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2012-02-25, 01:50 AM | [Ignore Me] #1 | ||||
Colonel
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In a recent tweet I made to T-Ray I tried to summarize a change to their holstering system in 140 characters.
Since we're in a science fiction world with nanites I think we could actually make the concept more believable. I explained the basic idea in the tweet, but I'll expand on it. Say you you're holding a pistol and wanted switch to a MCG. The pistol would animate by dissolving toward the player's hands with a red/teal/blue glow along the borders depending on the faction. From a technical point of view it's a cheap GPU operation. You'll have to take my word for it. The time for the animation would define the holstering delay. The character would then move his hands into the position for the MCG as the weapon formed in his hands. (I haven't seen the movie, but there's a scene in the trailer for Green Lantern where the protagonist makes a MCG. It would be kind of like that probably but not as bright for the visual). As a cheap visual (note, I'm not an artist) dissolving a pistol might look like: Going from a MCG to a pistol would be similar. The MCG would dissolve into the player's armor then a pistol would form into their hand. What this allows for is a way for large weapons (HA and AV) to get holstered by essentially going into the player's armor after dissolving so they aren't forced to just disappear instantly or fade away with no sci-fi explanation. Any comments or similar ideas? This is probably one of my more non-controversial topics. Seems like win since we don't have visual holstering slots anymore.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-25 at 01:52 AM. |
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2012-04-21, 06:33 PM | [Ignore Me] #4 | ||
Major
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They could add a scanning feature which could be an equipment to allow you to see what weapons and equipment they have so you could still find out who is the bigger threat and would give scouts more detailed information and could give snipers effective spotters to help prioritize targets etc etc.
Last edited by Toppopia; 2012-04-21 at 06:41 PM. |
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2012-04-21, 07:13 PM | [Ignore Me] #5 | |||
First Lieutenant
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I could see Enhanced Targeting showing health, armor, brackets for an idea on the size of the target, and icons along the side revealing what weaponry the target currently has. The icons would be pretty basic, a bazooka to indicate AV weaponry for example. |
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2012-02-25, 02:50 AM | [Ignore Me] #7 | ||
I really like this idea. Reminds me of the scene from Tron Legacy where the bad guys jumped out a window and summoned their Light Jets around themselves as they were falling. How awesome would it be if THAT was how vehicle spawning happened?
I can but dream Although I guess if weapons just appeared out of thin air people might ask, not unreasonably, why you can't "carry" every single weapon in your empire's inventory Last edited by FastAndFree; 2012-02-25 at 02:52 AM. |
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2012-02-25, 05:06 AM | [Ignore Me] #11 | ||
It's not lazy, it's a consideration of system resources. If simply equipping a weapon creates some kind of particle effect, that's more of a strain on people's systems than otherwise, and for what? People are cool with guns just disappearing. Happens all the time in games. Not a huge deal. But if it means crappier looking explosions, or weapon fire effects, or whatever else, is it really worth it to have fancy effects for switching weapons? Or a lower frame rate?
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2012-06-04, 04:25 AM | [Ignore Me] #15 | ||
Major
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If i see one post, where you don't shoot down someone's idea with a retarded one liner like that. I'll eat my hat.
Really, that is all i ever see you do. I've yet to see a constructive post from you. I'm not sure why you haven't been banned, because you contribute nothing to this forum apart from things such as the above quote, after someone has put together an idea. |
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