07:48 PM.
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Old 2012-05-18, 07:44 PM   [Ignore Me] #13
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Re: Day Night time


Originally Posted by Vancha View Post
That's only a problem for 4, 6, 8, 12, 24 and to a lesser extent 9 hour days.

2 hour days would mean less than an hour of night. Tactically that's barely worth planning for.

Keep in mind, if you want 1 - 1.5 hour nights, that also means you'll probably get 1.5 - 2 hour days. If you're someone who for whatever reason refuses to play nights, wouldn't it suck to have such a time limit on where you fight?

Long nights (and thus, longer daytime) only seem like a potentially bad idea if each continent doesn't have it's own timezone.
what sort of person would refuse to play nights they look amazing!

But yea I see your point I mean 5 hours is good too if I had to say another time. See I'll probably have really long play times so id personally like it really long when I said 3 I was thinking more realistically about what makes sense for other people who might not play as long
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Old 2012-05-18, 07:50 PM   [Ignore Me] #14
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Re: Day Night time


Originally Posted by Gonefshn View Post
what sort of person would refuse to play nights they look amazing!

But yea I see your point I mean 5 hours is good too if I had to say another time. See I'll probably have really long play times so id personally like it really long when I said 3 I was thinking more realistically about what makes sense for other people who might not play as long
Originally Posted by Toppopia View Post
Nights/days would have to be longer than 3 hours to beable to effectively plan a night assault or else its almost a waste of time. Maybe go up to 5 since thats an odd number ofr 24 so then each real life day the game day shifts by 1 hour.
Read my last post's edit. 5 hours works well day to day, but week to week it's a logistical nightmare.
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Old 2012-05-18, 11:32 PM   [Ignore Me] #15
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Re: Day Night time


I'm for 4 six hour cycles. with at least 2 hours of evening, night and dawn . Point I want to see all that pretty tracer fire.

Last edited by capiqu; 2012-05-19 at 12:21 PM.
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