Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: My cat just threw up a chipmonk
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2004-12-13, 05:40 PM | [Ignore Me] #3 | ||
Major General
|
I see absolutely no reason for this to go away after this event (assuming they're trying to say that they will will after the event).
This is a step in the right direction. Ideally, ALL continents should have unique lock incentives attached to them. Beyond that, the battle islands should maintain those unique qualities. Cert exceptions will help give them a flavor even beyond what the terrain favors. [Edit: Yeah, nevermind. These are apparently permanent. The "December" thing threw me off. Defenitely a step in the right direction. Now we just need incentives for EVERY battle continent.]
__________________
<Doop> Last edited by EarlyDawn; 2004-12-13 at 05:42 PM. |
||
|
2004-12-13, 07:11 PM | [Ignore Me] #6 | ||
Corporal
|
I like the idea of the unique fighting on each battle continent. Hopefully that stays even after the event is over.
I dont know if it would be such a good idea for the coninent incentives to stay after the event though because then the only fighting will ever be on the battle islands leaving the rest of the worlds bare (remember when battle islands first came out and that was the only place you could find a fight?). |
||
|
2004-12-13, 07:47 PM | [Ignore Me] #11 | ||
I agree with EarlyDawn, its clearly a great step forward into making the game more fun, and more interesting.
I also agree with Hezzy, fucking sweet dude.
__________________
IA - Where the art and beer of photography comes first |
|||
|
2004-12-13, 11:03 PM | [Ignore Me] #12 | ||
Lightbulb Collector
|
They should make it so that if you lock down all four islands, a Lodestar spawns in the Sanctuary with a massive kamikaze nuclear weapon in the back- an ANT with all the trunk space filled up with a 40 kiloton tactical nuke.
The ANT starts out next to the Lodestar. To trigger the nuke, either the pilot or driver must bail the vehicle out of the Lodestar, then the driver must sacrifice him/herself by clicking the mouse, a la Dr. Strangelove. I'm on crack, please ignore this post.
__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
||
|
2004-12-13, 11:29 PM | [Ignore Me] #13 | ||
Private
|
I forsee a major problem with this event, and that is that the island warpgates are not broadcast. This gives a major advantage to the team holding the island, and the empire with a direct link to it, since you cannot bring the designated equipment to the proper island if your only link to it is though an island where those items are prohibited. For example, if you're trying to take Ascension (air war, no AA) from Extinction (light vehicles and infantry, no aircraft), you'll be at a major disadvantage. However, taking Extinction from Ascension is much less difficult. Also, the empire that holds Ascension will be the only empire other than the owner able to make Gal drops on Nexus. Let's not even go into trying to take Desolation from Nexus.
As for some reason, I cannot post on the Official Forums, I'd appreaciate it if someone would bring this to Spork's or Sam's attention. -AWOL Joe PS- I apologieze for any mistakes in the lattice I made, or for any spelling mistakes (where's the spell check?) |
||
|
|
Bookmarks |
|
|