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Old 2011-02-26, 07:10 PM   [Ignore Me] #1
JreaperT
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One world, no loading screens


This is my greatest wish for PS:N. I want to be able to fly out of the sanctuary over a small sea and onto cyssor. Then jum in a mossie and head over to Esamir.

Even better I want the whole world to be one giant world. If you add all the current cont's land masses together to make one giant continent maybe bigger. with every base connected in a giant lattice. With a Esamir style region, a Cyssor, Ishundar etc. I.e Snow, jungle, temperate and desert regions.

Those who've played WW2 online know what I mean. Think of the epic battles. Think of the grand campaign, one desperate push into enemy territory. A strategic assault behind enmy line that actually mean something. Basically I want WW2 online style map in the PS universe. I'd like the conquest of territory to actually mean something in PS:N, rather than a quick pop lock and cont roll in PS.

Discuss!
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Old 2011-02-27, 12:49 PM   [Ignore Me] #2
Hamma
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Re: One world, no loading screens


We had talked about this a bit in other threads. I would love to see this as well but it all depends on the mechanics and server technology in PSN. As much as I would love to see it I am not so sure we will.
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Old 2011-02-27, 06:20 PM   [Ignore Me] #3
Raymac
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Re: One world, no loading screens


This would be the dream. I hope the technology in there for it. If not now, then I'm sure it will be in Planetside 3.
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Old 2011-02-27, 06:23 PM   [Ignore Me] #4
Bags
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Re: One world, no loading screens


I'd love it but I really doubt this would be feasible for a game like planetside at this point, if for any game.
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Old 2011-02-27, 06:46 PM   [Ignore Me] #5
duck
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Re: One world, no loading screens


I think it would be nice idea. That way a group traveling on a galaxy, for instance, don't have to wait on the pilot who may still be loading the map. It will help add more flow to the gameplay.

If the technology exists, use it.
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Old 2011-02-27, 07:19 PM   [Ignore Me] #6
Robert089
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Re: One world, no loading screens


I remember my first day in the game. I certed the galaxy, jumped in, checked the map to see what direction the nearest continent was, started flying towards it and then I lost control and crashed into the sea and died.
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Old 2011-02-27, 08:48 PM   [Ignore Me] #7
CutterJohn
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Re: One world, no loading screens


Loading screens will get me to a fight faster than flying there, and FAR faster than driving or running. Just sayin...


I get that people like the concept of a totally open world, but you're going to pay for that, and unless the distances between continents are retardedly short, will definitely take more time than using gates.

Also with no zones you have to come up with some other, even more arbitrary method for limiting the number of combatants in an area.
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Old 2011-02-28, 02:58 AM   [Ignore Me] #8
Grimster
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Re: One world, no loading screens


Originally Posted by CutterJohn View Post
Loading screens will get me to a fight faster than flying there, and FAR faster than driving or running. Just sayin...


I get that people like the concept of a totally open world, but you're going to pay for that, and unless the distances between continents are retardedly short, will definitely take more time than using gates.

Also with no zones you have to come up with some other, even more arbitrary method for limiting the number of combatants in an area.
Yeah I can't really say I have any desire to one world with no loading screens. I see more drawbacks than advantages with having one world. I mean with old PS it was basically a server cluster where each server handled one continent if I remember correctly?

Sure we are 8 years later now but still.
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Old 2011-02-28, 03:24 AM   [Ignore Me] #9
Gogita
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Re: One world, no loading screens


A large persistent world would probably mean that almost everyone online will be in the same area fighting, a breeding nest for lag. If SOE can manage to program PsN with one large world and no lag, it would be pretty cool yeah.

But then again, I wouldn't mind at all if it stayed as is it right now, continents on separate servers.
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Old 2011-02-28, 03:21 AM   [Ignore Me] #10
Baneblade
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Re: One world, no loading screens


Strategy > Killwhoring
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Old 2011-02-28, 03:24 AM   [Ignore Me] #11
CutterJohn
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Re: One world, no loading screens


Wanting to get to the fight in a timely manner != Killwhoring

Long travel times != strategy.
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Old 2011-02-28, 03:38 AM   [Ignore Me] #12
Baneblade
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Re: One world, no loading screens


Originally Posted by CutterJohn View Post
Wanting to get to the fight in a timely manner != Killwhoring

Long travel times != strategy.
Who says that one contiguous world is going to mandate long travel times? Or is five minutes or so a long time to go someplace?

Want to know about long travel times? Try PS with a thirty minute HART, no Broadcast gates, and the Gal pilot had to use 3 of his 14 cert pts to fly a squad of ***** around the hard way with no thanks, then has to sit in a warpgate to make sure the squad still has a Gal after the fight.

PlanetSide was more awesome before it was made more fast paced. Every little thing that sped up the pace of battle hurt the metagame that much more. Thousand papercuts type of thing.
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Old 2011-02-28, 03:43 AM   [Ignore Me] #13
Grimster
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Re: One world, no loading screens


Holy crap you just gave me a flashback on before the broadcast gates when we had to fly the damn Galaxy half way across the world.
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Old 2011-02-28, 03:47 AM   [Ignore Me] #14
CutterJohn
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Re: One world, no loading screens


That sounds like a bad game. I'm glad I didn't play it. Especially as the gal pilot. That just sounds awful.

And 5 minutes? Sure, if you had aircav. Everyone else would either be much longer, or infinite, since most land vehicles can't cross water. I predict mossie would be the most popular cert by far in that game.

If you are advocating flying/floating across the oceans as an alternate means of travel instead of warpgates, thats fine.
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Old 2011-02-28, 04:12 AM   [Ignore Me] #15
Baneblade
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Re: One world, no loading screens


Originally Posted by CutterJohn View Post
That sounds like a bad game. I'm glad I didn't play it. Especially as the gal pilot. That just sounds awful.
The word is 'gritty'. I don't mean in the hygienic sense. You needed to rely on other people, the game wasn't about one man armies. And war is war.

And 5 minutes? Sure, if you had aircav. Everyone else would either be much longer, or infinite, since most land vehicles can't cross water. I predict mossie would be the most popular cert by far in that game.
Assuming Aircraft are still far too cheap in cert points, yes. As for vehicles not being able to cross water, well that is life. Deliverers ftw.

I have always thought Aircraft in general and Air Cav is particular were far too easy on the cert points. I think doubling all of them is a good idea.

If you are advocating flying/floating across the oceans as an alternate means of travel instead of warpgates, thats fine.
Clearly I am not. Warpgates add too much predictability and throttle the flow of battle too much.
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