Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: never, under any circumstances, touch my gopher
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
|
2013-03-28, 01:53 PM | [Ignore Me] #1 | ||
Private
|
"Scat MAXes will be getting a balance pass in GU06 along with all shotguns - the main MAX update will be a bit later."
- Matthew Higby @mhigby 9:37 AM - 28 Mar 13 via Twitter What I'm most looking forward to: NC insta gib scat maxes no longer making me /facepalm /DieOnTheInside Pump shotties will *hopefully* no longer 1-shot kill. I used to be afraid of autoshotties but these pump action are 10x the horror for me. Curious what they will do to make pump action shotties less miserable for the rest of us... much awaiting this balancing. |
||
|
2013-03-28, 02:01 PM | [Ignore Me] #3 | ||
Master Sergeant
|
Hopefully they make the Jackhammer a viable weapon now. I don't think I've ever been killed by that thing, and all I hear is the NC whine about it (calling it the Jokehammer).
I remember the PS1 days where the other two empires dreaded fighting NC indoors or in a forest area because of that thing and it's triple-burst toggle. |
||
|
2013-03-28, 02:10 PM | [Ignore Me] #4 | |||
Corporal
|
|
|||
|
2013-03-28, 04:43 PM | [Ignore Me] #5 | |||
Private
|
|
|||
|
2013-03-28, 02:15 PM | [Ignore Me] #10 | |||
Private
|
Those shotguns are still going to be powerful I'd wager, so don't worry too much about it - their just going to be tweaked some. |
|||
|
2013-03-30, 11:24 AM | [Ignore Me] #12 | ||
Sergeant
|
Right, so let me get this right.
Scatmaxes and pump actions that are OP right now are getting nerfed. Fine, sounds sensible. But as well as that, the standard shotguns that were completely fine are also getting nerfed. Er, what?! I can maybe understand a slight ROF nerf for the auto shotguns, but that's about it. There's nothing wrong with the semi-auto shotguns. If someone with a carbine ends up facing a semi-auto shogun (or SMG) user at CQC range in a base, they're supposed to lose. A carbine's strength is that at any other range outside of CQC, it'll wipe the floor with a shotgun user every time. |
||
|
2013-03-28, 02:34 PM | [Ignore Me] #13 | ||
Master Sergeant
|
Judging by the amount of cry and whine shotguns have gotten towards them, they probably won't be of any use after this. I hate it when developers give in to whiners for no reason. Well, doesn't really concern me, makes cqc superduper easy (well, it is very easy even with shotguns running around). But the problem is, cqc and battles overall will be boring. Well, I'm anxiously waiting what the next "op" weapon will be.
And I've never had a problem with nc max. They are scary and can clean up a room fast. That's how a walking tank should be. They should've just buffed vs and tr max a bit. |
||
|
2013-03-28, 02:09 PM | [Ignore Me] #15 | ||
Contributor Major
|
Very curious to see how they balance the shotguns. The scatmax change is... odd. I don't have a problem with the scatmax or hackmax, but if they're going to change shotguns they have to change them I guess.
I just don't see the 'room' for balance adjustments of the shotguns |
||
|
|
Bookmarks |
|
|