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Old 2004-12-22, 09:26 PM   [Ignore Me] #1
FatalLight
Sergeant Major
 
Why no head shots?


Well for the BFRs they would have had to put hit boxes for the different guns, shield gen, legs etc. So does that still mean they can't put head shots in?
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Old 2004-12-22, 09:28 PM   [Ignore Me] #2
martyr
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defining hitboxes on (so many) characters would be overly taxing on client machines, and would be significantly detrimental to game performance.

edit: you probably know about how people complain that BFRs lag their machines so hard - it's not just the polygons.
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Old 2004-12-22, 09:44 PM   [Ignore Me] #3
Sabinius
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yeah what martyr said, because if you hit there legs, slower speed,
hit their gun, weapon malfunction, hit their trunk, tunk loss.. ect ect...
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Old 2004-12-22, 10:50 PM   [Ignore Me] #4
JetRaiden
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also, if there were headshots, everyone and their sisters would cert in sniping.
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Old 2004-12-22, 11:19 PM   [Ignore Me] #5
Hamorad
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Think about it: if this game was like any other in terms of headshots or how about one shot kill grenades? 100% cloaker battles with everyone dying instantly... meh i'd rather not. I'd also rather not have some idiot with a bolt driver to instantly kill me without me even realizing he existed. I know that's how snipers work in real life, but PS isn't life.

Done.
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Old 2004-12-23, 02:50 PM   [Ignore Me] #6
TheRagingGerbil
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The BFR's don't have hit boxes either. The different damage is based off of a dice roll. This is why you can sit there and blast the shield gen, yet destroy something in the trunk. The hits are totally random.
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Old 2004-12-27, 01:53 AM   [Ignore Me] #7
Kam
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Tribes 3 has around six hit boxes on each person and you can now have up to 128 people on a server. I have been in a 128 person game on the largest custom map (about the size of two of Oshurs islands) and I experienced no lag. So, it can be done.
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Old 2004-12-27, 09:27 AM   [Ignore Me] #8
ChewyLSB
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Originally Posted by Kam
Tribes 3 has around six hit boxes on each person and you can now have up to 128 people on a server. I have been in a 128 person game on the largest custom map (about the size of two of Oshurs islands) and I experienced no lag. So, it can be done.
But PlanetSide has a lot more variables to keep track of for each player than Tribes 3 does, and also, the amount of lag is dependant on a couple of things. The dedicated server that is running each continent is the most deciding factor in how much lag there will be.

Plus, PlanetSide has not only all the players, but all the vehicles, and all the bases and towers, it would just get ridiculous.
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Old 2004-12-27, 02:07 AM   [Ignore Me] #9
xmodum
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Kam, it also depends on the user's computer, im not sure what you have, but people that use slower comps would end up pulling out a shotgun and blasting his school from the lag.
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